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Carcassonne: King and Scout - Board Game Box Shot

Carcassonne: King and Scout

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Two expansions in one! A 7 tile expansion for Carcassonne and a 5 tile expansion for Hunters & Gatherers.

King and Scout is not a complete game, but must be played with Carcassonne.

User Reviews (4)

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Advanced Reviewer Bronze Supporter
98 of 105 gamers found this helpful
“Tiny & funny”

This is really a tiny expansion… Reviewing it is like reviewing a haiku – a lot of words per one word… I mean per one component.

“King and Scout” adds only five new tiles to the base game. One of them is the clever “town crossing” – completely improbable in terms of real life structures but looking fine as a part of the landscape created during the game. The second one is a cloister by a town. The remaining three contain town/road combinations that are not present in the base Carcassonne set nor in the first few big expansions. In my opinion “King and Scout” is worth getting for these five tiles alone.

There are also two reward tokens in: “The king” and “The robber”. They are trophies for building the largest city (king) and the longest road (robber), and they can be worth a lot of points at the end of the game – under the standard rules they values are equal to the number of finished towns (for the king) and completed roads (for the robber).

Oh, and one more bonus: this expansion contains also several new tiles for the “Hunters and Gatherers” game. But that’s a different story.

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82 of 89 gamers found this helpful
“Mixed feelings about this...”

Hey dude & dudettes,

As I explained in my [thread=686627]review[/thread] of [thing=18836][/thing] Carcassonne was the very first ‘Gamers Game’ I got to know. The board of our local youth club went on a weekend to plan the activities for the following year and after the hard work a friend threw Carcassonne on the table and explained it to us. I was sold from that moment on 🙂 . Actually, I liked it so much I actually bought it a few weeks later and after I got to know it a little better I started exploring the expansions like this one.

How did I get to know this game?
I saw it on the counter in a small gaming shop called ‘Red Dragon Games’ in Antwerp (mainly Warhammer) right around the corner of our gaming club. It was appealing and cheap so I picked up a copy, as well as [thing=18836][/thing] and [thing=12903][/thing].

What’s that theme?
The theme doesn’t change, but now the king is looking for the biggest city / castle and robbers roam along the roads.

And the components?
[thing=7707][/thing] comes in a mini-box and actually contains two seperate expansions: one for the original [thing=822][/thing]
game consisting of 7 tiles (5 new playing tiles with all new combinations, a ‘king’ and a ‘robber’ for scoring extra points) and one for the spin off [thing=4390][/thing] consisting of 5 tiles.

Right now I’ll only talk about the first one since I’ve never played the second one ;).

How does it work?
People that played [thing=13][/thing] once or twice will recognize this. The 5 playing tiles are mixed with the other tiles. The first player to build a city receives the ‘king’ tile. When another player builds a larger city, that player will steal the ‘king’ tile away and so will every next player that builds a larger city. The same goes for the ‘robber’ tile, only this happens when a long or longer road is built.

The player in posession of the ‘king’ tile receives 1 extra point per finished city at the end of the game. The players in posession of the ‘robber’ tile will receive 1 extra point for every finished road at the end of the game.

So how do you win again?
As in the basic game, you still win by having most points at the end of the game.

Any tricky parts?
Maybe a little one: You’ll have to keep track of what currently are the largest city and the longest road. Usually we do this by putting a spare meeple or another marker on a small improvised track.

So what exactly do I think about this expansion?
Well, I like it, but it has pro’s and cons of course. Let’s start with the bad news…

– It only holds a small amount of tiles.
– The rules can easily be applied without the expansion.
– If you only have one of the basic games, the other half of the expansion is quite useless.

– It looks nice. The scoring tiles I mean.
– There are 5 new tiles that offer some new possibilities.
– If you do have both basic games it’s a nice 2-for-1.
– Well, it’s cheap…

Just check out the pictures of the tiles, maybe try the rules out and decide for yourself whether you’d spend the money on it or not.

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The Gold Heart
I'm Completely Obsessed
65 of 73 gamers found this helpful
“A small add-on that makes the numbers go HIGHER”

The king and The Baron give the core game just a little boost of variety, since they tend to be a little boost of points if you happen to have one of them in your power.

The extra 7 tiles are really great since they shown a rare mix of the 3 elements of the game (farm, castle, road). An example of one of them is a tile that looks like a shuriken.

If you ever happen to stumble across this expansion and it’s below 7 or 5 dlls, don’t hesitate on grabbing it.

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Amateur Reviewer
71 of 88 gamers found this helpful
“Not really necessary.”

This mini-expansion add some new tile for Carcassonne and a couple new rules for the biggest castle and the longest road.
You can apply the rules without buying the expansion. For Carcassonne collectors only.


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