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If your group gets pummelled with curses and find they’re losing more often than not….instead of using all 13 tiles as the instructions suggest, only use half with half original tiles. Or any combination, that maintains both challenge and fun. So long as you have the 13 tile total.

Simple poker chips work great for life markers. I already had some old ones lying around. Different Color’s make it easy.

This rule is a must when playing with expansions, but you can use it with the base as well. With expansions, as stated in the Millionaire’s Row rule book, you shuffle the supply cards and deal 10 cards out randomly (no duplicates) and that will be your marketplace. Seeing as there isn’t a huge variety of supply cards in just the base game, you can drop the number of cards in the marketplace to 5. This will save room on the table (and force some of those people who buy all of the same card to venture out of their comfort zone).

Poker chips are a far superior option then the paper bills. This has been said on other forums but at least a nice number of 4 different colors will work a lot better than the paper money. It’s easier to count your opponents money too as long as you can remember the denominations.

For easier set up and tear down we put a player’s set of colored cubes and all houses and huts in a single baggie. So each player will have all their tokens after opening box.

This is my all time favourite game.
Simple (relatively) but still strategic.
Historical
Just plain fun
Plenty of online support for the game – so more scenarios than you have time to play.

hi, can it be played only on the ipad or can it be played on pc too?

Phenomenal tug-o-war style game that utilizes multi use cards in a fantastic way. Highly balanced game play and highly thematic.

Cqn u even play any of the games on this website??? I only came to this website cuz the card wars game was removed from iOS…

@sp
Hey bro, since this chat is dead I’m just wondering. Do you still have your copie of quantum and are you willing to sell it
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If you know your friends and you know their persuasion skills, this is the game for you. A murder-mystery at the dinner table and just an overall fantastic experience that you can pick up for less than $10 most of the time!
Best for groups too that like to get into costume for game night as well, My group is one of those and it just adds to the experience. I don’t know what else to say, play it!
The most Fun Setup: 5 players: King, Queen, Judge, Witch and Thief&Fool (instead of recommended Bishop and Cheat setup). Tried all the combinations to this game, and with different players/people and with different number of players (from 2 to 13). The best and most fun setup is not what the game suggests, for 5 players, but the above mentioned. And exactly 5 players and these 6 cards. It should be better rated, for how much fun it is, with different setups than the game suggests in the manual…
I don’t think that this game is necessarily bad or poorly made; I just don’t really like this style of game. It’s not that the subject matter turned me off; I actually quite like its steampunk mech aesthetic. It’s too long for me and just failed to engage me with its gameplay.
There are quite a few rules to familiarize yourself with, and the action boards could be clearer about the results and costs of the various actions on them (without having to refer to the rulebook constantly). In addition, I found that most of the times I have played, this led to all sides just turtling up and gathering resources until victory (actually that was me, mostly — the opponent seemed pretty content to aggressively, albeit fruitlessly, attack…), making for rather monotonous gameplay.
All in all, while I think some people could definitely enjoy this game, it just wasn’t for me.
If you love games like Descent you will enjoy Star Wars Imperial Assault. It improves on Descent in many ways. Many of your favorite characters from the Star Wars Universe are here. Combat and skill tests are resolved with customized dice, simple movement and line of sight rules. Each character will have thier own unique powers and flavor, skill card upgrades ect. You can play this with a GM like Descent or with the aid of an app to control enemy ai. The missions are challenging and win or losses have some impact.
Royals
I have long passed the days of suggesting Catan or Ticket to Ride as the perfect ‘Gateway Game’. If I’m trying to impress someone, to entice them into this wonderful hobby, my go to game has for some time been Ethnos.
Does Royals have the chops to supplant the champ?
Setting
Royals takes place in that staple setting of board games, Medieval Europe. England, France, Germany and Spain are up for grabs, and their respective nobility are there to be won over.
The board is broad and busy, a map of Europe with various little tracks and charts dotted about. Much like Ethnos, the theme is irrelevant, and could really have been anything else. If I was a betting man, I’d say the relative obscurity of Royals is down to it’s bland, generic theme.
And this is a colossal shame, because the gameplay is anything but bland.
Gameplay
To gain favour with an Earl, Princess or King, you must sacrifice cards with symbols of their respective nationalities. The higher the rank, the more cards you will need. Once you gain favour, you place a marker on their city on the board, and another marker on their respective portrait that sits off to one side. The first to impress someone in this way gains points from the city, which are not available after first being won.
To gain the necessary cards, you must pick up from a face up/face down pool, immediately familiar to players of TtR, and still a delightful little game of ‘push your luck’. Naturally, the early stages of the game see players picking up fists of cards and splurging them on easily swayed aristocrats.
But as the game progresses, the cities fill up with red and blue and yellow, and easy pickings become harder to find. Gaining influence over the nobles then requires serious investment in single suits of cards for the big fish, or some foxy intrigue.
You see, when collecting cards, players are presented with the choice of influence cards and intrigue cards. Influence is used to gain favour with the nobles and are hoovered up quickly, but intrigue cards are used to usurp nobles from others’ spheres of influence, placing your own marker with the noble. They are the choice of the long term, as the early points are already gone.
Because as the deck dwindles, all eyes turn towards the national influence points. Three times you will play through the deck, which seems daunting when first explained, but in a game that moves as fast as this, soon reveals itself to be quite manageable. At the end of each of these ‘ages’, influence in each nation is counted up and further points awarded.
Play commences again, with a reshuffled deck and a board full of influence. It’s somewhere around the middle of the 2nd age that intrigue begins to bite, and the push and pull of intrigue, usurpation and feuds really kicks in and seething resentment sometimes explodes into naked aggression.
Once the dust settles, and blood pressures come down, at the end of the 3rd age, points are allocated, counted and the person with the most is declared the winner.
Looks
Alas, all the potential Royals has in it’s simple, direct gameplay, it more than undercuts with it’s appearance. By the end of the 1st age, the board is awash with cubes, and becomes increasingly difficult to parse. You are constantly required to slide cubes to one side to see which portraits they cover, and it never becomes an easy task to work out which cities belong to which country.
In a game where 1 or 2 points of influence can have dramatic effects, this is bordering on the unforgivable.
And in a game as themeless as this, it’s bizarre they didn’t go with something truly imaginative.
Accessibility
Easy to grasp rules, sitting in a 6 page rule book place this squarely on the lower levels of complexity.
I watched a video, read the rules, and was good to go, with only a few occasions requiring a check of the book.
Conclusion
The setting is at least a little friendlier than the high fantasy orcs, halflings and minotaurs of Ethnos, but when compared to the simplicity of that modern classic, or the other Gateway heavyweight Ticket to Ride, Royals is just a bit too busy to receive unqualified enthusiasm.
A shame, as this could have been something special.
We’ll put this top of the list of games desperate for a reskin/retheme right next to Ethnos.