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Legend of the Five Rings Fan
Crane Clan - Legend of the Five Rings

Ragu

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6
Go to the LEGO - The Hobbit: An Unexpected Journey page
22 out of 25 gamers thought this was helpful

So when Lego picked up the license for the Tolkien Movie Verse my first reaction was: LEGO LORD OF THE RINGS VIDEO AND BOARD GAMES!!! I didn’t even know this was in the works when I saw it on the shelves of a local big box store. Naturally I had to pick it up.

After constructing the set several things stuck out at me:

First- I LOVE that the board has a built in modularity. You don’t just take apart and reassemble the board, it has hinges that let you swivel certain sections.

Second- The game is more than just memory. Each Hobbit Hole has TWO tiles inside, so the top one has to be collected before you can access the tile below it.

Third- the goal of the game is NOT to have the most matches, it’s to collect the most Dwarves. SO if you find a Dwarf: good job, turn over, move on. If you find something ELSE though, you try to make a match. Each other sort of tile has a different action upon matching. The thing to remember is that none of the other players can see what you’ve found!

I haven’t played a Lego Board Game I haven’t liked yet, and this is no exception. I love this series of games because I can even play it with my youngest (5) and keep him involved. Being that it’s also Hobbit Legos, well, that’s a pleasant icing on top. ;)

9
Go to the War of Honor page

War of Honor

16 out of 18 gamers thought this was helpful

Over the last several years Alderac has released several intro sets designed to get new players into the game. Often the problem with this was that the sets were so jam packed with good stuff they often didn’t get into the hands of new players and were usually picked up and torn through for the swag. Fast forward to War of Honor.

Now, War of Honor was not directly intended for new players, however the high complexity level of standard Legend of the Five Rings was dialed back quite a bit to allow players unfamiliar with L5R to slip in much easier. The designers of the decks made a conscious effort to remove reactions, or abilities that can be played on opponents turns, to speed up game play and increase simplicity. They also purposely left out several other mechanics that are integral to the game, but can be daunting for new players to wrap their heads around such as duels, cavalry, and the Imperial Favor.

War of Honor introduces an entire new way of tracking for victory. In Standard L5R players can win by military victory, honor victory, enlightenment, and dishonoring your opponent. WoH maintains all of these, but rather than continually tracking honor the created method in which on any given turn if you get enough honor or cause enough dishonor you move up one space on the honor/ dishonor track of the victory tracker respectively. This cuts down on some of book-keeping aspects of L5R while brilliantly allowing honor/ dishonor to coexist.

The components in WoH are second to none. Not only are they high quality stock they are well designed and attractive to the eyes. The game also comes with a well designed insert to hold all the components that come with the game fairly snug. Alderac wasn’t content with just giving us just the pieces for the included clans, though, so they also included the pieces needed to play any of the other current clans as well, so that when players inevitably decide to expand into the rest of their collection they can do so. They even created a set of tiles and tokens for Ronin, but you have to get those direct from Alderac (don’t worry, if you’re a Ronin player it’s only a buck or so plus shipping)

I’ve heard some players complain about the Clans chosen to personify the different victory conditions, but I don’t think these complaints are valid. I’m traditionally a Crane player myself and in my mind Crane and honor victories are pretty much synonymous, but I completely understand Alderac’s decision to go with a different clan to keep that simplicity level high.

War of Honor was primarily designed to address player’s long standing concerns about L5R multi-player, and it does so in fantastic form. The new method of victory is intuitive and well designed. The addition of the tiles really helped addressing the “pile on player X” factor you might see in other multi-player formats.

In the end War of Honor is a fantastic value. If your new to L5R or even interested in the game at all this is a great affordable way to get a taste of how the game plays from several aspects. If your a veteran L5R player chances are you have already picked this up. If you haven’t then you are missing out.

9
Go to the Pathfinder: Core Rulebook page
43 out of 44 gamers thought this was helpful

So Wizards of the Coast is a wholly owned subsidiary of Hasbro Ent., obviously a publicly traded company. One of their business models rely on scheduled obscelesence. SO it should be no wonder that they’d eventually decide that it was time to stop producing D&D 3.5 and move on.

