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Sexy Womans in your city
Last Will is a delightful blend of strategy and chaos, where the objective isn’t to amass wealth but to shed it as quickly as possible. Gather your friends (3-4 players) for a hilarious romp through financial mismanagement in this engaging board game.
The beauty of Last Will lies in its simplicity yet depth. While the goal seems straightforward—lose all your money—the paths to bankruptcy are diverse and intriguing. Whether you opt for a streamlined property strategy or explore other avenues, the game ensures a nail-bitingly close competition every time.
Seasoned players, known as “Last Will veterans,” may seem unbeatable in their ability to hemorrhage cash at breakneck speed. Yet, what sets Last Will apart is its uncanny balance. Regardless of the chosen tactic, victory—or rather, defeat—is always within reach. It’s a testament to the game’s design that every strategy, when fully exploited, leads to a thrilling race to insolvency.
But beware: changing tactics mid-game is akin to financial suicide. Last Will punishes indecision with merciless efficiency, making each decision a high-stakes gamble.
For newcomers, the learning curve may be steep, and victory against experienced players may seem elusive at first. However, the journey from financial solvency to destitution is brimming with laughter and camaraderie, ensuring fun from the very first playthrough.
In conclusion, Last Will is a captivating and refreshingly unique board game experience. Whether you’re a seasoned player or a newcomer to the world of financial folly, Last Will promises hours of laughter, strategy, and memorable moments. So gather your friends, embrace your inner spendthrift, and embark on a journey to financial ruin like no other.
Some Eurogames can be pretty heavy but Stone Age is not so much so. Probably a good entry into this type of gaming and a go to for our family.
Rules are fairly easy to remember, setup is quick, and there are many elements and actions you can do. Only drawback for those that are unlucky, is that there is a cup of dice involved for materials and strategy needs to be adjusted accordingly.
Still a great game and one we get out when we want to spend a couple of hours on a rainy day.
Catan is a great intro game before getting into more complex titles. It’s one of my favourites for playing with friends and is typically the game I refer to most when talking about board games to try for people who haven’t played more than Monopoly and Scrabble before.
It’s all about gathering up resources, trading with your pals (or not, if you’re feeling sneaky), and building up your spots on the board to snag those victory points. It’s got this perfect mix of luck and strategy that means you’re always engaged, but you don’t have to be a grandmaster strategist to stand a chance of winning.
I can’t speak on the expansions other than the 5-6 player one, but the base game is a timeless classic. What’s really cool about Catan is how it’s pretty much become the poster child for getting into more modern board games. It’s not just about rolling dice and moving pieces; it’s about thinking ahead, making deals, and sometimes, a little bit of luck. And it’s super social. You’re not just staring at the board; you’re chatting, laughing, and yeah, maybe a bit of friendly trash-talking.
This is a simple operational game on the eastern front that gives both sides opportunities to defend and attack as well as take chances with the chit pull activation system. It has an epic feel that puts you in charge of the overall theater commander. My one complaint is that it needs a reprint with larger counters. It was created by the now highly regarded Japanese designer Tetsuya Nakamura, who most recently designed Traces of War on the same theater by VUCA Simulations.
If you know your friends and you know their persuasion skills, this is the game for you. A murder-mystery at the dinner table and just an overall fantastic experience that you can pick up for less than $10 most of the time!
Best for groups too that like to get into costume for game night as well, My group is one of those and it just adds to the experience. I don’t know what else to say, play it!
The most Fun Setup: 5 players: King, Queen, Judge, Witch and Thief&Fool (instead of recommended Bishop and Cheat setup). Tried all the combinations to this game, and with different players/people and with different number of players (from 2 to 13). The best and most fun setup is not what the game suggests, for 5 players, but the above mentioned. And exactly 5 players and these 6 cards. It should be better rated, for how much fun it is, with different setups than the game suggests in the manual…
I don’t think that this game is necessarily bad or poorly made; I just don’t really like this style of game. It’s not that the subject matter turned me off; I actually quite like its steampunk mech aesthetic. It’s too long for me and just failed to engage me with its gameplay.
