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1
Go to the Forbidden Island page
8
Matthew McNaughton {Avid Gamer} Feb 15th, 2018
“Simple concept with a nice twist.”

Forbidden Island is a clever game in which you plunder a sinking island full of treasures. By working together as a team, you must collect four treasures and leave the island before it sinks into the watery abyss. An interesting mechanic is that you must decide how much of the island is expendable and how quickly you need to get treasures before they’re gone for good. It’s very easy to learn and once you’re proficient the game only takes 30 minutes. It’s fun for all ages and it’s a blast working together to collect everything.

VN:F [1.9.22_1171]
6 out of 8 gamers thought this review was helpful
Player Avatar
7
I'm a Real Person
Smash Up Fan
I play yellow
Comic Book Fan
Go to the Clank! in Space page
 
burgerchief {Casual Gamer} Feb 15th, 2018
“Clanky”

With Clank! In! Space! The theme is you are a space thief who has boarded a spaceship and now want to steal artifacts from the ship and then escape. You are(kinda) racing other thieves who are also trying to steal an artifact. Along the way you make noise (clank), and then if you have made more noise than the others playing, when the boss attacks, you are more likely to be the one who is hurt. The thief who escapes with the most valuable loot is the winner.

In this game, you build a deck of cards that allows you to navigate the board (a spaceship), acquire new cards, and attack, among other abilities. Players can also acquire money they can use to purchase a limited number of items from a market. This game mainly uses deck building, point to point movement, and push your luck.

Some events, cards and actions taken may produce “clank”. When you produce clank, you add clank cubes of your color to the clank area and when a boss attack is triggered, you add all the cubes into a bag and then pull out a certain number of cubes as indicated, and anyone who has a cube pulled out loses a health. So players need to build decks, acquire items, navigate around the ship, steal an artifact and then get off the ship all while getting points and trying to not add too much clank to the bag. There are other mechanisms and bits to the game but I won’t cover them here.

This game also uses a modular board that changes the possible routes that players can take. Additionally, different routes may be preferable depending on the deck a person builds and items they purchase. For instance, if someone purchases a warp key, they may plan a different route from someone who uses the train in the middle of the map.

What I liked:
-narrative element, it does feel like a story unfolds as you play
-Modular board mixes things up
-items that allow for different strategy
-skill, attack, movement and money “currencies” are all useful and important to winning the game
-There were different factions on cards that allowed for some combo-ing (vaguely like star realms factions)
-companion app makes for an interesting solo experience, and can add more variety to regular game

Meh:
-board is overwhelming at first
-fun sci fi references and flavor text
-modular board doesn’t fit great and is hard to store in box
-Player elimination
-Some AP as people decide best way to navigate board
-Not a lot of cards that allow you to thin your deck

I didn’t like:
-takes a while to set up
-rulebook leaves out some details
-kind of a longer game for a deck builder
-faction powers are kinda weak, many times will have negligible effect on outcome
-low player interaction

In all-
I’m not a solo gamer- but I may like this more as a solo game. The gameplay feels like you play your own game even with other players and the solo app is very good.

With other players there’s not as much direct interaction as I like in a board game. There is some indirect interaction through buying shared cards, taking artifacts, using escape pods, buying from market, etc. but it never really seemed to greatly affect gameplay. The game runs a bit long for what is basically a deck builder, and takes a bit of time to set up.

The deck building with factions strategy I’ve found pretty unsatisfying. There are many faction cards but many don’t have a faction ability so the comboing of factions is kind of weak in my opinion. It can be a factor but frequently not. It seems to me like they wanted to include it but not have it be the driving strategy like in star realms so ended up with a weak mechanism. Also, without a lot of ways to thin out your deck, your deck can get big. This can happen in all deck builders, but with a deck of 100 cards there seem to be precious few that allow trashing of cards. I like deck builders where you can get a tight, quick deck, but they don’t really encourage that here. None of these really ruin the game,

All this being said, it’s a pretty fun game solo or with others. Pressing your luck with clank works, the narrative of exploring and navigating an evil space lord’s ship is fun, you have choices in the game that are meaningful. There have been a few games where we can pinpoint when someone pressed their luck too much, or made the right decision. So your choice matter. With so many good cards, we’ve found that usually everyone ends up with a pretty good deck. It’s maybe better at 2p than at 3 or 4 because games will be faster. But because it takes a while to set up and play for what it is, I’m not sure how often I will play this game. Everyone I’ve played with has enjoyed it- but they don’t want to play it again that same night.

VN:F [1.9.22_1171]
9 out of 9 gamers thought this review was helpful
Player Avatar
5
I play blue
Zealot
Go to the Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures page
7
Squall611 {Avid Gamer} Feb 13th, 2018
“The game is afoot!”

Players are members of the Baker Street Irregulars, assisting Sherlock Holmes in cases. You follow leads, study clues, and try to answer a series of questions at the end of each case. The goal is to try and beat Sherlock’s scores for each case, which can prove to be very difficult.

You follow the story through the casebook. It will contain the leads that you follow. You also have newspapers to scour for clues. The map of London will show you all of the destinations and leads that you can follow. Have paper and something to write with handy to take notes on the different clues and leads as well.

On each player’s turn they can follow any lead he or she wishes. Leads are tied to addresses, which can be found in the casebook, in the London directory, in the newspapers, or on the map of London.

When the players think they know everything they need to know about the case, they turn to the back of the casebook and answer Sherlock Holmes’s questions. Points are scored based on correct answers and how many leads it took you to finish the case.

My group has played through the first two stand alone cases and we really enjoy the game. If it’s your first time playing it’s recommended to start with the 5th case to get a feel for how the game plays. The first four cases are part of a campaign.

For us, we found more enjoyment in the game when we weren’t focused on beating Sherlock. Beating Sherlock can be very difficult and may turn some away from enjoying the game. We just enjoy the experience of the mystery and trying to figure out the best clues and leads to follow.

VN:F [1.9.22_1171]
11 out of 11 gamers thought this review was helpful
Player Avatar
Go to the Dixit Journey page
 
stros82 Feb 9th, 2018
“the artwork, wow!!!”

what brings me back to this game over and over is the artwork of each card. every time you give description of a card it takes on a different interpretation. the more you play the deeper it can get. i would really try and look at each card and see how in depth they are. you will be surprised what whats in each card. the speed of the game is so so. it can be fast paced or it can drag if you don’t have a timer on the decision making process. once you can get pass that, the game flows well. give it a try and i hope you have as much fun as we have with it!

VN:F [1.9.22_1171]
2 out of 9 gamers thought this review was helpful
Player Avatar
Go to the King of Tokyo page
9
stros82 Feb 9th, 2018
“Fun, Fun, & more Fun!!!!”

bought this game and brought it home to play with the wife and 2 young kids. with in a few rounds everyone was enjoying themselves and trying to build up energy to buy better cards to win the game. the dice rolls made it fun either you rolled to attack everyone or to build up health, or gain energy cubes. really fast paced game, which made it easy if playing with young kids! i would and still play this game and even take it with me for game nights.

VN:F [1.9.22_1171]
3 out of 9 gamers thought this review was helpful

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