Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (8)
Tips & Strategies (8)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 02The Lord of the Rings: The Card Game
- 02Port Royal
- 01Great Western Trail
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 2 The Lord of the Rings: The Card Game
- 2 Port Royal
- 1 Clank! Legacy: Acquisitions Incorporated
- 1 Battlestar Galactica: The Board Game
- 1 Battlestar Galactica: Pegasus Expansion
- 1 Battlestar Galactica: Exodus Expansion
- 1 Battlestar Galactica: Daybreak Expansion
- 1 Flash Point: Fire Rescue
- 1 Flash Point: Fire Rescue — 2nd Story Expansion Pack
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
you are playing the base game(3025) with base mechs Choose an Archer as part of your team and a decent size map with various elevations. As quick as you can get to a higher elevation with clear lines of fire. Target 1 mech and hit it with LRMs. Give it protection in a multi mech or multi player game. Have a secondary position(elevated) if they get to close and be ready to stand your ground or fall back as needed.
Light Battlemechs do not have heavy armor. Their speed is their armor! Keep light Battlemechs moving at a run or jump to get the highest movement modifier every turn. A high movement modifier will make the Battlemech difficult to hit with weapons fire and may even discourage your opponent from attempting to fire weapons at the Battlemech in the first place.
If you’re facing a force with say a medium, 2 heavy and 1 nasty assault Battlemechs (Mech), then ignore the assault Mech. Concentrate weapons fire and physical attacks against the medium and heavy Mechs, preferably starting with the Mechs with lighter armor, and try to take them out quickly. That big nasty assault Mech won’t be as bad if it is standing alone against several Mechs.
If you own the game Heroscape, the hexagonal base plates work perfectly with the Battletech miniatures as Battletech uses the same hexagonal base. If you don’t own the game, check ebay and google, you should be able to find good deals on plates if you are patient. It’s a perfect way to flesh our your games with 3D terrain that is already gridded. Happy hunting!
To help you keep all the movement modifiers straight during the Weapons Fire Phase use ‘Dirt’ Dice. Get yourself a bunch of small white, red and blue or green dice. After a unit completes its move, place a die beside it according to what it did. If the unit Walked (or cruised) for 4 hexes, then place a White die with 1 pip showing. The White die equates to its walk and the 1 pip equates to its movement modifier (3 or 4 hexes is a movement modifier of 1). Place a Red die by any unit which Ran (or flanked) and a blue or green die by any units which jumped. Use a white die with 6 pips (a +6 modifier is impossible to get for a unit which walked/cruised) for a unit which stood still. So when its time for the Weapons Fire Phase, a glance at the die beside your unit and your target will tell you which modifiers you need to add to your pilot’s gunnery skill to determine your to-hit number. No messing around trying to remember what any of the units did, it’s all right there on the table!
When using assault ‘Mechs, make sure you take full advantage of its damage potential. Assault ‘Mechs usually have an armor and firepower advantage over lighter ‘Mechs, but there’s more to exploit. Wade into the center of enemy formations with guns blazing and judiciously use physical attacks! Lighter ‘Mechs will have trouble standing in there for long against a 16 point (or more) kick or an 8 point (or more) punch on top of the withering weapons fire!
It is just possible—if your strip out some of the weapons and reduce some of the others to less powerful ones—to install jump jets on the Battlemaster mech. (forgive my not having specifics on this; it’s been a lot of years since I’ve played Battletech)
While this may seem a complete waste of time from a movement standpoint, it does make for a very frightening/effective Death From Above maneuver.
Some ‘Mechs are big and tough, but they don’t have as much firepower as you would expect. However, don’t forget that ‘Mechs can charge, and charging a lighter ‘Mech can cripple it, or completely destroy it (if the ‘Mech was already damaged, or if there is a huge size difference). Your badly damaged ‘Mech can charge one of the opposing units (if it is able to do so), resulting in a glorious mutual destruction 😀