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Go to the Geek Out! page
 
Vladimir Sep 15th, 2019
“Bid To Best Your Buds”

Trivia? Love it, but it can be difficult to review or recommend. Fun, but with a set ‘shelf-life’. Only so many plays before the same questions start coming up; hurting replay value. Here is the brilliance of Geek Out!, there isn’t a ‘right’ answer; only accepted ones. Geek Out is a blend of trivia, Name That Tune, and game-night debates. Convinced you know more about animal themed super-heroes than your friends? Time to prove it! Take turns rolling for category deciding minimum bid and topic. For example, Two Animal Themed Super Heroes; now comes Geek Out’s twist. You can agree to that number OR you can bid higher, then everyone will have a chance to do the same until everyone is out and the highest bidder must deliver on their geeky bragging. Can you outbid, out-geek or outwit your friends through a combination of knowledge and strategic bluffing? If the high bidder manages to name the promised quantity, they get the card (worth 1 point) and the bragging rights. If, however, their bidding bests their brains, they get a Penalty Chip (worth -2 points) making more work for themselves. The official rules suggest playing to 5 points, but you can adjust as you see fit for longer or shorter play. If time is a factor, you can also play ‘marathon’ style; set a timer and see who can get the most points before the bell. Get the determined point total and hold your head high; you’ve out geeked your foes! Play or Nay: Quality: Cards are a bit on the cheap side. Not unheard of in the genre but with so few components and most being cards, it is notable. NAY Ease: Setup is basically just opening the box, play is quick to get into. Perfect for a party game. PLAY Fun w/ Friends: Great for any number of people. Teams are best with more than 8. PLAY Fun for One: Not made for solo play, but I’ve been known to challenge myself with cards in downtime. PLAY Value: Coming in under the 20 dollar mark, with mechanics that lend themselves to greater replayability. PLAY Overall: We don’t know about you, but arguing about nerdy things is a large portion of our day anyway. Add in that I can do so and maybe win? Don’t mind if I do! PLAY Pros:

Lends itself to replayability thanks to bidding mechanic
Engages all players with bidding and challenging answers
Easy to set up and clean, as a party game should be

Cons:

Group Dynamics can make or break the fun, best with nerdy but amicable groups that are looking to have fun, not ‘rule lawyer’ their way to victory.

VN:R_U [1.9.22_1171]
0 out of 0 gamers thought this review was helpful
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5
Smash Up: Zombie Faction Fan
Shadow Elves - Summoner Wars
Go to the Nemesis page
10
4 of 5 gamers thought this was helpful
Alexandre {Avid Gamer} Sep 2nd, 2019
“Amazing work from Awaken Realms!!!”

Hello! If you are thinkig on play Nemesis, please, read this!
If you are an Alien films lover and you love hard boardgames, this is your game!
Play Nemesis it’s like live an Alien film, an the most you play, the most you feel it.
The game is cooperative, you are a group of explorers in your spaceship, but wait, there is something with you, the intruders.
The intruders are very difficult to kill, they are strong, so the best idea you can have is to scape.
You have the common objective os survive, but there is something more, every member of the team (Captain, Mechanic, Pilot, etc..) has his own secret objective. This make the fact that you need the help of your allies to survive, but, there are danger in believe in all their words. Maybe they want to destroy de ship, maybe they want to scape alone, or even kill you!
This makes a game that in even party can be 0 winners to 5, lots of posibilities.
Another fact are the components of the game, Awaken Realms has made awesome figures, the art of the game is amazing.
The mechanics of the game are impressive too, very difficulto to win, but is tath sansation of danger the mos important thing of the game,it makes you feel like every sciencie fiction horror films,
and every time you play that movie is different.
Enjoy your adventure!!!

VN:R_U [1.9.22_1171]
4 out of 5 gamers thought this review was helpful
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5
Canada
Belfort Fan
The Bronze Heart
Go to the Deception: Murder in Hong Kong page
9
6 of 7 gamers thought this was helpful
NS Oakey {Avid Gamer} Aug 30th, 2019
“Mashup Mystery ”

This is a great game for a large group! (up to 12 people)

It is the lovechild of Clue, Werewolf and Mysterium.