There are quite a few rules to familiarize yourself with, and the action boards could be clearer about the results and costs of the various actions on them (without having to refer to the rulebook constantly). In addition, I found that most of the times I have played, this led to all sides just turtling up and gathering resources until victory (actually that was me, mostly — the opponent seemed pretty content to aggressively, albeit fruitlessly, attack…), making for rather monotonous gameplay.
All in all, while I think some people could definitely enjoy this game, it just wasn’t for me.
If you love games like Descent you will enjoy Star Wars Imperial Assault. It improves on Descent in many ways. Many of your favorite characters from the Star Wars Universe are here. Combat and skill tests are resolved with customized dice, simple movement and line of sight rules. Each character will have thier own unique powers and flavor, skill card upgrades ect. You can play this with a GM like Descent or with the aid of an app to control enemy ai. The missions are challenging and win or losses have some impact.
Royals
I have long passed the days of suggesting Catan or Ticket to Ride as the perfect ‘Gateway Game’. If I’m trying to impress someone, to entice them into this wonderful hobby, my go to game has for some time been Ethnos.
Does Royals have the chops to supplant the champ?
Setting
Royals takes place in that staple setting of board games, Medieval Europe. England, France, Germany and Spain are up for grabs, and their respective nobility are there to be won over.
The board is broad and busy, a map of Europe with various little tracks and charts dotted about. Much like Ethnos, the theme is irrelevant, and could really have been anything else. If I was a betting man, I’d say the relative obscurity of Royals is down to it’s bland, generic theme.
And this is a colossal shame, because the gameplay is anything but bland.
Gameplay
To gain favour with an Earl, Princess or King, you must sacrifice cards with symbols of their respective nationalities. The higher the rank, the more cards you will need. Once you gain favour, you place a marker on their city on the board, and another marker on their respective portrait that sits off to one side. The first to impress someone in this way gains points from the city, which are not available after first being won.
To gain the necessary cards, you must pick up from a face up/face down pool, immediately familiar to players of TtR, and still a delightful little game of ‘push your luck’. Naturally, the early stages of the game see players picking up fists of cards and splurging them on easily swayed aristocrats.
But as the game progresses, the cities fill up with red and blue and yellow, and easy pickings become harder to find. Gaining influence over the nobles then requires serious investment in single suits of cards for the big fish, or some foxy intrigue.
You see, when collecting cards, players are presented with the choice of influence cards and intrigue cards. Influence is used to gain favour with the nobles and are hoovered up quickly, but intrigue cards are used to usurp nobles from others’ spheres of influence, placing your own marker with the noble. They are the choice of the long term, as the early points are already gone.
Because as the deck dwindles, all eyes turn towards the national influence points. Three times you will play through the deck, which seems daunting when first explained, but in a game that moves as fast as this, soon reveals itself to be quite manageable. At the end of each of these ‘ages’, influence in each nation is counted up and further points awarded.
Play commences again, with a reshuffled deck and a board full of influence. It’s somewhere around the middle of the 2nd age that intrigue begins to bite, and the push and pull of intrigue, usurpation and feuds really kicks in and seething resentment sometimes explodes into naked aggression.
Once the dust settles, and blood pressures come down, at the end of the 3rd age, points are allocated, counted and the person with the most is declared the winner.
Looks
Alas, all the potential Royals has in it’s simple, direct gameplay, it more than undercuts with it’s appearance. By the end of the 1st age, the board is awash with cubes, and becomes increasingly difficult to parse. You are constantly required to slide cubes to one side to see which portraits they cover, and it never becomes an easy task to work out which cities belong to which country.
In a game where 1 or 2 points of influence can have dramatic effects, this is bordering on the unforgivable.
And in a game as themeless as this, it’s bizarre they didn’t go with something truly imaginative.
Accessibility
Easy to grasp rules, sitting in a 6 page rule book place this squarely on the lower levels of complexity.
I watched a video, read the rules, and was good to go, with only a few occasions requiring a check of the book.
Conclusion
The setting is at least a little friendlier than the high fantasy orcs, halflings and minotaurs of Ethnos, but when compared to the simplicity of that modern classic, or the other Gateway heavyweight Ticket to Ride, Royals is just a bit too busy to receive unqualified enthusiasm.
A shame, as this could have been something special.
We’ll put this top of the list of games desperate for a reskin/retheme right next to Ethnos.