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Go to the Suburbia page
RollToReview Jan 16th, 2018
“Brilliant Beautiful Builder”

It’s an easily a Critical Hit, creating a city and managing it is one of the things that I like to do for fun, and Suburbia implements it in a way that makes sense for a mid-weight board game. It doesn’t have the depth of Cities: Skyline, or Planet Coaster but does enough to scratch that itch. If you were me, you’d buy Suburbia right now. Thankfully, for both of us, you’re not. Leaving a question only you can answer, is this the right board game for you?

Full review: https://rolltoreview.com/2018/01/16/suburbia-review/

VN:F [1.9.22_1171]
2 out of 7 gamers thought this review was helpful
Player Avatar
Smirk and Dagger Games fan
Go to the Mint Works page
Jolleyho {Avid Gamer} Jan 15th, 2018
“Very portable work replacement game that is a lot of fun!”

Mint works is a light work replacement game that can be brought and played pretty much anywhere. I recently just got back from backpacking through Europe, and this game was the #1 time filler for pretty much anywhere we went. The game itself fits inside a small tin can, I assume to mimic the size of an Altoid can, and the tokens all look like little Altoids. It’s easy to teach and easy to learn, if a person has not played any work replacement games before, this is a good one to help them understand the mechanics of how a work replacement game works. This is easily my go to travel game and I look forward to the new game this company has created called Mint Delivery.

VN:F [1.9.22_1171]
2 out of 6 gamers thought this review was helpful
Player Avatar
Grand Master Grader
The Gold Heart
Go to the One Deck Dungeon page
NickJones {Avid Gamer} Jan 15th, 2018
“I have no idea who this is for”

Crack open the box and get ready! You’re in for an exciting hour of reading a manual while trying to figure out how to set this game up properly!

Wait, sorry, I meant excruciating, not exciting. I get those confused sometimes.

The first thing you’ll notice about this game once you dump out the box’s contents is the character cards. This is because they’re the largest things in the box, and not because there is anything interesting or memorable about the characters in any way. While most games these days give an artist room to toss some stylized or eccentric designs at the player, One Deck Dungeon made the bold choice to have all of its heroes look as generic and nondescript as possible. You’re given five teenage girls to choose from, because it’s 201X and apparently the relative gender parity most other games give you wasn’t good enough to eliminate the income gap or whatever and we just have to eliminate male characters entirely as a result. All of the player characters have the same face and are staring into the middle distance with an expression ranging between totally blank and totally blank except for the slightest trace of a smirk. The gear they’re wearing is very, very, very carefully drawn to make sure that there’s no possible way it could be perceived as gendered or sexualized in any way, with the exception of the mage who is scandalously depicted as wearing a skirt, and one above the knee to boot! Heavens to Betsy, what will the Parent’s Television Council say? The monogendered, asexual, soullessly dead-eyed, offensively bland character art style is cribbed straight from Disney princesses, which made me think that I had accidentally grabbed a game that was intended solely and exclusively for little girls.

Then I opened the manual and spent way too much time trying to figure out the mechanics. A plethora of elements are in play with this game: There’s a big deck of cards representing dungeon traps and denizens that you gradually uncover, each one possessing colored and numbered slots which you need to fill with matching dice. The deck serves double duty as a time marker, running out of cards serving as the point at which you must descend to the next level of the dungeon. Each dungeon also has a separate card that you need to spend your dice on during every encounter that represents the generally hazardous dungeon milieu. Overcoming critters or traps turns their cards into a skill, item, or experience, which you then stuff under your character or a separate card for level progress. Then you have tokens representing potions and damage, cards representing unopened doors, and a million bloody dice everywhere, making for a progressively more cluttered and confusing mess the deeper you go.

Once you manage to get all of the components straight, the game turns out to be fairly difficult. It’s the Dark Souls of dice and card games with the word “dungeon” in the title. (We’re still using Dark Souls as the go-to analogy for difficulty, right?) Your character is constantly hemorrhaging health due to bad dice rolls or simply not having access to enough of the right dice in the first place. The time mechanic has cards continually slipping away like grains of sand through an hourglass into the discard pile, putting potentially valuable resources beyond your reach. The biggest hurdle is the perpetual costs of the dungeon eating up dice that could otherwise be spent on individual encounters, and that upkeep starts to feel really unfair after a few rounds of it screwing you over. Then if you get to the boss it’s inexplicably easier than the regular enemies and traps, which I guess I should be thankful for, even though it just feels uneven.

One Deck Dungeon is a puzzling mishmash of elements that don’t fit. The prudish church lady-approved bland character design of the five protagonists seems geared toward six to eight year old girls. The suggested age on the box is fourteen (which seems weirdly high if that’s supposed to be based on content), so that would make it seem as though the expected audience is teenagers. The difficulty level would suggest that the game is geared toward the general roguelike demographic of twentysomethings. The complexity of the gameplay is so high that only adults will have the attention span to figure it out without getting bored and wandering off to play Five Nights at Slenderbirds on their internetphones.

Who was this game intended for?

VN:F [1.9.22_1171]
2 out of 5 gamers thought this review was helpful
Player Avatar
Smirk and Dagger Games fan
Go to the Tortuga 1667 page
Jolleyho {Avid Gamer} Jan 14th, 2018
“Great hidden role game that brings variety to the genre unlike most.”

Tortuga 1667, a game about piracy, loyalty, and mutiny. This is a great hidden role game that brings something different to the genre if you are used to playing Avalon or Secret Hitler. I won’t go into the details of how the game works, there are videos that could explain this better, but the game itself has a nice variety of strategy, random events, and deception. The game works best at odd player counts due to the additional role of the dutch being included, I have found that 7 is the optimal player count in my group. Turns go by fast, and you always feel engaged due to the voting, event cards, and figuring out your position on the boats. Turns always feel different because your actions are based on your position on the boat/island, and this is always changing throughout the game. Most games will prob take about 30 minutes and there is nothing funner than marooning a captain to tortuga when you know you have a difference in loyalties. If you’re big on the hidden role genre, give this a try to add some variety to your game nights.

VN:F [1.9.22_1171]
4 out of 5 gamers thought this review was helpful
Player Avatar
Platinum Supporter
Thunderstone Fan
Go to the Pandemic Legacy: Season 1 page
Jon {Avid Gamer} Jan 10th, 2018
“My New Favorite Genre: Legacy Games”

Perhaps the best thing I can do to say how much I liked Pandemic Legacy: Season 1 is to say that I bought one copy for my family and a second copy for my gaming group, then another copy as a gift for an in-law that also loves games.

I played through with my family and my gaming group at approximately the same time, with the game group being a bit behind … so I had to be careful not to suggest decisions to my group that would have too much of an impact on the future games.

I ended up purchasing the Season 2 and playing through it with my family over the holidays and loved that version as well.

As much as I like these games, you really do only play through them once … meaning that it takes about 15-18 games to complete the entire ‘campaign’ and then you’re done (if you are lucky enough to win every game, then the minimum # of games to complete is 12). Even though the game costs a bit, if you compare it to going to the movies a couple of times with the family, the cost looks like an amazing deal.

VN:F [1.9.22_1171]
6 out of 6 gamers thought this review was helpful

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