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Go to the Western Legends page
Maturemindedgamers {Avid Gamer} Jan 24th, 2020
“A Fun Western Showdown”

Saddle up! Because today we are talking about Western Legends by Kolossal Games. It’s a choose your own play style Wild West centric game. You can play a variety of characters; some start you out on the lawful side, others the lawless side. You can still decide to go bad on all characters, but once your bad there’s no going back as they say. While choices did seem a little limited on what actions to take it did help streamline things that could normally bog down similar style albeit Heavier Titles such as Xia: Legends of a Drift System by Far Off Games.


You start off the game as a Famous or sometimes Infamous, Wild West Character. You are seeking Legendary Status and you must choose between two paths. Marshal (Lawmen) or Wanted (Outlaw). Each path provides multiple ways to earn Legendary Status (Victory Points) while limiting you on how you can interact with the world. Being an outlaw provides quick and easy Legendary Points every round, but you have to watch out for the Sheriff (A NPC) who is roaming the Country looking to bring Justice to the West. From robbing banks, stealing cash or cattle from your friends the West is not a safe place. As other players may be working with the Law trying to stop your nefarious deeds and bring Frontier Justice by way of creating their own Legend. Which bring us to the Lawmen. Fighting off countryside Bandits, transferring cattle safely to the train or arresting outlaws the lawmen life was never easy, and it isn’t about to get any easier as legendary points do not come as quickly but are much less risky.

You can also just entertain yourself with poker, both with other players and the house if no one else is game. Each player looks at his hand of poker cards trying to make the best possible set with the river cards, all while staring your opponent in the eye trying to read his bluff. These cards are not only used for poker, but combat as well, so keeping that ace up your sleeve might be more valuable later.

Combat is straight forward and not a long-drawn-out affair or a dice fest. You and your opponent both lay down 1 poker card to decide the winner, high card wins. Most cards have other abilities, some are reactions to being played and others are actions themselves, which adds some fun and variety to combat. They do a good job of balancing the cards, lower value cards which are not good at winning fights, tend to have better reactions, thus giving some balance.

Quick, easy and stress-fully entertaining. The world does give other options that you can follow. Let’s not forget after working in the mines digging for gold, you can always sit back with a brew at the Local tavern and play some simplified Poker Mini-games or stop at the Local brothel to unload some of that extra cash. The west sure did have its perks.


The biggest complaint we had about this game was the component quality. Western Legends comes with a handful of miniatures. These are barely up to board game quality. Maybe if this game was made 15 years ago it would be amazing. But with other companies doing such a great job with miniatures these days like Fantasy Flight Games and CMON. I really think they need to up the quality on this one to justify the hefty price tag. The game comes with ALOT of cards. Standard card stock, while not bad, again I do feel this game especially the poker deck should have hard paper quality upgraded to linen finished cards. Also included in the game is a little cardboard general store, which is basically a tray that holds all the things you can purchase/upgrade. I’m not sure if the board thickness was not where it needed to be or if the quality of board, but it seemed flimsy, my guess is the later.

Final Thoughts:

Western Legends provides some great story elements that change every game through a relatively simple card system. Cards are activated after a certain action or when ending your turn on a certain type of location. Mature Minded Gamers, encourages you to check out Western Legends by Kolossal Games. Grab some brews, slide a few aces up your sleeve and just ask yourself one question……… You feeling Lucky?

VN:F [1.9.22_1171]
4 out of 4 gamers thought this review was helpful
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Go to the Fugitive page
Maturemindedgamers {Avid Gamer} Jan 24th, 2020
“One of my favorite 2 player games!”

Fugitive is a delightful 2 player deduction game, where a detective is hunting down a fugitive, hence the name. As the detective you are trying to track down the thief as they make their way out of town, always seemingly a step ahead. If the fugitive plays his cards right and avoids capture he can win the game. For the detective to win it’s going to take some smarts and luck to capture the fugitive and win the game.

Fugitive has some of the best component pieces I’ve seen, and a cool magnetized briefcase box to keep them in. The artwork fits the game theme perfectly. Overall it’s one of my top 2 player games that I think anyone could fall in love with.

Want to hear more? We did a podcast review for it because we liked it that much.

VN:F [1.9.22_1171]
3 out of 4 gamers thought this review was helpful
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Go to the 5-Minute Dungeon page
WaldenPawn {Social Gamer} Jan 13th, 2020
“Super Fast-Paced ”

You have 5 minutes to cooperatively escape from a dungeon by playing the necessary card combinations to defeat the baddies.

Pros: Fun and fast-paced, creative and well-done art, different play every time, an app available for a timer, cooperative – you all win or you all lose!

Cons: Fast-paced (which was frustrating while learning the game), not for casual play (you have to pay attention during 5-minute play and do not have time for chatting and have conversation unrelated to the game.