The group must discover who amongst them is the Murder (as well as their weapon and the evidence left behind) but the person who knows the truth can not speak, they can only provide information through randomized cards (like the ghost in Mysterium)
Game play is quite short (15-20 minutes) so we always end up playing 5 or 6 rounds.

The expansion adds some fun roles, but it most valuable for the added clue cards.

Best for groups that are vocal, and enjoying bluffing!

VN:R_U [1.9.22_1171]
6 out of 7 gamers thought this review was helpful
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5
Canada
Belfort Fan
The Bronze Heart
Go to the Second Chance page
8
4 of 5 gamers thought this was helpful
NS Oakey {Avid Gamer} Aug 30th, 2019
“Doodle Tetris”

This casual game is a cottage hit! It is very easy to learn, has a high replay options and will appeal to serious gamers as well as their non-gaming friends. We have found it a great addition to our pregame night, a warm up while we wait for everyone else to arrive, but also a gentle “just one more” after the big games are done.

Praise overheard while playing “I love a game where we can chat while we play”, “it’s like doodling with purpose”, “can we play again?”

I recommend adding some coloured pencils into the box, since a lot of people will find the Tetris fit easier when blocks are different colours.

One of the reasons I bought this is that regular graph paper will work when you run out of the cute pad provided, and small games with big impact are important when travelling!

Recommended for fans of Patchwork, Tetris, and drawing

VN:R_U [1.9.22_1171]
4 out of 5 gamers thought this review was helpful
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4
Gamer - Level 4
Go to the Santa Maria page
7
Pentegarn {Avid Gamer} Aug 30th, 2019
“Solid strategic dice game”

A resource management engine builder with dice. Santa Maria is a different twist on dice drafting

Gameplay/Replay

The game is played over 3 rounds. Each round 3 white dice per player are rolled. You may draft up to 3 of those dice each turn to activate the buildings in a column on your personal player board. You also have a blue die to activate a row on your board. You gather resources and can use them to buy tiles to place on your player board to give you more buildings or to buy ships that give you bonuses at the end of the round like coins, VP, or moment on the conquistador and religious tracks.

The tracks themselves are a factor as well. The religious track allows you to unlock up to 2 more blue dice, as well as place tokens on a bonus board for ways to cheat, more resources, or end game goals.It’s first come first serve here, unless you want to pay 2 coins to another player to share that space with them. The conquistador track is a point grab track that resets every round. In a 3 player game for example furthest player on the track gains 6 points in the first round while 2nd place gains 3. 3rd place gets nothing.

Your round ends when you decide to pass and take a bonus. 2 coins will get you start player next round.

End game is scored by a combination of VP collected, VP on ships, complete columns and roads on your board that have people tiles in them, and your religion track reward spots that grant points based off the goal they display.

With all the different ships, dice combos and buildings you can get, and various end game goals, replay is quite high

The Bad

Jostled player boards can create a problem as the tiles shift. Also initially your starting board is kind of sparse so it seems like it is hard to get things going.

In Conclusion

A solid dice drafter/engine builder. Worth at least playing, and possibly owning if you love rolling and drafting dice like in a game like Roll Player

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3 out of 3 gamers thought this review was helpful
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4
Gamer - Level 4
Go to the Russian Railroads page
9
Pentegarn {Avid Gamer} Aug 27th, 2019
“Many strategic options”

At long last I got to play the classic, but impossible to get a copy of game, Russian Railroads.

Gameplay/replay

You place workers in various amounts to build rail, factories, engines, hire additional workers, acquire coin, advance your factory tech, acquire more factories or engines, or hire an engineer. This is done until everyone passes, at which point scoring is done based off how far you progressed along your tech track and 3 rail routes using advanced rails. Reaching points on various tracks unlocks rewards while engines allow you other rewards and help score victory points. Each track has a different strategy involved for scoring and you can focus on them in multiple different ways. Scoring starts to get silly and the game is very self aware on this front as they have 100, 200, 300 and even 400 point tokens. After 6 rounds the game ends and whoever’s obscenely high score is highest is the winner.