Fortunately for the rest of us Paizo decided that that simply would not do. When WotC created the D20 Open Game License they gave any publisher carte-blanche to create any D&D 3.x material the wanted to so long as they acknowledged the source of the original rules. Paizo use this foundation to create their own updated and, in my opinion, improved D&D 3.+ rules set. Gone are “dead” levels where players don’t get some sort of bonus. All classes are beefed up a bit, and further more nearly every class receives a number of customizing tweaks to make one’s Wizard distinct from other Wizards.

Most importantly it took a rules set that might have otherwise slipped into obscurity gave it an invigorating shot in the arm. The franchise has grown to the point that Paizo has produced it’s own line of blind buy pre-painted miniatures as well as countless fantastic play aids and a monthly campaign that DMs can buy into and use as they see fit. The sort of support Paizo throws behind the Pathfinder franchise puts WotC support of D&D to shame, both in quality and usefulness.

For anyone wanting to get into roleplaying enough cannot be said about Pathfinder. The Pathfinder Beginner Box is enough for several players to start playing and go through several levels before committing further. The additional stands, cutouts, and tokens are just (very delicious) icing on the cake. If you want to try to scratch to RPG fix Pathfinder should be your first stop along the way.

10
Go to the Carcassonne page

Carcassonne

80 out of 95 gamers thought this was helpful

We love Carcassonne in our household. Sometimes we’d play as a family, sometimes just my wife and I’d play. Either way we always had a great time playing.

The components are high quality and rugged enough to easily weather dozens of plays. This game pretty much introduced meeple, which are now in some minds synonymous with games.

Game play is new every time you shuffle the tiles and start a new game, or at least the layout is. It combines the randomness of a card deck with a highly modular board game.

The instructions are clear enough that unindoctrinated players can approach it and pick it up with ease. The only thing that might give brand new players a pause is the whole thing with farmers on the same plot being wonky. Aside from that, the rest of the gaem is pretty straight forward.

All in all I (we) love this game, and on a lazy afternoon we will often pull it out and enjoy some time together. There’s no reason those of you reading this can’t do the same, especially at the price point. In short, this game belongs in every collection.

9
Go to the Dungeons & Dragons: Lords of Waterdeep page
37 out of 43 gamers thought this was helpful

So we try to get together as a family to play games once a week or so, typically Ticket to Ride or Carcassonne. I recently picked this up and I cannot describe how impressed I am by this game.

REPLAY:
There are enough variables in LoWD to keep players on their toes every game. From the buildings laid out to Lords each game will not only give each player revised priorities each game, but a different playing field as well.

COMPONENTS:
The components are extremely high quality. The tokens are all heavy card stock or wood and the cards are all textured heavy duty. Topping it off though is the box insert that, unlike most games, is designed not just for storage, but to ease game play and setup.

THEME:
Anyone familiar with D&D’s Forgotten Realms will instantly recognize some of the characters and settings. For those of us without a lot of time in FR not knowing the theme will not hurt gameplay, and might in fact entice players to delve deeper into the world.

OVERALL:
This game is likely to replace our go to game. It has learned a great deal from it’s predecessors, seamlessly blending the solid mechanics of a euro with the rich theme and swag of an ameri-trash. I cannot recommend the game enough.

5
Go to the Dominion page

Dominion

41 out of 61 gamers thought this was helpful

I wanted to like Dominion…. I REALLY did…. it seemed like just about everyone in the gaming community was raving about it and I sooooo wanted to get me some of that… Alas, it was not to be.

We gave it a try. We felt deflated. We gave it another, still no spark. From the fourth game on we wondered why we weren’t just playing something else.

Admittedly, it may have been the way we played. It could have been the group. Maybe it was my mood. It just felt like we were all playing solitaire together. The theme was lackluster and the game could have been skinned with just about anything. the cards just FELT wrong after so many years of other card games.

There are a lot of people who enjoy Dominion, and more power to them. I hope they have a blast every game. I’m just not one of them. The one thing I DID get from Dominion was to really look into a game before purchasing to make sure it might fit my style.

5
Go to the Risk page

Risk

16 out of 21 gamers thought this was helpful

Risk is Risk. There’s no way around it. You either enjoy it or you don’t. I like the revised edition much more than the original version because it allows for victory conditions other than “slog it out to the end” and it does away with the linear cards for re-enforcements, leading to players sitting on their cards.

My suggestion is to try one of the many variants available. They take what might be a predictable game and in some cases turn it on it’s head. I own Lord of the Rings: Trilogy Edition Risk and Metal Gear Solid Risk, and each has it’s own unique take on the game.

