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This rule is a must when playing with expansions, but you can use it with the base as well. With expansions, as stated in the Millionaire’s Row rule book, you shuffle the supply cards and deal 10 cards out randomly (no duplicates) and that will be your marketplace. Seeing as there isn’t a huge variety of supply cards in just the base game, you can drop the number of cards in the marketplace to 5. This will save room on the table (and force some of those people who buy all of the same card to venture out of their comfort zone).

Poker chips are a far superior option then the paper bills. This has been said on other forums but at least a nice number of 4 different colors will work a lot better than the paper money. It’s easier to count your opponents money too as long as you can remember the denominations.

For easier set up and tear down we put a player’s set of colored cubes and all houses and huts in a single baggie. So each player will have all their tokens after opening box.

I think in the early phases you see all the cards that need energy and stuff like that, but spend the early turns getting more money, production. This includes steel and titanium. Without the income you just won’t be able to do much in later turns.





The first scenarioes with my initial game group made a lot of mistakes, and even to until recently with my second game group we still slip here and there. I have had a lot of help understanding the rules by watching play through veidoes, and I’d recommend watching the play throughs where Isaac (the game creater) participates in.
My most recent discovery was that when a monster draws a shield/retaliate card, it’s not active until they have acted on their initiative (in the mean time being blanck). Another one is that you can wait until everyone has taken their turn before you decide if you want to short rest, not as we have played it that you had to decide on the end of your turn.
So have fun and stay safe!

***Help!***
The event card “Skip!” was in play. It states: “If you play a star card during your turn, the next player’s turn is skipped entirely. If they attempt to draw a card to start their turn, they lose!”
Player 1 played a star card called “No Drawing!” that states: “Place face up in front of you. No Player may draw any cards from the deck for any reason! If any player has no cards to play on their turn, they lose!”
Player 2 (supposed to be skipped) did NOT attempt to draw a card, but did attempt to play their card until reminded they were skipped.
Did Player 2 lose the game? Or were they still in the game?





So… it looks like a chibi version of Marvel Champions? I’m intrigued.

Thanks a lot Red Shirt Rob for your opinion. I’m using auto ads from Adsense and for some reason they are showing the biggest banners. I think I will take your advice and use just one side banner. Thanks again.





That huge ad banner at the top makes it a pain. I have to scroll down every time just to see the entire board, then it goes right back up to the top again, then I have to scroll down again. Remove that HUGE ad banner from the top, have side banners is you need ad space.

Hello everyone, hope you’re all doing Ok with this pandemic. Just launched Checkers.city and need your opinion guys. I will be really thankful if you guys can tell me what you think and give me some feedback and suggestions. My goal was to make the interface as simple as possible, uncluttered and it’s easy to play. But, if you have some suggestions, i can start implementing them.. Thank you very much and stay safe..
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We thoroughly enjoy the base game, Machi Koro. We have gotten to where we always have Millionaire’s Row mixed in. At the time writing this, we do not have the other expansions.
We enjoy the set up better. The market place was just too big for our table, so we enjoy having the supply cards shuffled and drawing 10 at random (no duplicates). We enjoy the addition of a variety of new supply cards.
I would have like to have seen more coins… nothing stops the flow of a game like having to stop and make change EVERY TURN because there aren’t enough ones.
Renovations… I don’t use them when I’m playing with the kids. I’m too nice. It took me a couple read throughs to follow and they still aren’t up to snuff. We only use it if they accidently trigger one on their own, as I do want them to learn how they work, but I’m not going cut throat on them. As far as adults, I haven’t been in a large enough group to play where I would feel comfortable using them.
For me, I feel the renovations are pretty harsh for a 2-4 player game, but if you mixed in the Harbor Expansion and had a larger than 4 group playing, it could make for an interesting game.
This game is great if you are trying to help your kids with math. There are several math elements in the game without feeling like a math game. Machi Koro requires nothing in hand other than when you are rolling the die/dice, so its great if you are playing with someone with less hand coordination.
You may think this may sound like Monopoly, but there is no trading of properties and you don’t have to sell “properties” if you run out of money (debt forgiveness).
One thing to always remember is to stock up on blue supply cards first. Those will get you coins when it is anyone’s turn. The coinage is smaller, but you have a higher chance of getting the coins because… more rolls. My kids forget this every time.
Teaching aside, I do still enjoy playing this with other adults.
I have a review on my website, listed on my profile.
My wife and I have enjoyed playing this with close friends and neighbors mainly because it just doesn’t really get old. The initial random nature of the tiles and how the overall landscape changes based on the how the group plays can create new challenges and a unique experience over and over. The learning curve is short and quiet gentle which makes this some really accessible fun. This is one that we keep coming back to.
This is game is super easy to learn and great for debate class. It is also great to laugh over. It is just generally a great game. I think that it would be perfect for any class or home. I am confident that this game will be perfect for anyone. I could play this game over and over again. I wish there was an online version because it is so great. I am optimistic that everyone will enjoy this game. I am angry at how many people don’t know about this revolutionary game. I may sound like I’m laying it on thick, but it is just a great game. I would recommend playing it
First impressions are intimidating but it is pretty streamlined and straight forward. The gameplay is very cut throat and once you get the basic gameplay you will succeed faster. Games played will be very close towards the end and milestone cards are a must to get. Also cornering a market. It’s a fun, game but the components are not the prettiest plus you need a lot of space to arrange the cards. But a very strategic monopoly managing game.