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Tips & Strategies (10)
Tips & Strategies (10)
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If there are a lot of people try playing this game in pairs. Neither person can say anything about what they are doing but you will see many exasperated expression and gestures and arguments when the round is done. It is a laugh particularly if the pairs are a couple to begin with.
It’s as simple as it sounds. Everything remains the same except that not everyone will get to draw/guess on each sketch book as there will still only be 8 turns of passing.
Very important in this scenario to switch seats between rounds, use the timer for drawing, and try to move quickly through the big reveal.
This is more fun than having two separate games going at the same time.
If you’re playing with your family, the included cards are safe and generally fairly easy to translate from drawing to guess and back.
If you’re playing with friends, have people write their own word or phrase. It’s generally more difficult to guess and I’ve seen far funnier outcomes with this method.
One of the great things about this game is the use of dry-erase markers… until they run out of juice. Go out and buy a multi-color pack of dry-erase makers and add them to the box. That way people can choose more colors and if one marker dies, you’ve got another to take its place with no down-time.
This game is about communication more than it is about art. Drawing with a timed budget limits the amount of information you send. Therefore, you must use every marker stroke to its fullest efficiency.
Draw the simplest image you can that will still get your ideas passed on. Stick figures and two-dimensional representations are often more effective than elaborate depictions, which take longer to detail. Skilled artists are sometimes at a disadvantage in this game because they attempt to portray a true image which tends to take more time and causes them to leave out key information.
When we play Telestrations we put down the scorepad and just play for the immense fun that the game allows. There really is no point in keeping score for this game, its all about how much fun you can have and witnessing all the crazy interepretations your friends come up with on the drawing pads.
I’ve never heard anyone complain about not keeping track of points. They were too busy laughing.
Telestrations is a great party game that can be played by pretty much any group, regardless of drawing ability (in fact, people that can’t draw at all – like me! – seem to enjoy it quite a bit).
With all of the groups I’ve shown this game to, we’ve never found a need to worry about the scoring. Scoring makes the rules explanation longer (while without scoring discussion the rules can take under 1 minute) and increases the time before one game ends, and the next begins.
Get all of the fun without the scoring/voting headaches. Skip the scoring and the enjoy the game!
For adult audiences, swap the in-game cards for those from Cards Against Humanity. Either use the white card nouns as your object or read a black card out loud and have everyone draw the first answer that comes to mind.
Don’t have Cards Against Humanity… no sweat, there are print and play versions available on the CAH website.
We don’t bother with the points at the end of each round, it is faster and funnier to be able to just see what other people draw. Rounds fly by and are enjoyable when you don’t have to decide who gets a random point.
If you need to emphasize a specific part of a drawing, point to it with an arrow.