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4
Go to the Love Letter: Batman page
8
maguano Apr 24th, 2017
“great family time killer”

great game for those moments when you need to distract one sibling from fighting another. true story. also a great game to play when you are waiting to walk the kids to the bus. if you know what love letter is, then this review will do nothing to sway you to buy it. if you don’t then there are way better reviews out there than this.

16 (?) cards and a bunch of batman tokens. nothing major, but the simplicity is where this shines,

VN:F [1.9.22_1171]
1 out of 3 gamers thought this review was helpful
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5
AEG fan
Tasty Minstrel Games Fan
I Play This One a LOT
Go to the Star Wars: Imperial Assault page
9
B. Chereaux {Avid Gamer} Apr 24th, 2017
“Star Wars Skirmish”

As of the writing of this review, our group has not tackled a campaign yet. So, this will be about the skirmish options instead. For background, I enjoy Risk, Memoir 44, Mage Wars, MTG, Battle Cry, and a few others.
The skirmish mode in a word: Elegant. The four rule books that come in the base game may appear a bit daunting at first, but underneath is a rich and well balanced world full of all of your favorite characters and a wealth of different objective types and environments to play in. As with any game, there are certain key words to learn, but they are simple enough if you have played any other game with its own language. All of the characters seem well balanced, and the ability to build your own team of characters and command cards makes this a rich world with great replay value.
As expected from fantasy flight, the components are top notch. There are custom dice and highly detailed miniatures. The cards are all of sturdy FF quality. My only gripe is that the black border around the games tiles will wear in time and could detract from the absolutely gorgeous artwork.
The skirmishes are played in a series of rounds with the initiative alternating each round. Line of sight is simple and easy to measure and the attack of each character is fairly well balanced ad personalized (I.E. a small pistol has decent damage but short range, some rifles can have more damage at close range or good accuracy at far range, and melee characters are brutal). Games take an hour or less once you learn the basics of the game, so you have a chance to play with different factions and scenarios.
My only complaint is the organization of the base game box, which is none. Not even Talisman-like attempt by FF to arrange all the components.
Overall, a great experience with a wealth of theme and replay value.

VN:F [1.9.22_1171]
4 out of 4 gamers thought this review was helpful
Player Avatar
Go to the Twilight Imperium (3ed) page
10
Rampillidarn Apr 18th, 2017
“Amazing!!”

Tough learning curve but fantastic once you learn, even now I am contriving and planning for our groups next encounter!

Space Soap Opera, dark devices, and flat out shock tend to describe some of the occurrences during our play sessions. Never played any game the same as previous due to the massive amount of changes that occur during each round. I must be honest and mention that our average game time (base set only) tends to be on the 5.5 – 6 hour time frame.

VN:F [1.9.22_1171]
3 out of 9 gamers thought this review was helpful
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2
Go to the AquaSphere page
3
God Keizer {Casual Gamer} Apr 18th, 2017
“Convoluted”

We all know the board setup of AquaSphere and if you don’t you should watch some reviews. Problem is however that youtube reviewers are so positive. Well I didn’t like it.
From the first move you get the feeling that the game grabs you by the throat and it doesn’t let go until the end. And not in a good way. There are so many things that you are not allowed to do. Furthermore it is so hard to plan ahead because a lot of things are random.
An example is the resource Time. It’s hard to get time to achieve something, and then when you score you can’t pass the 25/50/75 point mark because you have to sacrifice a black stone. Why?
Then there are octopuses, you get 1-3-6 points for removing them, but you need to build your own ship so it can actually hold 3 octopuses, and if you end the turn on a hex with octopuses you get penalty points. Why?
You can program a robot to perform a role but only some are available at any point, and destroying one gives you time – why?
Pushing robots away so that only 1 of each color remains – why?

The game has a theme but it tries to implement too much, losing everything.

Furthermore, explaining the game takes 20+ minutes before you can even consider making a move, and the game just takes too long.
Some may like it.

VN:F [1.9.22_1171]
4 out of 6 gamers thought this review was helpful
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3
Critic - Level 2
Go to the Alhambra: The Dice Game page
6
Michael Anino {Social Gamer} Apr 8th, 2017
“Base Game Review”

So I played this the other night at a local Game Night and I wasn’t that impressed.
It’s a pretty good dice game, on that I’d probably like to play again, but with the Base Game rules that we were playing it’s kind of just… a dice game with very little “Alhambra” to speak of in game play.

Also: We had 3 players and the game took almost 2 hours. Which seems ridiculous. The play time on the box says “60 Minutes” and it’s a 3-6 player game, so we were working with the lowest number of players.

So, what is the game? And what is with that previous sentence? That’s not how sentences work!

Anyway:
On your turn you get three chances to roll the 9 dice. You can stop rolling at any time, or you can push your luck.
You’re trying to roll matching symbols that match columns on the board. If you can get the highest score on a column you get “Building Points” as a reward and a chance to earn Victory Points during the Scoring Phases that take place after Rounds 1, 3 and 5.
The “Columns” that you can place in have three spots for each number, depending on when you successfully roll that number. So if you roll it on the first attempt you get the Far Left and if you get it on the third roll you get the Far Right. If people tie, the person who got there in the fewest rolls gets the better reward. If you roll 4 Red on your Third Roll and someone else has already placed on that color for that many dice rolls you get bumped down to the next available space(3 Red, 1 Roll in this case(if it were empty). This happens regardless of when you rolled those dice, so if you roll First Roll: 2 Red, Second Roll: 2 Red, Third Roll: 0 Red you still get the 4 Red, 3rd Roll space. Sometimes it’s worth taking the risk, but in our experience we found that it was better to just stop when you were ahead.

Depending on the number of players you’ll place up to 5 tokens(fewer are placed with more players. But like I said we had 3 players, so we placed all 5 each turn) to indicate what you’re going for during the “Rolling Phase”(we’ll call it). After everyone has placed their tokens you give out the rewards. First Place gets to choose either Two Building Points or One Building Point and the Bonus Token. Second Place gets what First Place didn’t choose.
Bonus Tokens can be Immediate Victory Points or Special Power tiles, like being able to use an extra die which always shows the face of your choice, or being First Player. There’s a bunch of powers, and they don’t all seem amazing. But this is off of a single play and I’m bad at games.

After awarding the Building Points if it’s a Scoring Round you give out Victory Points. These increase in the same way they do in normal Alhambra.

And you do that until there’s been 5 rounds.

It’s a decent game. I liked the “Push Your Luck” element of it and I liked the way that even a relatively bad roll can get you a fairly good place on the board.

But: When I play an Alhambra game I want to play something with the tiles and with the strategy of placing those tiles being very important.
This has the scoring of Alhambra, but that’s about it.

There are rules for how to set up the game to play with the tiles. But we didn’t have the base game with us, so we just played the “Dice Game” rules.

It’s a pretty good dice game, but it took WAY TOO LONG for what it was. Maybe it’s because we were talking while playing. Maybe it was because we were playing for the first time, but it was a two hour dice game that did not offer you things to do when it’s not your turn.

It’s still a 6/10 though. I’d really like to get a chance to try the rules where you use the row to collect and place tiles.

VN:F [1.9.22_1171]
7 out of 7 gamers thought this review was helpful

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