The board in LotR Risk is a radical departure from what experienced Risk players are used to and makes everyone rethink their strategy from turn one. The inclusion of leaders fortresses adds another strategic layer to the game that is very fresh. Best of all the game has a built in end. Every turn the ring marches to Mount Doom and aside from a few obstacles you can see about how much longer you have to implement your strategy.

MGS Risk is a re-skin of the Revised Edition, but with several valuable inclusions. First you get to hire mercenaries, experienced warfighters that you can use to lead your armies. Second is the currency system, or Drebin points, that allows you to pay for your mercenaries as well as play specialty cards that can greatly impact the game. The last major inclusion is the addition of Outer Haven, an advanced submarine that is a 3 space territory that can move to any of the continents.

In closing Risk is pretty much the same as ever (with some exception), but the many varieties make it fresh and thematic. I like to think of Risk as a deck of cards, just a basic construct that you can use to play any other number of more complex games. I’m looking forward to picking up Risk: Legacy and seeing just how far the core Risk game can be pushed.

9
Go to the Apples to Apples page

Apples to Apples

18 out of 22 gamers thought this was helpful

We often have people over to hang out and play games, and invariably we play Apples to Apples. We’ll describe it to new players and they’ll say “That sounds stupid,” but once they’ve played a few hands they’re always hooked.

Game play is simple: The players take turns judging green cards. Each player also has a personal hand of red cards cards. Whoever is judging for the round draws a green card, says the word out loud (an adjective), and lays it down. Each other player then throws one of their red cards (nouns) face down. After each player has thrown a card the judge shuffles the cards (so as to avoid bias), and chooses which one they think best matches the green card played. First player to earn 5 green cards wins.

The game shines when you have a good group of people sitting around playing. The table talk and social interaction makes it a perfect party game. We have a house rule that the judge should count down the cards played from worst to least worst (because sometimes ALL the cards played are horrible), and ridicules the choices,

The other aspect of Apples to Apples to remember is that you are ALWAYS trying to play to the judge as the game is entirely subjective. Knowing the people you are playing with and what their trump cards are will go a long way to winning.

We have shelves and cabinets full of games in our household, but if you had to ask me which one I get the most out of, I’d have to answer Apples to Apples.

6
Go to the Chrononauts page

Chrononauts

17 out of 23 gamers thought this was helpful

Lets begin by saying I really enjoy this game. I love the idea that you can screw with the timestream so much that existence itself collapses. I enjoy that each player gets two paths to victory. The game play is simple enough that you can have a new player up and running pretty quickly.

My experience however has been that you have to have an audience for Chrononauts. There are some games that you can just sit down with just about anyone. Chrononauts is simply not one of them. The biggest complaint I got was usually from non-gamers: “I just don’t get it”. This is in truth a fair criticism.

The theme is great and the entire game is structured around it, but if a player isn’t into it they’re just not going to have a good time. I suppose this could really be said of any game, but for some reason Chrononauts is one of those games that’s either a hit or miss. For my two cents I like it and hope that you’ll enjoy it as well.

8
Go to the Tide of Iron page

Tide of Iron

9 out of 19 gamers thought this was helpful

I had wanted to pick this up off and on for several years, so when I found it on sale for the holidays I snagged it up. I’ve only sat and played it once, so this review is going to deal with the components and set up more than the depth.

Setup: Takes a bit of time to be sure. Some organization before hand will pay dividends as it will make every subsequent setup go much faster. I ended up using Plano boxes, and the original box is large enough to accommodate quite a few of these.

Rules: The rules were not overly difficult to trudge through. I’m sure in some of the other scenarios we may have to reference them more for the special abilities of some units, but most of the rules were straight forward.

Components: WOW! This game is SO stacked, especially for the price. SO many units with great sculpts for the price point. The fact that the game is designed to be modular gives players more bang for their buck. The tiles used to create the board are high quality card stock and the cards included should easily survive a dozen or more plays.

So there you go. Quick and dirty. For my money and level of involvement Tide of Iron may well be the best wargame I’ve picked up yet. The sheer replayability makes it worth purchasing.

5
Go to the Dungeons & Dragons: 4th Edition (4ed) page
6 out of 21 gamers thought this was helpful

I really wanted to enjoy this edition, especially with all the useful bits they started to produce to support it. I didn’t mind the “miniature game” feel of combat. I didn’t mind that it felt like a MMO, with powers that regenerated over time.

