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Coin Age - Board Game Box Shot

Coin Age

| Published: 2014
39 2

The super portable war/area control game with 2 sided dice (coins).

It’s a volatile era in the land of Agea. In the shadow of the Copper Peaks, a battle for control of the realm has begun. Will you further the expansion of The Royal Kingdom of Heads or will you help The People’s Republic of Tails fend off the threat of an invading empire?

User Reviews (2)

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Sentinels of the Multiverse fan
oddball Aeronauts fan
15 of 16 gamers found this helpful
“Its war! In your wallet.”

Kickstarter has given us a great many things, Video Games, Comics, Potato salad! One area it has thrived is board games and more specifically the micro game has flourished in these mysterious seas. Just cast a net into the turbulent kickstarter waters and you’re sure to drag it up bulging with promise. Coin Age was a huge hit funding at over $65,000 with a pay what you want campaign and following a few distribution wobbles its finally landed on shore. But is it something to proudly mount over your mantle or one of those that got away.

I find micro games a handy fallback for pre or post game nights, occasional pub gatherings and to be enjoyed for what they are, diluted gaming goodness in bite size nibbles. I originally proposed doing a clever one word review for Coin Age in honor of its micro game aspirations, but aside from a gimmick it wouldn’t allow me the time to say what makes this game so great.

Coin Age truly embraces the micro-game mantra from the components up, it consists of just one card and a pocket of loose change, that idea alone is lightning in the bottle levels of inspiration it encourages you to take a second look, is it just a gimmick or does it manage to pull off the tricky proposition of actually including some game in there, and to answer that yes it does. The design slinks in and germinates in a cool area of the brain the place that is usually absorbed with flat screen TV’s and Apple products. It captures what makes great games so great, its not just the beautiful artwork or clever mechanisms its more basic and primal than that, its the tactile nature of games, of being able to fiddle and play with components and Coin Age’s designer Adam P McIver gets this, coins are a lovely thing to handle, they make a great noise and have weight and heft when you flip or spin them and make for a satisfying noise when slapped on a table. To make them the components was a masterstroke.

It also hits at the gadgety cool level, who doesn’t want to sit in a bar and say to a fellow beside you fancy a game and then produce a simple card from your wallet and empty your change onto the counter while they watch with perplexed interest. Its a brilliant and smart design tuned into what is just cool.

So the game then, which is deceptively easy to teach but has surprisingly deeper levels than it has any right to have.You start with your map which is divided into territory and zones and the object is to have the most control of these areas when either a player runs out of coins to put on the map or all of the map is full.

Each player starts with the same denomination of 10 coins ranked from 1 to 4. With the flip of a coin its decided who will be playing as the empire of the Heads or those terrible despots the kingdom of Tails and then we’re off . On a players turn they take one of each coin type from their pool and slaps them onto the table, any coin showing their side can be used and depending on how many will be decide what actions they have. Four coins up allows them to place two or pay one to their opponent and place three, placed coins can either go in a free zone or on top of any coin with a higher denomination. Three or Two successes and they can place two, one and they can place one and move a stack and finally if they come up empty then they can capture a coin from the map and move a stack. Simple stuff but it all adds up to a deceptively deep little strategic game of tic tac toe. With the move or capture rules allowing you to take your own coins back as well as an opponents, each move has to be carefully calculated. And it becomes clear that the smallest coins hold the most power over the board allowing you to shut out zones with your opponent unable to place anything on them, their only hope to gain the capture option to right the balance.

The victory points at a game end are given for the value of the coin controlling each territory for that player and if they have majority control in a region those values are doubled. So then those small low value coins we were using to control regions and so smug about have suddenly cost us the war as they don’t pay out at the game end. There really is a lot going on for something that at first glance seems so simple.

Tasty Minstrel Games did themselves proud with this product besides the two different double sided cards offered in the game we also get a plastic credit card version of the main board. They also supplied a set of card coin tokens for using if you don’t have the change to hand and best of all a set of stickers to sticker up your local currency, and in all honesty is really the only way to go to truly embrace and capture the essence of this game.

Frankly this is ludicrous that I’ve written this many words on a game that consists of 1 card and loose change, but then that tells you more about the cleverness of this game than anything that I can write. This comes highly recommended if for nothing else than the coolness of just owning this, the fact its such a clever little game is a huge bonus.

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17 of 24 gamers found this helpful
“Carry this one everywhere you go”

A couple of cards and some coins. That is what coin age completely consists of. You can literally fit the entire game in your wallet.

I think this game is clever in the fact that it can make a game of area control that can be carried around in your pocket. In fact, you don’t even have to use the cardboard cut-out coins that they give you. You can use your own coins that you already have in your coin purse or wallet.

As for the game itself. It is super simple. There is a little bit of RNG mechanic to it but still, what happens next when you find out how many coins you flipped over is still quite balanced out. The designers were still able to make a well balanced game using strategy and RNG. But believe me, when I say strategy, it is as simple as it gets. I’m talking about moving one space and also taking a coin. It’s not anything that you need to put too much thought about.

This is the type of game that you play while you’re waiting for your food to come at a restaurant. Unfortunately, regardless of how clever the idea is for carrying a game in your wallet, this game has as much depth as your credit card. There’s really not much to it. After the first game, I didn’t really try it again because it was really didn’t feel like I was doing anything unique in a game. I’ve played better area control games and I prefer rolling dice instead of flipping coins. But its not meant to be any thing more than something to do while you’re waiting for your food.


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