I have only played it twice and while it was fun, it was so fast that my friends who are not big game players were frustrated. I think I would give a little extra time for beginners. If you are playing with people who are up for some frustratingly fast gameplay and are willing to lose a few times to learn the game, it will be a better experience than what I had. Now, my husband, who is not always a great sport about all the new games I foist on him and our friends, refuses to play this one. :-/ I will try it at a game night with my pro-gaming friends and see how it goes.

There are other 5 Minute games out there now. I purchased the 5 Minute Marvel for my sister. It’s the same game but with Marvel characters.

VN:F [1.9.22_1171]
5 out of 5 gamers thought this review was helpful
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Go to the Ancient Terrible Things page
Rambler {Avid Gamer} Jan 10th, 2020
“The river, dark and deep, which encounters will I keep?”

Ancient Terrible Things is unique, colorful yet dark yahtezee-style dice game where you seek out challenging encounters deep within a jungle river in the hopes to survive and have the most tales to tell. The game offers simple game play, while offering a brilliant set of choices each and every turn using an intuitive resource economy of money, courage, feats, and focus.

GAMEPLAY: Each turn, players travel up the river, to one of six location. Each location contains an encounter that requires a particular set of dice to complete and a location-specific “power.” The power may be a choice of certain resources, swapping resources with another player, swapping out feats, or becoming first player. In addition, each encounter itself is worth points, but also provides one or more resources based on the encounter type–Villains, Horrors, Artefacts, and Pitfalls. Each player can use the various resources in order to try and achieve the required dice results. Treasure allows players to buy equipment that can help. Enough courage lets a player take “desperate measures” in order to complete the encounter without rolling dice. Focus lets players reroll dice. And Feats are needed to play feat cards…another set of strategic actions players have available to them. The economy is elegant and offers players lots of ways to complete encounters. If a players does not achieve the necessary dice results, the encounter is lost to rumors, and that player must instead take a tentacle token which provides negative points. As the game progresses, the encounters become increasingly difficult, but worth more points. Lastly, if any player has the highest number of an encounter type, there are additional endgame bonuses awarded.

Overall, the game is a simple push-your-luck dice-chucker. The 4-resource economy, however, gives the game interesting choices and solid depth of play. It is perfectly colored in creepy dark colors with a slightly “chunky,” comical art style that is very pleasing to the eye and sets the overall tone and feel of the game as very light, old-timey, pulp horror. Even the standard dice used each turn are a translucent, deeper “jungle green” color, rather than a standard bright green. Production value high, IMO, so it looks great on the table. Additionally, the iconography is simple and easily interpreted, despite the fact that there are a lot of things going on in all of the encounter cards, equipment cards, and feats cards. Along the same lines, there is a good deal to learn about the game. Once, learned, the elegance of the rules and gameplay become self-evident.

So, if you like Yahtzee-style dice games where you need to make certain sets and can attempt to manipulate them, Ancient Terrible Things, will give you a solid press your luck experience—if you can survive!

VN:F [1.9.22_1171]
4 out of 4 gamers thought this review was helpful
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Gamer - Level 4
Go to the Azul: Summer Pavillion page
Pentegarn {Avid Gamer} Jan 8th, 2020
“A new Azul experience”

The 3rd installment of the popular Azul series comes in with a couple of new twists on the classic Azul game play


The game is played across 6 rounds. Much like Azul and Azul Stained Galss of Sintra, the basic play is setting 4 tiles (diamond shaped this time) on each platform and then taking turns removing like tiles while putting the rest of them in the center. Only this time you can also take one wild tile if there is a wild tile there with them. Instead of placing them on your mat like other Azul games, you put them off to the side (that’s right, this Azul is played in phases) until all the tiles have been selected in turns. If you choose to take the start player from the center you lose 1 point per like tile you take while taking the start player tile (though you cannot drop below 0). Once all the tiles have been selected, the second phase happens

Phase 2 of the round starting with the new start player, you place tiles on your map. You can use 1-6 like colored tiles (wild tiles are acceptable, but at least one of your tiles must be the color you are playing) and place them on the matching spot marked 1-6 of that color on your board. Points are then scored based on how many tiles of that color are touching (1-6 points) You place until you choose to pass for the round, and while you can keep up to 4 tiles between rounds (except for round 6) any more unused tiles beyond 4 cost you 1 point per tile. After 6 rounds you score complete sections of the map along with a binus if you cover all 1s, 2s, 3s, or 4s.

The Bad

In 4 player games running out of tiles before filling everything is a possibility. We just worked with what we had for a short final round, which was slightly annoying.

In Conclusion

As Azul games go, it is probably the most strategically deep of the 3, and despite the tile shortage in 4 player games, it is still the best of the 3

VN:F [1.9.22_1171]
6 out of 6 gamers thought this review was helpful

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