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About Me
Avid gamer who really started gaming heavily when I took up Star Wars: CCG by Decipher in 1995. Since then I haven't really looked back. I like to play fun party games with my family as well has more strategic and complex games with my friends. I used to hit Origins and Gen Con annually, but starting a family has sidetracked those excursions... I can't wait to return in a couple years with my family in tow! Since it's creation this site has since added a bunch of great games, like Amazing Space Venture, Bang!, Heroscape, etc that I own and highly recommend (see my reviews). Currently playing a lot of Marvel Champions and I love it! I look forward to all the great new games being added regularly that I can learn and review in the future!
Twitter: @M3t4lB0x
Doomtown: Reloaded - Base Set
WOW!
Let me start by saying that. Just, wow!
Now let’s go back a spell, to when the Doomtown: Deadlands CCG was around… oh, say circa 1998/9… I had instantly fallen in love with the aesthetic. The wild west, the super natural… the world the game was set in completely enraptured me in a way few games ever have. The problem… everyone I knew was monetarily invested in either MTG or SWCCG. So, without anyone to play with, and the internet still in it’s infancy (or terrible twos at best)… I enjoyed the cards from afar.
Fast forward to 2014, I stumble into a Barnes and Noble and see Doomtown on the shelf, but what’s this? It’s a reboot, and now in the “living card game” format popularized by FFG. The ability to finally try this game out, and try games out and little in the way of upfront investment, this was a no brainer, but still I waited.
Then comes 2016 and I finally snag the game on clearance! Time to get slingin’!! Yet there it sat, in the game closet for years, still sealed. Life had a way of telling me “not now” as other priorities took hold.
Fast forward again to 2020, in the midst of this insanity we are all dealing with. The small silver lining being that my children are old enough to play more complex games, and I am now stuck at home with a extensive back log of games just waiting to be played!!
So immediately upon opening the box, I’m blown away by the presentation and components. Let’s start with the box itself… it’s HUGE and pre-designed to hold a plethora of sleeved decks and the counters needed for the game. Excellent forethought went into this box and it’s appreciated. This type of box design seems to be common place now, but in 2014… not so much.
The card board counters are in the shape of small poker chips and coins. standard but of good quality. The cards are packaged in a way that you have two prebuilt, preordered decks designed for you and another player to walk through a script, turn by turn, to get a feel for the game and it’s a big help.
Once you’ve played through the script, pitting the Law Dogs against Sloane’s Gang, you can go through the remaining cards and put together 4 pre-designed decks for each of the factions, or build your own custom decks.
Next, let’s talk about the cards themselves. The art is fantastic and draws you into the world of the wild and strange west! The icons are easy to read, the terminology is very thematic and the suit and value of a poker card in the top left is such a stroke of gameplay genius.
The game sets you up in the California town of Gamora, and it’s up to you to take control of the fledgling town through intimidation, influence, law and order, magic or good old fashion shootouts. You take turns playing cards throughout the course of a day as you build your gang, you need to strategically move your forces around town, blocking control of shoppes and locals, maneuvering to defend or ambush the other gang. Once your posse and the opponents posse and fit to start slinging lead, your shooter calls out the ‘mark’, you set your playing hand aside and draw a poker hand. Best poker hand wins the shootout, with ‘interrupts’ and ‘card abilities’ that can manipulate the poker cards. It’s a truly unique and exciting combat system!
A common mistake for new players, it seems, is to rush headlong into gunslinging two turns into the game, which more than not results in a dramatic and catastrophic loss the likes of the Cowboys at Tombstone. As you play more and get a better feel for the rhythm, you see that a more measured approach, setting up the table is usually a better path to victory.
Unlike a lot of CCGs that pit a player one on one against their opponent lobbing attacks at them, akin to something like “Street Fighter”, (Magic, Pokemon, Raw Deal, Dragon Ball Z, Yu-Gi-Oh!, Vs. System, etc), this one feels very much like Decipher’s Star Wars CCG, with movement and location control being a very key part of the strategy.
I know this game is old now, and as it turns out, has changed hands from the original publisher, AEG, to a new company, Pinebox Entertainment, a group of loyal and devoted fans of the game that formed a company, got the rights and continue to produce expansions for the game to this day. So while the game is old, and was dead… much like the zombies that walk Gamora, this game just keeps coming back and thankfully unlike the zombies, is better than ever! I highly recommend looking online and grabbing yourself a core set and giving it a try. If you’re a fan of strategy, this game is definitely for you!
Stay safe everyone and have fun gaming!