Killer Bunnies: Quest – Violet Booster
Killer Bunnies are back again, sporting Specialty bunnies, which make taking double turns a snap! The Violet Booster Deck adds another 55 cards to your existing set, plus a clear twenty-sided die.
Other fantastic cards include: Insight to give players a chance to view the top 5 small Carrot Cards, Bunnies in Black to protect your bunnies from the Beyea Aliens, Low Jack Kojak to annoy opponents by making them return Carrots to Kaballa’s Market, and the final four Carrots – now there are 20 to collect!
Can you escape the Bittersweet Chocolate Covered Anti-Matter Raisins or avoid the run-in at the local Crow Bar? Pick the fabulous triple Specialty Bunny and play two cards in a row! The laughs continue as this hysterical Violet Booster Deck delivers a deeper strategic edge and ways to claim the Magic Carrot and win!
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After reviewing KB Quest recently for the site – I realized that the full potential of the Killer Bunnies game isn’t really realized until you add in many of the expansions.
Noticing that some (but not all) of the expansions are presented here, I would like to offer information and review each specific expansion, their components and their affect on adding them to the Blue/Yellow Starter Set – and in chronological order of release.
In this review I will cover KB VIOLET – the Second expansion set to KB Quest.
So if you don’t know how to play Killer Bunnies, I wont explain it now. If you are interested please read more on its page on this website.
What’s New?
A few new options for your KB Quest game are included in KB Violet. These include:
– New Specialty Bunnies that help you to get a Bunny Triplet,
– New weapons from a Level 02 “Ear Screws” to Level 12 “Chocolate Covered Anti-Matter Raisins.”
– New Special and Very special cards like “Ancient Star Rod and Bunnies in Black.”
– 4 new carrots (numbered 17-20)
– More Defense cards including a Level 12 Defense
The expansion also comes with a clear d20 for use with some of the new cards in the set.
Gameplay Effects:
KB Violet adds little in the way of major game changes, but the majority of the new cards are very powerful and useful. The Specialty Bunnies are a great addition. Here is how they work:
In the Base KB Quest game, if you form a “Bunny Triplet,” that is get three bunnies in play that share a color or a “kind” (Congenial, Gleeful, Bashful etc.) you get to play twice. This is a big game affect, since you can effectively grab 4 carrots in two turns, or wipe two bunnies off the face of the planet. It’s a big gameplay advantage in the base game – but it has been tough to achieve – especially with Bunnies getting blasted every 5 seconds. Specialty Bunnies count as a multiplier with themselves for accomplishing the Triplet. There is a Single Specialty Bunny, a Double and a Triple that counts as a Triplet itself. When played in combinations – the Triplet is easier to achieve. The addition of these Specialty Bunnies creates a game changer, and in a game where game changers happen every turn – well… more mayhem!
The added Run, Special and Very Special cards also pack some punch – The “Bunnies in Black” protects against Alien Abduction, The “Ancient Star Rod” can redirect any attack back at an opponent, with a lucky roll and “Cool Change” lets a player discard and draw a new hand of 7 cards including his Run Cards – perfect when you are Bunnie-less. Perhaps the most powerful card – “Insight” which allows a player to look at the top 5 cards of the small Carrot Deck. For the first time, a player can see which 5 carrots are NOT the Magic Carrot. This is huge since that’s the goal of the game. This card can be used very effectively with other Carrot trading or grabbing cards. Another game changer.
Value: (Good!)
KB Violet is around $10 and you get some powerful cards in the set. I would be more inclined to pick this expansion up.
Overall Review: (Ok, I better grab this one)
Maybe it is just me, and a bit of good luck, but after adding KB Violet into the mix, I felt a substantial shift in the game – There were a few major turns of events – mainly stemming form the play of the killer run cards in this set. Reversal of Order, and Specialty Bunnies giving players consecutive turns, crazy card exchanges – some powerful defense and Weapon cards and finally a card to stop the Nuclear Warhead: Anti-Missile.
KB Violet has a greater play value than its previous Red expansion, but to use the Defense cards and to balance play with the more powerful cards in this set, you should play with KB Red in the mix. Hey it’s almost like someone planned this.
Coming up next… KB Orange…