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If your group gets pummelled with curses and find they’re losing more often than not….instead of using all 13 tiles as the instructions suggest, only use half with half original tiles. Or any combination, that maintains both challenge and fun. So long as you have the 13 tile total.

Simple poker chips work great for life markers. I already had some old ones lying around. Different Color’s make it easy.

This rule is a must when playing with expansions, but you can use it with the base as well. With expansions, as stated in the Millionaire’s Row rule book, you shuffle the supply cards and deal 10 cards out randomly (no duplicates) and that will be your marketplace. Seeing as there isn’t a huge variety of supply cards in just the base game, you can drop the number of cards in the marketplace to 5. This will save room on the table (and force some of those people who buy all of the same card to venture out of their comfort zone).

Poker chips are a far superior option then the paper bills. This has been said on other forums but at least a nice number of 4 different colors will work a lot better than the paper money. It’s easier to count your opponents money too as long as you can remember the denominations.

For easier set up and tear down we put a player’s set of colored cubes and all houses and huts in a single baggie. So each player will have all their tokens after opening box.

Phenomenal tug-o-war style game that utilizes multi use cards in a fantastic way. Highly balanced game play and highly thematic.

Cqn u even play any of the games on this website??? I only came to this website cuz the card wars game was removed from iOS…

@sp
Hey bro, since this chat is dead I’m just wondering. Do you still have your copie of quantum and are you willing to sell it




Has this completely fizzled and died? Wondering about any possible 3rd party add ons because I picked this up way after the kickstarter fiasco.

***Help!***
The event card “Skip!” was in play. It states: “If you play a star card during your turn, the next player’s turn is skipped entirely. If they attempt to draw a card to start their turn, they lose!”
Player 1 played a star card called “No Drawing!” that states: “Place face up in front of you. No Player may draw any cards from the deck for any reason! If any player has no cards to play on their turn, they lose!”
Player 2 (supposed to be skipped) did NOT attempt to draw a card, but did attempt to play their card until reminded they were skipped.
Did Player 2 lose the game? Or were they still in the game?
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Dry as a bone, but beautifully designed. One of the crunchiest economics games I’ve ever played. Once it clicks you can’t help but ponder every step you take in this game. Use your actions towards gaining industries and manipulate the market for financial gain. Forward thinking is a must as everyone is catering to a common supply pool of customers. Produce and sell good to stand victorious at games end.
The fact is, I spent 20 minutes typing and re-typing trying to explain the rules to you because of how easy, simple, intricate, and borderline perfect they are.
But I’m not going to do that. I’m sure you can find “How to Play Love Letter” articles all over the internet. Just gotta say that for the price of this game, (and assuming you’ve ever enjoyed a board/card game before), you are doing yourself a major disservice by not owning this game.
The short version is: you win by being the last person not eliminated from the round, OR by having the highest card in your hand after the deck draws out.This opens up possible victory via process of elimination, out-manipulating your opponents, having the best poker face, OR by (maybe subtly coaxing) your opponents into getting a little too greedy…
All of this depth from a game with SIXTEEN cards – it’s truly an impressive achievement.
There is some luck involved, as there will be with any card game with random starting hands, but not so much that skilled play can’t save the day for you.
One thing worth mentioning – this version: the Kanai Factory Edition, has a slight rules difference than most of the other versions. Again, I’m trying to avoid teaching you the whole game in a review, but the Kanai version has a rule where you can potentially instantly lose if you hang on to high value cards (which, recall, is the goal of the game).
The other versions (Tempest, etc) replace that rule with one that may either allow for more strategy….or may put you at a serious disadvantage. Personally, I like the sudden death version of the original Kanai Factory Rules, but you may want to do your research when choosing a version (although technically, you could play with either rule set with any version….shhh don’t tell).
We played through about ten sessions before our kids took it over. in the realm of campaign gaming we are more keen on higher emphasis on exploration and story like in games like 7th Continent, Legacy of Dragonholt, Tainted Grail, and we’re big Middara fans. Our kids seem to like Gloomhaven for when they have gaming gatherings with extended family, though they say they don’t intend to play the whole campaign. They are very focused on 5e dnd, and have their own campaigns that they run every week.
In Gloomhaven, the players read a short intro to a chapter of the campaign, and set up a dungeon according to the chapter’s requirements. They then enter the dungeon, cooperatively clearing it room by room of monsters and treasure, and then at the end they can choose one of two branches of the story to continue with (one quite good, the other more evil). Combat is done via a deck of cards, and there are two options of action on each card. In many ways the game is mostly a tactical dungeon combat game. As the characters level up, they can get more cards, and their dice roll deck can change (with better outcomes hopefully!). Players can also switch to other characters (other classes) as they are discovered. We never played with the forteller app, but I hear it’s quite good.
I think the sequel to Gloomhaven (Frosthaven) will be a better experience because it should have a shorter set up time, and perhaps a deeper story. The shorter set up time will be due to Frosthaven adopting the book of dungeon maps concept originally found in Mice & Mystics. We found the amount of time we took to set Gloomhaven up was a deterrent to playing. The organizer we got from Broken Token helped but not enough in that respect.
Good effort for a first game from the creator. I think he was very savvy by going for mass market vendors like Walmart for wider market exposure. He has benefited for sure for being a leader in launching the concept of a campaign game in a box, and is a smart creator and businessman.
Other “campaigns in a box” that are out there or will be released in the coming year or two are: Sword & Sorcery, Hel the Last Saga, Middara, Isofarian Guard, Oathsworn, Tainted Grail, Etherfields, ISS Vanguard (space campaign game), Solomon Kane, Bard’s Tale, 7th Continent, 7th Citadel, Kingdom Death Monster, Bardsung, Shadows of Brimstone, Arydia, the Paths We Dare Tread, Roll Player Adventures, Aeon Trespass Odyssey, Darkest Dungeon, and Secrets of a Lost Station. I’m sure there are others!
Easy to teach, plays quite quickly. I got prettier components on Etsy to replace the little wooden cubes and ingredients (transparent acrylic from Laserland), and ordered the speckled eggs from Stonemaier Games. I’m adding expansions as they come out.
I think it’s a great Christmas game too, with the partridge in a pear tree, two turtledoves lyric of the 12 days of Christmas. It’s an easy worker placement game where you settle birds in tree, prairie and water ecosystems, and lay eggs to either pay bird settling costs or to accrue points. Settling birds also depends on having the proper foods that each bird needs.
Very fun, good for lighter gaming with friends and family. If the dice tower eventually falls apart, I might spring for a new one. Hoping that the creators come out with a big box soon to better fit all the expansions and core game.
i didn’t really like it much. It was rather dull and long and i had to force myself to finish it. I brother hated the game and refuses to play it.
The pieces and board were decent but the game play just felt like a repetitive waste of time. It’s like monopoly but shorter and without properties to buy. I can barely do monopoly let alone this.
If you can borrow it rather that buy it, i recommend. It isn’t worth having it and paying for it though because you will probably only play this one once.