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Poker chips are a far superior option then the paper bills. This has been said on other forums but at least a nice number of 4 different colors will work a lot better than the paper money. It’s easier to count your opponents money too as long as you can remember the denominations.

For easier set up and tear down we put a player’s set of colored cubes and all houses and huts in a single baggie. So each player will have all their tokens after opening box.

I think in the early phases you see all the cards that need energy and stuff like that, but spend the early turns getting more money, production. This includes steel and titanium. Without the income you just won’t be able to do much in later turns.





The first scenarioes with my initial game group made a lot of mistakes, and even to until recently with my second game group we still slip here and there. I have had a lot of help understanding the rules by watching play through veidoes, and I’d recommend watching the play throughs where Isaac (the game creater) participates in.
My most recent discovery was that when a monster draws a shield/retaliate card, it’s not active until they have acted on their initiative (in the mean time being blanck). Another one is that you can wait until everyone has taken their turn before you decide if you want to short rest, not as we have played it that you had to decide on the end of your turn.
So have fun and stay safe!



In a 4 player game, gardener and plot quests become harder, as you have 3 other players interfering with the tile layouts and panda movement between your turns. So I try to prioritise picking up as many panda quests as I can, as they are easier to control.

***Help!***
The event card “Skip!” was in play. It states: “If you play a star card during your turn, the next player’s turn is skipped entirely. If they attempt to draw a card to start their turn, they lose!”
Player 1 played a star card called “No Drawing!” that states: “Place face up in front of you. No Player may draw any cards from the deck for any reason! If any player has no cards to play on their turn, they lose!”
Player 2 (supposed to be skipped) did NOT attempt to draw a card, but did attempt to play their card until reminded they were skipped.
Did Player 2 lose the game? Or were they still in the game?





So… it looks like a chibi version of Marvel Champions? I’m intrigued.

Thanks a lot Red Shirt Rob for your opinion. I’m using auto ads from Adsense and for some reason they are showing the biggest banners. I think I will take your advice and use just one side banner. Thanks again.





That huge ad banner at the top makes it a pain. I have to scroll down every time just to see the entire board, then it goes right back up to the top again, then I have to scroll down again. Remove that HUGE ad banner from the top, have side banners is you need ad space.

Hello everyone, hope you’re all doing Ok with this pandemic. Just launched Checkers.city and need your opinion guys. I will be really thankful if you guys can tell me what you think and give me some feedback and suggestions. My goal was to make the interface as simple as possible, uncluttered and it’s easy to play. But, if you have some suggestions, i can start implementing them.. Thank you very much and stay safe..
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My wife and I have enjoyed playing this with close friends and neighbors mainly because it just doesn’t really get old. The initial random nature of the tiles and how the overall landscape changes based on the how the group plays can create new challenges and a unique experience over and over. The learning curve is short and quiet gentle which makes this some really accessible fun. This is one that we keep coming back to.
This is game is super easy to learn and great for debate class. It is also great to laugh over. It is just generally a great game. I think that it would be perfect for any class or home. I am confident that this game will be perfect for anyone. I could play this game over and over again. I wish there was an online version because it is so great. I am optimistic that everyone will enjoy this game. I am angry at how many people don’t know about this revolutionary game. I may sound like I’m laying it on thick, but it is just a great game. I would recommend playing it
First impressions are intimidating but it is pretty streamlined and straight forward. The gameplay is very cut throat and once you get the basic gameplay you will succeed faster. Games played will be very close towards the end and milestone cards are a must to get. Also cornering a market. It’s a fun, game but the components are not the prettiest plus you need a lot of space to arrange the cards. But a very strategic monopoly managing game.
This is a very strange game, and it has a great Table Presence.
The big purple string circle, with the cardboard randomly on the table kind of just draws the eye.
The first game was a little hard to grasp how scoring worked, or what a good strategy was. Should you focus on getting a large group of similar animals, or do you try to set things up so more variety is available for tiles later in the game.
We had a tendency to focus on what we had available to score right now, and it made building goals later a little hard, as we no longer had anything close to the objects that were not scored earlier in the game, so we had a LOT of night creatures by the Oasis, but NOTHING over in the desert, so when it was time to try to score Desert tiles it was back to small scores, BUT there wasn’t room for the new tiles that would help improve those small scores.
It’s super unique, and I’ll definitely be holding on to it, as it’s unlike anything else in my collection, it’s both a pretty good Dexterity game and a Pretty good “Sort of Engine Builder” game. But that’s really stretching the idea of engine builder.
Weird game, but really good.
I saw the art of this and thought it looked great.
I’d seen reviews of Century Spice Road which made me excited to try that, and since this is the same game, but with different art, I was excited to give it a try.
The game has a pretty simple central premise of using cards to collect and improve gems, and then using gems to collect Golems.
With the goal of “First to Collect 5 Golems” as the game end trigger rather than a certain point value, it is a valid strategy to get a lot of small golems if they’re in the Market, rather than needing to toil and create those hard to make gems to get the Big Point cards.
I like this game as it has a very easy central game concept and easy to understand mechanism, but it can lead to some clever card play if you’re careful with your selections.
I’ve seen a small card engine get a lot of good Golems, and I’ve seen an engine where almost every turn a new card was selected and then used, and the player only used the “Pick up your hand” option near the end of the game to pick up his 20 or so cards, while the rest of us had much smaller hands of cards.
I have not yet played the others in the series, but have ordered them for Christmas. If they are not posted as separate entries on here, I’ll post reviews for them under the appropriate Century Game on here.