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Munchkin Apocalypse - Board Game Box Shot

Munchkin Apocalypse

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It's the end of the world!

In Munchkin Apocalypse, a 168-card standalone game that can be mixed and match with other Munchkin games, every possible natural (and unnatural) disaster has happened. You are a rugged survivor in a world full of people – and things – that want to kill you and take your stuff. So do it to them first! And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular...

In game terms, Munchkin Apocalypse comes with twelve square Seal cards that differ from the regular rectangular Munchkin cards. Seals can be opened and closed, and if a seventh seal opens, the game ends and the player with the highest combat strength, excluding his levels, wins the game.

User Reviews (3)

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I'm Completely Obsessed
Book Lover
Advanced Reviewer
110 of 118 gamers found this helpful
“Who Knew the End of the World Would Be This Hilarious”

My friends and I just played Munchkin Apocalypse as part of an impromptu “Munchkin Marathon” this weekend, and it was a blast. I picked this one up largely on a whim (I already had Munchkin Zombies and Munchkin Cthulhu, so Apocalypse seemed like a good variant to add to the mix). I’ll focus on the parts of the game that are unique to this particular version of Munchkin, rather than belabour the standard commonalities of the various Munchkin games.

The most noticeable thing about Apocalypse that makes it different from the other Munchkin games is the Seals. As the Seals open, different ongoing effects come into play, and if seven seals are opened the game ends. What I liked about this twist on the game was that if Seven Seals open up the victory doesn’t go to the highest level character, but to the one with the highest combat bonus, so you might think you are winning only to have victory handed to the guy with the most/best stuff (which is unbelievably Munchkin-ish when you get right down to it.

In Apocalypse your available classes are Kid, Scientist, Militia, and Bloggers, with the usual assortment of class-specific cards available to them. In the theme of Curses, Madness, etc. this set has Disasters, but the effects are fairly similar (however some cards, like the Blogger, have effects or abilities specific to Disasters).

We had tons of laughs in our two games of Munchkin Apocalypse last night, which is what you are really going for with a Munchkin game of any kind. The Four Horsies of the Apocalypse gave me quite a turn – imagine being chased down by a quartet of Apocalyptic My Little Ponies. I’m glad I bought this Munchkin variant, and I’m looking forward to see what kinds of expansions it may yield in the future.

The end is nigh… may as well go out laughing.

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Video Game Fan
Hockey Fan
Movie Lover
Smash Up Fan
96 of 118 gamers found this helpful
“The Seven Seals!!!!”

Munchkin Apocalypse is basically the same as any other Munchkin game except for there are new cards called the Seals of Apocalypse. If seven seals are opened the game ends with the person who has the highest combat bonus winning. On top of this each open seal has an effect on the game as well as giving each monster a +1 bonus for each open seal. I’ve played a lot of munchkin and must say I enjoy this version the most because the games are usually short, and most games end due to the seals rather than getting to level 10. Overall, what I think you should know is that the apocalypse edition is much harder to win by getting to ten and usually ends faster than a regular game of munchkin due to the seals opening. Other than the seals, there are a lot of treasures and items and even a disaster proof tent, which, in crossover games, can be ridiculously good since it makes you immune to traps, curses, disasters, etc. Theres a lot of fun to be had with Munchkin apocalypse and definitely recommend for Munchkin fans. If you want shorter munchkin games, or want a more challenging route to level 10, Munchkin apocalypse is for you!

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United Kingdom
Gamer - Level 5
95 of 118 gamers found this helpful
“Great expansion - can increase luck element”

I love original Munchkin and it’s great to have the expansion options. This will add additional life to the game and refresh interest in the game. You should definitely consider buying this if you like the original Munchkin game.

The theme of this expansion is self explanatory. Seven ‘Seals’ being opened (certain cards tell you to do this) spells the apocalypse and the player most equipped to fight it (highest combat) wins. The obvious benefit is that players who aren’t levelling up so fast keep their interest in the game through this mechanic.

All of the cards are done with the humour and polish you would expect of a Munchkin game.

So the only downside is that this doesn’t always fit happily with the main deck. It’s difficult to work out how some of the classes work across the expansion / main game and some of the rules could be a little clearer. The upshot is that if you are mixing this with the main deck (which you don’t have to, or can do selectively) then there is an increase in the luck element of the game.

Still very much worth playing though!


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