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gamer level 9
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Use my invite URL to register (this will give me kudos)
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Explorer - Level 6
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Go to the Tokaido page
Go to the Star Trek: Catan page
Go to the Hanabi page
Go to the Diamonds page
Go to the Exploding Kittens page
Go to the Splendor page
Go to the Machi Koro page
Go to the Tichu page
Go to the Malifaux page


14 out of 42 gamers thought this was helpful

I got lured in to playing this with friends. It is not my type of game and I will not be playing it again. This does not mean it’s a bad game though. You construct an army and fight other another player’s army. Like many other games of this type it does have a dedicated following throughout the country and you should be able to find opponents. The game and expansions are available at hobby game stores throughout the country and there are tournaments sponsored all the time for those with a more competitive itch.

Go to the Bang! The Dice Game page
60 out of 71 gamers thought this was helpful

If you like the card game you may like this version of the game. Everything you need to know about the game is in the description above. In the above description they mention that there are less icons to remember. This translates as a much faster game than the card game especially for larger numbers of players. There is less player interaction except on your turn so it is easier to eliminate other players and harder to save them. It is easy to teach and as Isaid quick so if you need a light, but fun filler game this is it.

Go to the Agents of SMERSH page

Agents of SMERSH

72 out of 118 gamers thought this was helpful

I prefer games that are quick to play or are lightweight(not all that strategic.) I was talked into this by my group and it is unfortunately everything I don’t like in a game. So, while I’m sure that there are many people who like this type of game I will not add an explanation of the game as I don’t think I will do justice to it. Apparently, it is not enough to say I don’t like it and why I must be verbose about it to.

Go to the Dungeons & Dragons: Lords of Waterdeep page
52 out of 85 gamers thought this was helpful

I am more of a social gamer. While I like intricate card games and domino type games when it comes to board games I want one that has straight forward goals and limited decision making. This game has many ways to win but it is to easy to target other players and interfere with their choices, especially if most of the players target one player. That being said I do not see myself playing this game in the future if offered any other choice. I liked that it has a quick playing time but it was just to frustrating. I can’t recommend it at all.

Go to the The Resistance: Avalon page
71 out of 162 gamers thought this was helpful

Based on the number of players. There are effectively 2 teams, but you don’t know who is on which team except the rebels of which there are 2 or 3 and rest are effectively the government . Current player picks 2 or 3 people do go on a mission. Everyone then votes on if the choice is acceptable, if not then nextplayer becomes current player and picks a new team. When a team is chosen they go on the mission. If all players vote yes Gov’t. succeeds, if one player votes no then rebels succeed. 5 missions and 1st side to 3 missions(success or failure) wins game. This is one of the most recent variants of a game with this theme.

Go to the Survive: Escape from Atlantis! page
36 out of 49 gamers thought this was helpful

This game has been around for a couple of decades and this is a new incarnation by a new company. The fact that the game hs been around for so long and has not undergone any real changes should tell you all you need to know. It is a good, solid, fun game for kids and adults and I really recommend it. You are villagers trying to escape a sinking island and get to safety. You will have to overcome lots of hazards in a limited time as you paddle a canoe or swim to safety. Good luck.

Go to the Can't Stop page

Can't Stop

78 out of 105 gamers thought this was helpful

This is a good game to “fill” time with at the beginning, middle or end of a game session. It is a push your luck game that plays quickly(usually 5-20 minutes) and is easy to teach. The board is divided into columns numbered 2-12. beneath each number is a series of spaces based on the frequency of a number. 7s have more spaces than 2s for example. Additionally, you have 3 neutral color markers and 11 markers in your color and 4 dice. On your turn roll the dice and divide them into 2 pairs. At least 1 of the pairs must allow you to place or advance a neutrel marker on the spaces. As long as you can do that you can keep rolling. Your turn ends when you choose to stop which allows you to advance or place your colored markers to the spot(s) of the neutral markers, or you fail to advance markers if you keep rolling, at which time you do not gain any advances for that turn. When someone’s marker reaches the top space of a track the number is claimed by a player, all other color markers are removed from that space track and that number no longer counts when rolls are being made. First person to claim 3 numbers wins. It’s a great game.

Go to the Gears of War: The Board Game page
186 out of 373 gamers thought this was helpful

I am not a fan of this type of game(“humans” killing all “aliens” games), but having said that I played it because I do enjoy other cooperative games like Shadows Over Camelot and Defenders of the Realm. There is only one primary goal of the game-to seal portals and only one way to do it-kill aliens. For me there was simply not enough choice and diversity in the game to make it challenging and to make it feel worth replaying. You are going to advance, hope you get a good weapon boost early and then shoot stuff until you or the aliens are dead. I have seen this in to many other games of the genre and just want more from a game.

Go to the Tichu page


77 out of 116 gamers thought this was helpful

Before I got married I didn’t play card or board games. The only game in my family was dominoes. I have come to like a few boardgames and a lot of German card games. I don’t like partner card games and I don’t like having to try to figure out ahead of time exactly how my hand will best play out(usually a bidding game). Tichu has both of these elements and so I should hate it. However, it is one of my favorite games. While I will never call for a Tichu I think that I like it because the goal is to get rid of your cards as quickly as possible, your partner can help you out more than in most partner games I’ve played and if nothing else you can usually really mess with one or more of your opponents each round. Additionally, given the normal scores of a round (100 pts. without bonuses) and the goal is 1000 points a bad play on one round does not knock your team out of the game.

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