Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (12)
Tips & Strategies (12)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 02The Lord of the Rings: The Card Game
- 02Port Royal
- 01Great Western Trail
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 2 The Lord of the Rings: The Card Game
- 1 Clank! Legacy: Acquisitions Incorporated
- 1 Battlestar Galactica: The Board Game
- 1 Battlestar Galactica: Pegasus Expansion
- 1 Battlestar Galactica: Exodus Expansion
- 1 Battlestar Galactica: Daybreak Expansion
- 1 Flash Point: Fire Rescue
- 1 Flash Point: Fire Rescue — 2nd Story Expansion Pack
- 1 Terraforming Mars
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
Make sure you put the monster in the best place possible for the players. There was a little confusion on this when my group first played. The game is brutal enough as is.
Since you will draw an encounter card any time you fail to explore, try to end your movement at the edge of a tile so that you can explore and avoid the encounter card. Towards the end of a scenario, it’ll typically be better to not explore and instead to draw encounter cards so that you’ll keep the monster count low, and you’ll have enough experience to remove the bad encounter cards.
Since every tile brings with it a monster, try to also position monsters or use movement/range attacks such that you can attack the monster while you’re on a board’s edge.
There are plenty of times an encounter card will spell near-certain doom, especially near the end of the game. Early on take the damage, but as the healing surges get spent having a pool of XP around to cancel encounters could mean the difference between winning an losing.
There was confusion for many groups concerning the rule about drawing a treasure at the beginning of the game. It appears the intent was to have each player draw one treasure card, and discard it if it is not an item.
Many groups play that you draw until you get an item (everyone gets to start the game with an item). This “feels” more right to people, since you are an adventurer and you want to have magical items.
Our group has also played where (for the beginning of the game draw only) a “discard immediately” item becomes a one-time use potion. You keep it, and choose when to play it. This likely makes the initial treasure draw a little too powerful, but it gives adventurers another layer to keep in mind, and can add to the theme of the story.
Wrath of Ashardalon, the second game in the series, took away the confusion surrounding starting treasure by eliminating the draw, which is another option for Ravenloft adventurers.
PROBLEM:
The enemies always get the first hit on the heroes.
RULE:
1. If at the start of your turn, or during your first action, you end up on a tile’s edge, you can declare you are attempting initiative.
2. Initiative Attempt:
a. Draw and place a new dungeon tile and monster on that tile.
b. Roll the dice and add any remaining movement you had on your first action to the dice roll.
c. If your total is equal or greater than the monster’s AC then you may continue your hero phase. Continue any movement you had left from your first action and then complete your second action.
d. If your total is lower than the monster’s AC then end your hero phase and go directly to the Villain phase.
When the Wraith moves and attacks, keep the wraith on a different tile than the tile your hero is on. This will eliminate getting damaged when you destroy the wraith.
I use the monster tiles in every adventure. Instead of drawing a monster card on the explore phase, draw a monster tile. The monster tiles can have anywhere from 0-3 monsters. I wanted to add an element of surprise when exploring and wanted to eliminate uniform monster distribution. I don’t like the perfect distribution of 1 monster per tile.
When drawing a monster tile, you could confront 0, 1, 2 or 3 monsters on a newly explored tile. Adjust the distribution of the monster tiles based on your level of difficulty.
Here is the distribution I use:
Level 1 characters:
0 Monsters (x7)
1 Monster (x5)
2 Monsters (x5)
3 Monsters (x1)
Level 2 characters:
0 Monsters (x6)
1 Monster (x5)
2 Monsters (x5)
3 Monsters (x2)
NOTE: If you play where your characters can continue to increase levels, you can continue to adjust the monster tile distribution.
At the start of the game seperate the “item” treasures from the ” play immediately” treasure. Use a spare dice, I prefer 10 sided, rolled and place the result on top of the “non item” deck. Players then have the option to purchase the top card of the deck for the die result×100 gp. Lets players use gold inn the game and adds chance, that card may or may not help when purchased.
So you have the experience to level up, but you just can’t get that die to roll a natural 20. How frustrating is that? So close to level you can taste it, but you have to keep going with your level 1 character.
Well, I say, nuts to that. Hence the optional rule: A player can spend a turn doing nothing; no moves, no attacks. If they do so, and they have the experience at the start of their next turn, they can level up their character as if they had rolled a natural 20. Of course, by doing so, they are subject to the encounter card deck for that turn, but that’s the tradeoff.
We rarely play the game without some kind of healer (every time we have gone without a healer, we’ve lost).
The other part is to not worry about turning in experience to skip encounters. The encounters can ruin so much more than leveling can help.
We have a house rule about the encounter cards.
When a hero does not move we don’t draw an encounter card this is for my opinion ok because when you don’t move you are not effect the environment.
No jogo existe diversos momentos que acontecem ataques em área, seja num encounter, num monster, ou até mesmo na habilidade especial do dragon born.
A nossa house rule consiste em fazer apenas uma rolagem em situações como essa. Se acertar, pega todo mundo, se errar, erra todo mundo. Pode até parecer bobeira, mas agiliza muito a partida.