The Bad

This is out of print, so out of print I had to order a German copy off “Amazon dot de” and print English rules to even get a hold of it. Also for a worker placement it is long, the box even warns you it is at least 2 hours in duration. That’s fine for me but some people can’t play one game that long

In conclusion

Worth the effort to find this and play it, it indeed lives up to the hype that I have seen over the years. I only wish I could get the expansions that also seem impossible to find now.

VN:R_U [1.9.22_1171]
4 out of 4 gamers thought this review was helpful
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9
Gamer - Level 7
BoardGaming.com Beta 1.0 Tester
Petroglyph
Explorer - Level 3
Go to the A Dog's Life page
 
5 of 5 gamers thought this was helpful
Marvin K. {Avid Gamer} Aug 18th, 2019
“Fun view of being a dog”

I am reviewing this edition pictured. There is an earlier edition from 2001 with most of the same dogs but there were a couple of different dogs and the art work was not(in my opinion) as nice. Basically, you ,as a dog, wander the streets marking your territory, begging for food, hiding from the dog catcher, drinking from a public fountain, burying bones, delivering newspapers, escaping from the pound and occasionally fighting with other dogs. Each dog has it’s own deck of cards showing success or failure at the six different actions a dog can take and how many action points it has to take actions on a turn. Smaller dogs are generally more likely to succeed at begging but more likely will lose a fight. When you spend action to do an activity such as beg you turn over the top card of the dog’s personal card deck and look up the results. If you are just walking or drinking water or marking your territory,done by leaving a pee marker on a lampost by the way, that costs action points but not a card. The game play is fun and innovative and has a light strategy to it as to what to choose and when to choose it, for instance you cannot beg at the same location twice in a row on the same turn, but you can beg at location A, then go to B and beg and then return to A to beg again if you have enough action points,however, it is also legal to arrive at A and beg and end your turn and then beg at A again on your next turn. There is supposed to be a kickstarter version of this game with some rules changes and new dogs coming out in September that I will be watching for.

VN:R_U [1.9.22_1171]
5 out of 5 gamers thought this review was helpful
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9
Gamer - Level 7
BoardGaming.com Beta 1.0 Tester
Petroglyph
Explorer - Level 3
Go to the Machi Koro: Bright Lights, Big City page
 
Marvin K. {Avid Gamer} Aug 18th, 2019
“The City at Night”

I have enjoyed Maji Koro since it first came out but this edition solves the major problems. There is a good video review of how to play the game by Tom Vassel on Boardgamegeek.com so for this review I want to concentrate on why I prefer this version to the original. The original version, which is in a light blue box was fine. It is a city building game using cards to build your 6 key buildings to win the game. These buildings have game effects once built. This version of the game uses many of the cards from the original game (+) cards from the 2 expansions (+) new cards. As I said earlier I enjoy the game and so does my wife, but if you buy the first edition and the 2 expansions you end up with a huge deck of cards to draw from and this can slow the game down so much as to make it unplayabe because you cannot get engines started. Engines are combinations of cards that let you earn money. On your turn you may buy one card to add to your city-the display of cards in front of you- after you first roll the dice. You need to build engines that give you larger amounts of money at a time because some cards steal money from you on your dice roll or allow you to steal set amounts of money based on your dice roll(1-3 dice) and the cards people have face up in front of them. There will be a set amount of cards available for purchase in a common pool area and when one is bought it is immediately replaced for the pool from various decks of cards. This edition was a Target edition and so availability may depend on your local situation. Check it out and see if you like it.

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4 out of 4 gamers thought this review was helpful
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4
Gamer - Level 4
Go to the Vindication page
9
7 of 7 gamers thought this was helpful
Pentegarn {Avid Gamer} Aug 13th, 2019
“A spectacular adventure euro”

Orange Nebula published a beautiful looking adventure euro

Gameplay/replay

Running in almost opposition to another favorite of mine, Dark Domains, you play a wretched adventurer thrown off of a boat who washes ashore on an island where you are found by your first companion, as a fire of inspiration is lit within you you vow to explore this new island while seeking to redeem your past misdeeds. Each round you (in any order) move, activate your power and your companions’ powers gaining stats and abilities, and use (and possibly gain control over) a building. Controlling buildings your opponent uses gains you honor (VP) as does gathering new companions, claiming relics, gaining new traits, upgrading your movement speed, and vanquishing monsters.

