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Tips & Strategies (9)
Tips & Strategies (9)
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Our house rule is that the winner of the game goes last next play. It is advantageous to start with a simple timeline so winning earns you a disadvantage in the next game 🙂
At the beginning of the game, hold on to the cards in front of you if you are certain of where they go in the timeline. It is much easier to place the cards you are unsure of at the start because the timeline isn’t too full yet. Save the cards you’re certain about for later in the game.
The card art can tell you a lot about when a particular event took place, even if it doesn’t evoke anything in your brain. What are the people on the card wearing – what technology level is displayed, etc. There’s always hope.
There aren’t many rules to this game, but there is one that, if missed, will greatly alter how the game plays out. I’ve seen it happen, and it isn’t pretty.
When playing, make sure to note that if you miss with a card, you discard it, instead of leaving it in the timeline.
I’ve seen games where people miss this rule, and leave every card played on the timeline. Not only does the table space fill up quickly, but it becomes harder and harder to end the game, as there are smaller gaps to correctly place a card in. Playing this way becomes an additional penalty, every miss will make it even harder to get a future card right. I’ve heard it expressed as “reliving” history class, where it feels like it will never end.
When playing with young players if they miss a card, it is not discarded. It goes to a pile next to their playing area. They also do not have to pick a replacement card. Once they go through the cards in their hand they have to go through the cards next to them.
By seeing the card again it helps them to learn where the card goes in the timeline.
If they discard the card and pick a new one they might not remember the time for the original card they were having difficulty with.
For all games in the “Timeline” series: Instead of discarding the incorrectly placed cards, we leave them on the table. I realize this can be brutal for many, but it really kicks up the difficulty for repeat plays.
When the first card is placed on the table to start the timeline, instead of placing date side up, leave it face down. Players can then each take their best guess as to the exact year on the card. The player closest to the actual date goes first.
For all games in the “Timeline” series:
A passenger, of course, picks a random card from the deck without looking at the date, each of the occupants states the year they think is correct. The person that is closest wins the card. Play until someone gets 10, the deck is exhausted, or someone has had enough of the game.
Ties go to war: another card is selected, the tied players each state the year, the winner gets both cards.
This game can also be played on your iPad. (I don’t know about other devices.) There are two modes of play a timed version and a version that is not timed.
Both are fun to play and the cards are the same as in the physical game. There are expansions for the online version available as well.
My only difficulty with the online version is that fact I am not sure how I am being scored.