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Pathfinder ACG: RotR – Character Add-On Deck - Board Game Box Shot

Pathfinder ACG: RotR – Character Add-On Deck

| Published: 2013

Throw a Bigger Party
Add more players and character options to your Pathfinder Adventure Card Game experience with the Rise of the Runelords Character Add-On Deck. Inside this 110-card expansion deck you’ll find four new classes for Pathfinder Adventure Card Game characters—barbarian, druid, monk, and paladin—along with all the additional cards you need to expand your adventures for 5 or 6 players. New monsters, items, and more give you everything you need to face even the deadliest challenges.

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“More of the same...which is good!”

If you’re reading this then you either have the game already or you are thinking of buying this add-on along with the game. Either way I recommend you get the character add-on, even if you won’t be playing with 5 or 6 players. If you haven’t read reviews of the base-set I would recommend those by @Paladin, @Smudge, and @Wade C. Now, on to the add-on!

The Character Add-On feels more like an expansion than it does an add-on in that it broadens the scope and experiences in the game without feeling like an appendix. The characters that are included (barbarian, paladin, druid, and monk) are all uniquely focused and are not just rebooted, base set characters. They are, to me, the most interesting of the available characters.

Along with the character cards come a large pool of boons (72% as opposed to 28% banes) which can be used by base-set characters as well as the add-on characters. There are no boons that are exclusive to the add-ons, which is a huge plus if you want to use a base character toting around add-on weapons. That’s right, don’t think the boons are merely more of the same cards that are in the base-set. There are many unique and even awesome boons (I’m looking at you deathbane crossbow +1)!

As far as banes go the add-on is much lighter. The henchmen are simply more of what was in the base-set; this was to expand the base scenarios up to 6 players. The monsters and barriers are fine, but nothing to write home about. It is obviously in the character/boon department that this add-on shines, because the Pathfinder Adventure Card game is about spending time with your character and investing in her or him, decking them out with sweet gear and powerful spells. I’m currently on Adventure Pack 4 with my druid and I’m already looking forward to starting again with a monk or barbarian. What kind of hero do you want to be?

Here’s a break-down of the 110-card distribution…because some of us really are that OCD. 🙂

Monsters: 15 = 13%
Blessings: 15 = 13%
Characters (including character, token, and role): 12 = 11%
Items: 12 = 11%
Weapons: 12 = 11%
Spells: 12 = 11%
Armor: 10 = 9%
Allies: 10 = 9%
Barriers: 6 = 5%
Henchmen: 6 = 5%


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