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Player Avatar
7
Canada
Z-Man Games fan
I play red
Indie Board & Cards fan
Go to the Century: A New World page
9
iambfg {Avid Gamer} Nov 3rd, 2019
“A Fitting Finale to the Century Series”

I really enjoy worker placement games. Stone Age, Marco Polo, Champions of Midgard, Caverna…the list of good worker placement games is long and contains pretty much any theme you could want.

But these are not short games.

So when Plan B Games announced the last in the Century trilogy would be a worker placement game, I was very much onboard. Could they really deliver a worker placement game where turns just fly by?

Components

There’s no easy way to put it. There are some good and bad here.

The cards and tiles are great. The workers and the playing board? Not so much. The joke that will come up is that a resource cube (it’s a Century game, ofcourse there are cubes!) is about the size of two workers.

And the board is made out of thickish paper. Why the boards are not the same thick tile like material as the Eastern Wonders tiles I don’t know. It’s a shame really.

Set-Up

Give everyone a player mat, and coloured pieces of their choice. Boring, typical stuff like any Euro.

But borrowing from Eastern Wonders, A New World has a variable board. THIS IS FANTASTIC. One issue most worker placement games have, is that after multiple plays they become a little samey. Not an issue here.

Adding to this is that some spots on the board are covered with exploration tiles. In some games you may not see large portions of the board.

This means there is more to discover in each game you play!

Game Play – Basics

On a player’s turn they will choose one of two actions:

*Work: Use one location of the game board by placing the required number of settlers there.
*Rest: Return all your settlers from the game board to your player board.

That’s right…there are no set number of round in a game of A New World. Oh and another great twist, there’s bumping other player’s workers. Really want to go on a spot somebody else has gone? Sure. But you pay an extra worker AND give the other player a worker or two to avoid having to rest.

I LOVE THIS.

The last round is triggered once a player claims their 8th point card.

The player with the most points wins.

Game Play – Advanced Tactics

When you go to turn in cubes for a point card, you also have the option of taking a bonus tile. These often will give you points for collecting certain icons on either point cards, or exploration tiles.

This really makes what point cards you go for vastly different than your opponent.

Theme

I’ll just copy what I put here from my Eastern Wonders review:
“Look, the Century games have alt Golem versions that are the same game with different components. If you are looking for a theme heavy game, you are not going to find it here.”

There is a theme here, but it’s pasted on.

Replay Value

Variable setup.

Unique end game scoring goals.

These are usually things that make a game very replayable. Add in the stream lined nature of the Century Games?

I’m on board. Yeah!

Over All Impression.

This is a great worker placement game. If you like worker placement games you will likely enjoy this one. The bumping, and unique goals really do make this game feel different.

But the best part?

This is still a Century game. Turns go by FAST. The game feel meaty, but is over before you know it. While I really liked Caverna, I sold my copy because it never got played. It just took too long. A New World? This is so easy to get to the table and gives me the same type of enjoyment.

I’ll just need to grab some proper sized meeples for my copy.

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4 out of 4 gamers thought this review was helpful
Player Avatar
7
Canada
Z-Man Games fan
I play red
Indie Board & Cards fan
Go to the Century: Eastern Wonders page
9
iambfg {Avid Gamer} Nov 3rd, 2019
“Leaving The Spice Road For...Pick Up & Deliver?”

The first pick up and deliver games I played I hated. I just couldn’t get in to adding cubes to a boat, and moving the boat to a drop off location.

But I loved Century Spice Road. And games like Istanbul and Oracle of Delphi landed well with me. So I was willing to give Eastern Wonders a chance. But a hesitant one.

Components

CUBES!!! Look, while I like the bright colours of the player bits, this game is a cube pusher. So the bits are not going to blow you away.

But everything here is really nice. The tiles are nice and thick. The outposts are big enough to tell who all ready has one on a tile, but not so much that the tiles become unreadable.

Everything is small (I’d love a deluxe version) but wood always feel great.

Set-Up

Give everyone a player mat, and coloured pieces of their choice. Boring, typical stuff.

Setting up the board? Ok…now comes the fun part.

While there are specific setups in the user guide, and certain rules about the number of market tiles used, other than that you really have a lot of options. This means that each game is going to feel different.

I do recommend using the basic setup when teaching the game, but once everybody knows how to play? Go nuts.

Game Play – Basics

On a player’s turn they will choose to move, and then do one of the following:

* a Market action on a market tile (placing an Outpost plus take, convert, or upgrade cubes)
* a Port action on a port tile (trade in cubes for a point tile)
* a Harvest action on any tile (gain a yellow cube)

The last round is triggered once a player claims their 4th point tile.

The player with the most points wins.

Game Play – Advanced Tactics

Adding to the complexity of the game, whenever you place an outpost you may uncover victory points. But, if you empty a vertical column you get to choose one bonus tile from the supply and place it next to your player board.

These give you special powers to break rules, or straight up bonus points.

Theme

Look, the Century games have alt Golem versions that are the same game with different components. If you are looking for a theme heavy game, you are not going to find it here.

