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For Sale
For those that don’t know, a “filler” game is generally a relatively short game that can be played in between other games, filling in the time.
What Makes A Good Filler?
For me, a filler should be a few things.
- Fast playing (15-20 minutes or less)
- Easy to teach/learn
- Allow a good number of players
- Fun
What about For Sale?
I point out the finer points of fillers because For Sale is one of the gold standards of fillers that I have played. It manages to embody everything I feel a filler should be, while also being a very engaging game with depth and strategy on repeated plays.
Game Play
For Sale has two parts to the game. First, you’re buying up properties in an auction. Then, you’re selling those properties using a blind bid to gain points. The person with the most points wins (surprise!)
In part one; each player will start with an equal amount of money tokens. A deck numbered 1-30 with whimsical representations of properties that increase in desirability with value is shuffled (some cards may be removed based on player count). One card per player is played out face up. The players will bid on these cards in an auction. Each player will end up with one card. The first person to drop out will pay half of their bid (either rounded up or down depending on your version of the game – see the Tip section for more info.) and take the lowest valued card. As more players drop out, they continue to pay half of their bid and take the lowest remaining card. The final player gets the remaining card (the highest value of the round) but pays their full bid.
Rounds continue in this way until the property deck is exhausted.
In part two; the purchased cards will be sold for checks. The checks are numbered 0-15, there are two of each integer, except there is no one. One check per player is randomly turned up. Each player selects one of their properties from part one, and simultaneously reveal them. The checks are given out based on the value of the property played (the highest value property gets the highest valued check).
Rounds continue in this way until the check deck is exhausted.
The sum of the checks and any remaining money from part one gives you your score and determines the winner.
Why is For Sale a Great Filler?
It’s fast paced. An entire game of For Sale will generally take 15 minutes or less. The players are fully engaged throughout the entire game.
Players can learn the game in a minute or two. For Sale can readily be taught by showing a sample round. There is no need to explain the game; you can just show the players what will happen.
For Sale plays up to six players, and in my opinion plays just as well from four to six players, making it quite versatile.
The biggest point in For Sale‘s favor is that is it fun to play. With two distinct parts to the game, you almost feel like you’re playing two different games. If a player likes auctions, For Sale has that, if they don’t like auctions, the second part of the game with blind bid keeps the game from being solely a one-trick-pony.
The auction is where the game really shines. Everyone is going to get a card each round, but the spread of values changes each time. Some rounds, a mid-range card could go for seven, while in others the highest value card in the game may go for four. Each round plays differently, allowing for repeated playing to reveal to interested players a great deal of strategy in bidding.
Final Thoughts
For Sale is one of the go-to-games in my collection for non-gamers, and still works great for avid gamers who are looking for a quick game while another table is wrapping up. Even players that don’t want to get caught up in the strategy of bidding have a good time due to the easy rules set, and great detail put into each of the property illustrations.
If you’re looking for a filler to add to your collection, I strongly recommend For Sale for all gamer types, you won’t regret it!