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4
AEG fan
Miniature Painter
Go to the Flash Point: Fire Rescue page
8
Topdecker {Avid Gamer} Oct 1st, 2014
“Where there is smoke....”

Flash Point is a very well designed and nicely implemented cooperative board game that supports 1 to 6 players. I initially purchased the game because it allowed solo play while playing all the way up to 6 and it has not disappointed.

Flash Point is played on an 8 by 6 grid – and this grid is constantly referenced by rolling a d8 and a d6. Dice rolling is a primary mechanic and I find that the randomness is well suited to an environment filled with the chaos that is fire – the smoke, heat, limited visibility, and unexpected are all very well represented due to the unpredictability introduced by the dice.

The game comes with basic (family) and advanced rules. The basic rules are good for learning the core mechanics, but I suspect that most players that enjoy the game will rapidly move on to the advanced rules. The advanced rules provide players with unique roles, improves the way that potential victims are placed, introduces hazmat problems, and opens up the rules regarding fire trucks and ambulances.

I’ve played a couple of very gripping, danger-filled roller-coaster rides of Flash Point and I’ve also had several games where we were in control and stayed in control almost from the start. My advice is to keep the difficulty high (more starting explosions) and to consider playing random roles. Cooperative games need pressure in order to remain engaging and well-organized, capable players need to take on more difficult challenges – where losing is a very real threat – in order to get the most out of Flash Point. Make your game memorable.

Likes:
It seems like there are always a few sudden surprises
No two games play out the same
Solo to 6 player
High quality components
Manual is well written

Dislikes:
Box needed to be a bit deeper
Early good play / luck can result in a boring play through
Fairly fiddly – each turn ends with a dice roll and placement of at least one token
Game is more “dangerous” with more players (you are stuck until your turn)

Plays best with: 3 or 4
Rating: a very solid 8 multiplayer, 7 as a solo game

If you like cooperative board games that play fairly quickly, Flash Point is definitely worthy of your consideration. If it turns out that you like it, there a long list of available expansions to add more depth and variety to the game play.

VN:F [1.9.22_1171]
13 out of 14 gamers thought this review was helpful
Player Avatar
3
Go to the Munchkin Booty page
8
Lindsey Pearson {Avid Gamer} Oct 1st, 2014
“Pirate Munchkin! Lots of fun!”

It’s pirate themed Munchkin, so of course it’s fun! The ships are fun and play more or less like steeds.

There are only two expansions for this game and I wish there were more. I find myself not playing his version as often as original Munchkin or Munchkin Cthulhu, but not for lack of quality. I think I just forget about ti sometimes.

All in all, it’s a pretty good Munchkin and I recommend it.

VN:F [1.9.22_1171]
1 out of 10 gamers thought this review was helpful
Player Avatar
3
Go to the Arkham Horror page
10
Lindsey Pearson {Avid Gamer} Sep 30th, 2014
“Worth the time it takes to setup and learn”

Arkham Horror was the game that changed it all for us. We bought it at a con YEARS ago and our game collection has been growing exponentially ever since.

Our first play took a very long time between reading the rules and setting everything up, but it is fairly easy once you get the hang of the phases. We have successfully taught it to other friends in our gaming group in an evening.

The game has good replay value and offers enough of a challenge to stay interesting without being too frustrating.

This is one of my favorite games that I don’t play often enough. I highly recommend it. There are some challenging expansions to explore as well.

VN:F [1.9.22_1171]
5 out of 17 gamers thought this review was helpful
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3
Critic - Level 2
Go to the Shadowrun: Crossfire page
7
Gartic {Power Gamer} Sep 30th, 2014
“fun for a while”

Fun factor – 7/10
Replay value – 3/10
Components – 6/10
Learning Curve – 7/10

Fun Factor: So to start I am going to say that my group isn’t a storytelling group really at all. We don’t read the fluff blurbs on cards we just add up the math and try to win when playing games. So this game was a fair amount of fun, I am a big shadowrun fan and this felt like shadowrun for the most part. However, because my group doesn’t do the storytelling part I do feel like there is something about this game that we missed out on. My score reflects my personal time with the game but I do think that if your group really gets into explaining how every card matches the last and enjoys role playing your character while in a board game, that this would be even better for you.

My biggest issue with the gameplay for this game is that there is a large luck factor happening when you play. We played a match where we started part 2 of the mission and every single bad guy did 2 damage and had 5+ levels of damage to get through. We quickly found that we were not even going to be able to escape the mission at all and simply had to restart. You may have noticed in my previous reviews that I don’t tend to enjoy large random elements too much. It wasn’t horrible here but it does hurt.

Replay Value: This game has quite a few options for each playthrough of a mission. There are plenty of different cards to choose from for the deck building and many different challenges that can happen during a playthrough. Sadly the game box only comes with 3 missions, I find this to be very lacking personally. I don’t think that in a storytelling sort of game that 3 missions is nearly enough. Saying that I can redo those missions and every time it will play a little different isn’t really enough for me. For me this heavily drops the games value in total.

Components: Everything in this game is well made. The box easily fits everything and while I would love if the game had come with a better way of storing the cards, maybe tuckboxes or some such, the box is at least large enough to support any sort of organizing you may wish to do. The cards look and feel just fine to me. I do need to mention the “legacy” style of this game, there are stickers and they are not removable. These will permanently alter the game as you use them. However, the game comes with some many different “race” cards (these are the ones marked by the stickers) that I do not think it will ever be a problem at all. I actually think it’s quite fun to put a sticker on there and know that you have permanently altered a character.

Learning Curve: This game takes no time at all to learn. Each turn is pretty simple and the things that happen are very clear. I have no complaints here at all.

Verdict: I really enjoyed playing this game, however I simply cannot recommend it at this point. It just does not have enough replay value, going through the game mission over and over in a story driven game is not very fun no matter how many different cards there are. This game needed to at minimum double the amount of mission cards that came with the game. When more missions are available, I would highly recommend playing it.

As a final note: sorry for the delay in getting this out there. Had a busy week with PAX and didn’t have time. I should be back on track now.

VN:F [1.9.22_1171]
12 out of 13 gamers thought this review was helpful
Player Avatar
3
Go to the Five Tribes: The Djinns of Naqala page
8
Rothro {Avid Gamer} Sep 30th, 2014
“Give this a second look”

Played this on my regular gaming night. Maybe it was the way it was explained or it’s just overly complicated but I had my doubts about this game (seriously, slaves!!!) but after playing about half of the game I started to figure out how things worked and strategies. I would like to play this again not going to say I want or need to as other games I have played and gotten that light bulb going off in the middle.
The premise of the game is you take meeples off of one land tile and placing one meeple per tile in a straight line and the last meeple you place you take all the meeples of the same colour off that tile (it must have at least 1 there before you place the second one) and the meeples you take off allow you to do certain things with them. Also the tile that you take the meeples off of has a ‘ability’ and you do that (either placing a palace or palm tree which gives you more points if you own it, buying a god which gives you points, etc). If the tile is emptied by you takes the meeples off then you place a camel their of your colour and each tiles gives you points.
My recommendation is try it.

VN:F [1.9.22_1171]
6 out of 12 gamers thought this review was helpful

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