Replay Value

One of the reasons I love Century Spice Road is that turns are fast. And Eastern Wonders keeps that going here. Very often you’ll be trying to figure out your next turn and be reminded that it’s now your turn. Not as often as spice road, but frequently enough that the games plays in a short amount of time.

And the variable setup just adds to the replay-ability of this one.

Over All Impression.

So is this just another bland pick up and deliver game? Yes and no. It, like the other Century games, takes a mechanic at it’s most basic and figures out the way to make a streamlined game with that core element.

What Spice Road is to hand management, Eastern Wonders is to pick up and deliver.

And surprisingly, that works wonderfully for a game that is still quick and has few rules, but also has some depth to it. This one will gladly stay on my shelf.

One caution I will say…unlike Spice Road that works great from 2 to 5 players, you’ll want to stick with 2 or 3 for Eastern Wonders. Playing with the full four players is a little bit chaotic, and can introduce some minor AP. I haven’t really felt that in the games at the lower player numbers though.

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5 out of 5 gamers thought this review was helpful
Player Avatar
1
Go to the Star Realms page
 
WeViewGames Oct 14th, 2019
“Massive fun in a small box”

This review can also be found on our website: Star Realms Review

Hi!

Today we are reviewing Star Realms. It’s a card game with a space theme that is playable with 2 players. It’s designed by Rob Dougherty and Darwin Kastle, both known because of their place in the Magic hall of fame, and published in 2014 by White Wizard Games. The game started as a Kickstarter campaign in 2013.

The base game consists of 128 illustrated cards and a rulebook and that’s all that you need. Because the game is contained in a small box, it’s easy to take it with you on vacation and it doesn’t take up too much space on your shelf.

Gameplay
The game is quite easy to learn/play, but still gives you many decisions that can give you the edge above some other players. Every player starts with the same deck of cards and 50 authority. Authority is your life in this game. Every round you draw 5 cards and you get to play them on the board. The cards can, when played, give you any of the following effects:

Trade: used for buying new cards from the trade row

Combat: used to damage your opponent

Authority: used to gain more authority

There are 2 types of cards in the game. There are ships and bases. Both those cards can give you the effects that are listed above, but could also give an additional effect. Ships go away after your turn, but bases stay on the playground until they are destroyed.

There is also a trade row in the middle of the playground consisting of 5 cards. You can buy new cards from the trade row with the trade you get that round. You cannot keep trade through your turns, so it’s usually smart to spend most of it. New cards go into your discard pile along with the cards that you played that turn. When your deck is empty, you shuffle your discard pile and use that as your deck. So you are always improving your deck.

Some cards that share the same faction have a separate effect. So it’s good to base your deck around at least one faction. There won’t always be enough cards to build your deck with only one faction, so experiment with different combinations and see what works best for you.

The core of the game is basically to draw cards, play cards and expand your deck. Doesn’t sound too difficult, right?

Factions
There are 4 different factions in the game and they all play very differently. They all follow a certain theme, so they are fairly easy to distinguish on the cards.

Trade Federation:
The trade federation focuses on trade and growth. They are not very aggressive, but they do have a defensive branch to protect their trade from other factions. In the game, they specialize in generating large amounts of trade and gaining authority.

Blobs:
The blobs are the first alien life that the human race encountered. Ever since humanity met them, they have been very aggressive. The blobs specialize in generating large amounts of combat and removing cards from the trade row.

Star Empire:
The star empire consists of former colonies of the trade federation. They felt like the federation failed to give them enough protection from the blob, so they decided to unite and create their own empire. The star Empire specializes in drawing cards and discarding cards from the opponent.

Cultmachine:
When the industrial mining worlds were completely separated from the federation due to the blobs, they decided to take measures in their own hands and advanced their technologies. Soon the technology became their religion and god. The machine cult specializes in removing cards from your deck and have many bases.

Factions just bring so much more to the game in the way of playing. Sometimes you’ll only be using one faction but usually, your deck will consist of multiple factions that all work together to make sure that you win.

Our opinion
This. Game. Is. Amazing. For the price (around 15 euros), you get so much content that’ll definitely keep you going for quite some time. The base game supports only 2 players. You can also play with 3-4 players, but then you need to buy another copy of the game. The different factions really play differently and you will usually need to combine them together for your own deck. We do think some faction combinations are very strong. And sometimes this can be difficult to beat due to the trade row being random. But usually, this balances itself out quite well.

Card games come with a bit of randomness due to drawing the cards. Sometimes this can be annoying, but it’s not too bad due to you buying your own deck. Sometimes you’ll get unlucky and help your opponent to get a card that helps him to beat you later on, but the games are quick so you can quickly beat him in the next game.

Should you get it?
If you are a fan of quick 2 player games that appeals to either casual and competitive players, then yes, go get it right now! Honestly, for this price, you can’t quite go wrong. Even for 3-4 players, I think this game is worth it. If you want to buy 2 sets, make sure to buy the base set and the expansion one. This way you get even more fun out of it!