What I could not get past however was that we never felt a sense of story while playing. The rules are so wrapped around the tactical interactions that even social interaction with NPCs was reduced to challenges. I feel that this version of D&D was the weakest of the 3 I have played, but I look Forward to D&D Next which is currently being playtested.

8
Go to the Zombies!!! (2ed) page

Zombies!!! (2ed)

12 out of 20 gamers thought this was helpful

For several months we stopped calling our game nights “Game Nights” and started calling them “Zombie Nights”; that’s how much our group enjoyed the game. Not because it was full of depth and difficult choices, but because it was dripping with theme, had it’s own twisted sense of humor, and you get to annihilate zombies.

The part we enjoyed most was always the social aspects, and the opportunity to dog-pile whoever was getting closest to the chopper (in all our games we only ever had a player win by accumulating zombies ONCE). Our games always devolved into screwing the winner, which is just how we liked it.

So if your looking for the Mona Lisa of boardgames, keep looking, but if your wanting the Sunday funnies, this may be right up your alley.

6
Go to the Zombie Dice page

Zombie Dice

6 out of 18 gamers thought this was helpful

Don’t get me wrong, I enjoy the game very much, but it’s not the kind of game I gather people together. This is a great filler game though, to be thrown when you’ve got a few minutes to kill and have the urge to hunt some humans. The expansion adds three new dice: two horror movie cliches, and Santa Claus of all people. The rules could be written a little better, but for the price the game is a great way yo fill the moments between things you really want to do.

9
Go to the Legend of the Five Rings - Emperor Edition page
29 out of 30 gamers thought this was helpful

So I’ve played L5R off and on for the better part of a decade now, starting with Gold Edition. I played heavily through the following Diamond Edition’s arc but work and life have put me on hiatus for the most part since then. I continued to follow L5R over the years though, and when they redesigned the card faces I could not pass on purchasing and picked up a bunch of Celestial Ed. decks. I still was not able to play much, but it felt great to support AEG and L5R in what little ways I could.

Fast forward to Emperor Edition. As soon as I saw how much they were packing into the clan starters I had to pick some up…. ALL of them in fact, so I will be basing this review primarily on the content of those decks.

To start the packaging is AMAZING. FAR superior to any other CCG on the market today. The external box is heavy duty card stock and intended to be reused. Inside are the individual decks, each of them also constructed of the same high quality card stock and capable of holding a sleeved tournament legal deck. It’s such a little thing, but it just goes to show how much value AEG wanted to provide with this product.

The decks are constructed to be played straight out of the box and do so pretty well. They were built with new players in mind, and it shows, making for tense games that match each clan fairly evenly. In addition to the deck there are three additional Stongholds provided for each clan, giving each clan 4 themes to build around right from the get go (previous core sets only included two strongholds.)

Now for the SWAG. Since the boxes are designed for sleeved decks there is a bit of extra space inside as the deck included is not sleeved. In keeping with providing player value AEG chose to include not one or two additional boosters, but THREE. These packs in addition to the included deck help to offset the initial cost of the Starter, which retails at ~ $25, but can be found less expensive online if one were so inclined.

AEG didn’t stop there. They also included clan specific tokens to help ease game play, and immediate story interaction with the ability to vote on a personality from your clan to become experienced (though the promotion has already been resolved it was very cool nonetheless).

Now the only thing against the Emperor Edition starters stems from the game itself. L5R can be very daunting to approach for new players. If a player is not very familiar with CCGs then it can be hard for them to wrap their heads around some of the more intricate interactions. There are so many little nuances in the game that make for a very steep learning curve that may turn some off.

These intricacies however are one of the games strengths. Once a player has the basics down a whole world of possible gaming opens up. Does one play the latest tech to win as often as possible? Do they support one clan fanatically? Do they strive to win through enlightenment? Do they play specific cards in their decks to affect the ongoing story? These are but a few of the things that keep the rabid fan base coming back for more.

In closing if your primarily a boardgamer perhaps look into L5Rs fixed multiplayer game War of Honor which is also jam-packed with value. If you’re a lapsed L5R player now is a great time to jump back in. If your new to CCGs or are looking for something new, L5R has perhaps the best support and community of any CCG ever produced.

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