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Pick a Favorite LGS
Go to the Thunderstone Quest page
Pentegarn {Avid Gamer} Jun 23rd, 2019
“New and improved”

The third iteration of Thunderstone brings it into the echelon of deck builder plus games like Trains, Tyrants of the Underdark, Clank!, or A Few Acres of Snow.


Much like previous editions, Thunderstone Quest starts you with a modest deck of starter cards which you use to purchase in the village or visit the dungeon, through visits to the village you purchase cards to improve your deck in order to defeat stronger dungeon denizens. Quest improves on this concept in several ways.

For starters, you now have several village actions that you can take when visiting the village. The choice you make decides what your purchase includes, many choices will allow you to buy a card with an extra action, such as promoting a hero card, getting an item, or healing. That’s right, in this version, you have a health track, and said track will affect how many cards you draw at the start of your turn so keeping that health up is important.

In addition, the dungeon now is a board where the strongest monsters are in the deepest part while weaker monsters are closer to the surface. Light is still a factor, but it how much light you need can be wildly varied depending on the room tile the monster is on. There is also a new giant rat persistent monster at the entrance you can kill for a free purchase at the village. Things get dangerous when enough keys come out and the rat gets replaced by the big bad of the game. That last turn everyone gets additional cards in their draw for a final crack at the big boss. Most pints win

The Bad

Well for one thing this game weighs a lot, not game difficulty weight, I mean I can state its weight in stone. You will gain musculature when carrying it from the shelf to the table. Also the randomizer factor is still a problem as odd mixes can cause messy results, but playing them in adventure pack form is a decent fix as the packs are balanced for the adventure they are trying to give. Also it is hefty on the wallet especially if you want the adventure packs as well

In Conclusion

I for one think this is the best version of Thunderstone yet, and good news, it is as of this writing still available in deluxe form, though the magic of a Kickstarter expansion. That said it is NOT cheap (as mentioned earlier) though it is probably now my favorite deck builder and I think the cost worth it.

VN:F [1.9.22_1171]
0 out of 0 gamers thought this review was helpful
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Pick a Favorite LGS
Go to the New Frontiers page
Pentegarn {Avid Gamer} Jun 22nd, 2019
“Race for the Puerto Rico!”

The newest game out of the Race for the Galaxy universe is a Puerto Rico-esque version, and the results are quite fun


Taking a page from the role selection that made Puerto Rico and San Juan the games that they are, New Frontiers presents yet a third way to experience the Race for the Galaxy concept. Each round consists of a player selecting one of several actions that do things that all players participate in, but you get a special benefit for choosing such as

-Explore: pull 7 planets out of the bag, each player in turn order starting with the leader picks an unsettled planet and places it on their planet board, the leader gets to choose a second world from leftovers.}

-Settle: Settle a planet on your board through settler meeples paying credits or using military as appropriate, otherwise take 2 settlers, Leader gets a free settler. Planets are worth VP

-Discover: Purchase a tech, leader gets a 1 credit discount Tech is worth VP

-Produce: produce a good on all non windfall production worlds, leader gets to produce one good on an empty windfall world

-Trade/consume: May sell one good, man then use each consume action you have. Leader gets 1 vp

-Leader Get 2 credits

-Move to front of turn order

-(Optional) Introduce an endgame goal and gain 1 credit which everyone gets VP from doing

After all players have chosen different roles and everyone carried them out, the roles reset and it all starts again. 4 things can trigger endgame; Running out of VP tokens, having 7 or more settled planets, having 11 or more discovery tile spaces on your board covered, or the settler meeple pool having less than 5 meeples in it. Most VP wins, credits left break ties

The Bad

Credit crisis is a fairly easy trap to fall into, I have played 3 times so far and seen it happen twice. Also the military path is a difficult path to pull off in this game

In Conclusion

All that said, I recommend this one quite highly and this might be my favorite 2019 game so far. With the random techs and multiple starter player boards each game is different. A fun time.

VN:F [1.9.22_1171]
3 out of 3 gamers thought this review was helpful
Player Avatar
Go to the Castle Panic page
mimi Jun 20th, 2019
“Nice fun”

It was everytime fun to play the Castle Panic. I played with my family and everyone was happy to play. It is for 1-6 players. Simplicity of the rules of this game does not announce the climate that perfectly holds this game. The game is nice and very solidly made, and the fantasy maniac will be in heaven playing this game. The game is really fast, dynamic (in two people the whole party lasted no more than 20 minutes), very light and pleasant.

Components: game board, plastic stands, castle cards, monster tokens, walls and towers.

VN:F [1.9.22_1171]
2 out of 3 gamers thought this review was helpful
Player Avatar
Go to the Getaway Driver page
Draxonfly {Avid Gamer} Jun 10th, 2019
“Fast and fun !! ”

An excellent little 2 player game. Play it fast and have fun, don’t over analyse it or over think it, it is a light-hearted game that easy to get into.

The rules are simple, sometimes they feel a little to simple I felt we get into it to easy and we must be doing something wrong, but we were not, the game really is that simple to play.
Place tiles, play cards do what each symbol says.

Its great that both sides (the police and the getaway car) play differently and have a different feel.

Really enjoyed playing it, fantastic 2 player game (with 2 boxes you can play a 4 player version) the included solo rules are a welcome treat too.

The components are great, neat little box with all the room for all the bits, The art is fantastic.

VN:F [1.9.22_1171]
4 out of 4 gamers thought this review was helpful
Player Avatar
Go to the Witch of Salem page
Draxonfly {Avid Gamer} Jun 2nd, 2019
“Fun to play, Tough to beat.”

A great cooperative game that is set in the Cthulhu universe.
Played it with 2 players and also have played it a couple of times solo (controlling multiple characters on my own) was great fun but I think it would really shine with 3 plus players.

We have lost more games than won, typical of a game set in this universe, but we have had fun each time we play it.

The bits are nice and all work well, it even comes with a ‘draw’ bag and it does not take up to much table space (it fits easy on a standard kitchen table, with room to spare)

All in all a fun ‘cheaper’ easier to learn ‘old ones’ board game that wants to be your friend but secretly hates you and laughs when you fail.. seriously, I swear I can hear the actual board laughing and mocking my behind my back.. lol

VN:F [1.9.22_1171]
3 out of 3 gamers thought this review was helpful

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