Ugg-Tect
4-8
14+
45
“Ugungu!” howled the caveman, a genius of his day. Club in hand, he stomped his feet meaningfully until his tribemates lifted the giant stone block. Thus, the first monument was born.
Club your tribemates to architectural domination! Ugg-Tect is a hilarious game of prehistoric architecture in which two teams, made of up to four player each, race to complete stone-aged structures. Leading each team is the charismatic ugg-tect, who must guide his workers to victory using nothing but a simple vocabulary of primitive grunts, a series of exaggerated gestures, and his trusty club.
User Reviews (3)
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We only played this once and it is a complete party game. It is made better if your inhibitions are curbed in a liquid way or if you can grunt and smash without worrying about how silly you look.
The Ugg-Tect takes the club and a design card to instruct his fellow cave-workers in what monument they are building today. The Ugg-Tect and cave-workers communicate with each other using a reference card that outlines specifically what actions and sounds they can use. If your cave-worker does what you want you grunt and hit him over the head with the giant inflatable club. If they do something wrong you hit them twice. If you mess up you hit yourself. And hilarity ensues.
I don’t think there is a lot of replay value here. We went through about 5 cards on each team and by then most of us had lost our voices (grunting is hard work) and we were all feeling a little tired of the game.
The components are okay, but there aren’t much to them. Some coloured wooden blocks and a cardboard slate as well as the club. I think there could have been more thought into the components to keep the blocks more in theme, but maybe I’m just being picky.
It is fairly easy to learn, but difficult to master. In the five rounds we played the majority of the time was spent looking at the reference card to figure out what sound/action to make. The sounds are similar and nonsense like so they are easily confused. This is intentional so that your fellow players are also confused and make mistakes. After all half the fun is from smashing your cave-workers on the head with the club.
Overall a silly game that I’d play with the right people once in a blue moon. Not one that I would go out and purchase. If you do get a chance to play assign one person to be the documentary maker who will film how an ugg-tect builds monuments. You will regret it. 😛
In this light party game players take on the role of cavemen erecting ancient monuments of great size and dubious purpose.
2-8 Players are divided into two teams – one becomes the architect and the rest are builders. The architect gets a card with an image of the monument utilizing the variety of building pieces that come with the game. Using a code system of primeval grunts and silly movements the architect directs the builders in arranging the pieces to form a monument. The architect uses an inflatable club to convey encouragement/disdain via smashing builders and/or himself on the head. The first team to finish gets the points, new architects and projects are selected and a new round ensues.
As you have probably divined from that description – the game is no Twilight Imperium. This is a party game through and through – it’s not conductive to serious competitive play, rather to just have fun, grunt nonsense and have a reason to hit each other with inflatable clubs.
That purpose it serves well – when used with friends after a few drinks it acts as a great addition to your night. Although it can’t accommodate more than 8 people (I’d say 6 is the optimal number) so large parties are out.
The components are solid and my 1-year old enjoys playing with the coloured wooden blocks as well as the inflatable clubs, which turned out to be a nice bonus 🙂
If taken for what it is, Ugg-Tect can add fun to your party but do not mistake it for a game that will be the centerpiece of your dedicated board game night.
The object of the game is to have your teammates replicate a drawing of assembled blocks. Sounds easy, but you can only use the pre-determined Neanderthal “words” and gestures listed in the game. If your team does something right, you hit them on the head with an inflatable club. If they do something wrong, you hit them twice. If YOU give the wrong directions, you hit yourself with the club. That’s the entire game. Very easy to learn.
The game is definitely better after you have several rounds under your belt and get more comfortable with the communications. The components are pretty basic–blocks, cards, clubs. Plenty of room for expansions with extra cards and possibly additional blocks.
Every time we get this game out, the kids swarm. It’s hard to convince the four year old that this is a “grown-up” game. They like to watch us and laugh hysterically and repeat our nonsense–“Karungu!”
One great thing about this game is that it is quick. So, you can sneak in a few rounds between longer games or while someone has to make a beer run.