Movement is done between the hexes, you can move up to 2 spaces initially, you can go through occupied spaces but not land on occupied spaces

Using your or your companion skills will cause you to exert influence to gain one of 3 basic stats as well as possibly activating a companion’s special powers. Influence is limited however (more on what that might mean later)

Activating buildings allows you to use a building based off cost. Some you can repeatedly use, some you can only use at most once per turn.

You also have free actions. Spending 3 cubes from a stat for example can give you a specialization tile which counts as 2 cards from that stat (which can help you win majority of that stat at end game) You can combine 2 different base stat cubes to get one advanced stat cube and returning a cube to your influence supply. You can recall influence from a companion (causing them to abandon you and costing you honor, told you there’d be more on what limited influence might mean later) as well as other free actions

As an aside, this might be the most organized rulebook I have ever seen. Almost every time a rule is mentioned, they tell you what page in the rulebook you need to go to to get further details. Why don’t ALL rulebooks do this?! Also the Game Trayz inserts hit it out of the park again. If I were Dictator of Board Games I would require ALL board games to have game trayz and rulebook’s like Vindication. One more thing, and sit down for this one, they have a start player rule that is not ridiculous. It is based off the numbered spot you randomly start on. No “start player is the last person to purchase wood pulp from a prominent clergyman” or something like that

The Bad

Depending on the random game end conditions, the game might end really fast, this might be fixed by playing again though, so is it bad? Who can say

In conclusion

Play it now dagnabbit!

VN:R_U [1.9.22_1171]
7 out of 7 gamers thought this review was helpful
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4
Gamer - Level 4
Go to the The Manhattan Project: Energy Empire page
9
Pentegarn {Avid Gamer} Aug 11th, 2019
“Manhattan Project's 1st sequel is a good time”

Ever play the original Manhattan Project and think “This ends too abruptly, and it needs dice”? Enter Manhattan Project Energy Empire

Gameplay/Replay

In a post WW2 era, producing energy so the world can move on is important. You play one of several countries trying to efficiently produce power and resources, rub elbows with the UN, and do so while keeping the pollution your efforts produce minimized.

Your turn consists of wither taking a work action, where you pick one of 3 sections, government, industrial, and commerce to take an action on, if you do so you may activate buildings you own that match the section you take an action from. Energy generated can activate your buildings as can your workers. When placing a worker, if nobody is in that space, it requires one worker, if someone got there first, you must add energy or workers till you have one more than whoever has the most in their stack there.

Your other option is to generate, where you can take an achievement if you have 2 of any combination of workers or energy left when you do, then you pull back all your workers, then roll your factory dice to generate energy and if your highest factory die has pollution on it, gain pollution. Each time pollution is gained, be it through the generate action, building a structure that creates pollution, or through an event, it is pulled from the event track, which acts as the games timer. When an event’s pollution runs out, that event happens and your score based off how unpolluted your nation’s air, land, or water is.

After 6 events (the latter 3 events being much more harmful to everyone than the first 3 are) the game ends. Buildings, unpolluted squares on your board, factory dice, achievements, and your rating on the UN track are totaled to determine the winner.

The Bad

This doesn’t have much bad to be said about it. If I have to poopoo something I could say the power plant theme has been done almost as much in the world of euros as vikings has, but that’s not a valid critique, I just needed to put SOMETHING here

In Conclusion

This is a great game. It plays under 2 hours usually so it doesn’t wear out its welcome. The cardboard workers and energy tiles are thick and easy to work the way the mechanics of the game iintend them to. Worth finding and playing.

VN:R_U [1.9.22_1171]
3 out of 3 gamers thought this review was helpful
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