Maybe if you are really competitive and don’t enjoy the randomness of card games, then this game won’t be for you. Or maybe the theme isn’t something for you. If you want a different theme. The makers of this game also created a game like star realms, but with a fantasy theme called Hero Realms.

Happy playing!

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6 out of 6 gamers thought this review was helpful
Player Avatar
1
Go to the Ticket to Ride: Europe page
 
WeViewGames Oct 8th, 2019
“Very entertaining with 3+ players”

You can also read this review on our website: Ticket to Ride Europe Review

Choo Choo! Train coming through the reviews. You are seeing this correctly, we are reviewing Ticket to Ride Europe today!

Gameplay

Ticket to Ride is a game where you’ll be placing a lot of little train carts. The board consists of various cities in Europe with connections between them. At the start of the game, you’ll get 3 normal destination cards and a large one. On those cards, you’ll see between what cities you need to make a connection. The more points a card is worth the further the destination. At the start of the game, you get to choose what destination cards you keep. Usually, you’ll want to get cards that are close together and get rid of the ones that aren’t. If you don’t complete a destination card, you’ll lose points at the end of the game.

Your hand will consist of various colorful train cart cards. Whenever you want to place a train cart on the board, you’ll have to pay the number of cards equal to the number of train carts you want to place. A connection between cities can be a colored one or a non-colored one. if it’s a colored one, you need to pay it with cards of the same color. If it’s non-colored, you can pay with any color as long as it’s all the same. Completing a connection will give you points right away.

Then there are also two other types of connections. You have the ferries and the tunnels. Ferries force you to pay some connection tiles with locomotive cards. The tunnels force you to grab the top three cards of the draw pile. If any of your connections color is drawn, you’ll have to pay more cards. If you can’t, then you can’t finish the connection and you take your cards back.

Your turns consist of drawing train cart cards, playing cards to create connections and drawing new destination cards to gain even more points. The last turn begins when a player has less than three train carts left.

Our opinion
Ticket to Ride Europe is a very fun game that is easy to understand and easy to play. The game can be played with 2-5 players. We like playing it with 2 players, but we feel like the board is just too big for 2 players. The game is most fun when you have to be quick with laying down connections before other players steal the best connections between cities. With 2 players this isn’t really possible, because you are often playing away from each other and rarely meet each other on the board. Other than that, the game is very fun to play with 3-5 players. The board is perfect for that player count. All materials are top quality, the miniatures really add a lot to the feel of the game. The game also has a lot of expansions that will add new boards/mechanics to the game.

Along with the fact that the game is just good quality, there are also different strategies that you can use in the game. Larger connections give you more points, so making a detour to your destination might benefit you more in the end, but leaves you with less train carts to use.

Should you get it?
It depends a bit. If you will only be playing this with 2 players, see if you can try it out somewhere first and see how you like it. If you have a group of people and are able to consistently play with 3-5 players, then yes this game is definitely worth it. With 2 players you might be better of playing one of the smaller standalone games like New York or the expansion India which is designed for 2-4 players, but it contains a board designed for 2-3 players.

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6 out of 6 gamers thought this review was helpful
Player Avatar
1
Go to the Hero Realms page
 
WeViewGames Oct 5th, 2019
“Hero realms is a game worth having!”

Gameplay
Each player starts with an identical 10 card deck. The person who goes first gets to draw 3 cards from his/her deck. The other player(s) draw 5. A card can contain one or more of the following symbols:

Health Icon: Add the number to your total health

Combat Icon: Choose a player or their champion to deal damage to. The player has to subtract the damage from their health, if you target a champion, you have to make sure you can take them out or they will heal themselves before the next turn!

Gold Icon: Use the gold to buy more actions and champions from the market

On top of these symbols, a card can have an effect written on it. They are pretty self-explanatory.

When you played all the cards you had in your hand and used their effects, you put all the cards, except the champions, in your discard pile. The cards you bought from the market you bought also go there. You now draw 5 cards from your deck. If you don’t have 5 cards in your deck you take the cards you do have and shuffle your discard pile so it becomes your deck.

If you plan your strategy well you will take out your competition and win the game.

Our opinion
The game is easy to play and quick, which makes it very nice to play if we need to kill some time or aren’t feeling like a heavy game. The mechanics are very solid although the rules about preparing a champion can be kinda confusing as the rules don’t go into it enough.

With how the mechanics of the game work it can be difficult at times to draw what you need, or even to find something in the market. This especially happens when high-cost cards dominate the market early in the game.

But all by all, it’s an amazing game that you should definitely give it a try for the cheap price it’s selling for.

Should you get it?
If you are a fan of quick 2 player games that appeals to either casual and competitive players, then yes, go get it right now!

If you rather play this sort of game with a space theme then go check out Star Realms. We will do a review of star realms soon so stay tuned!

Trust us, you won’t go wrong with any of the 2 games.

Happy playing!
The full review can be found on our website: Hero Realms Review

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7 out of 7 gamers thought this review was helpful

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