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Erik Ard

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Go to the Munchkin Apocalypse page
Go to the Arkham Horror page
Go to the Talisman: The Reaper page
Go to the Zombie Dice 3: School Bus page
Go to the Mansions of Madness (1st ed) page
Go to the Cthulhu Fluxx page
Go to the Betrayal at House on the Hill page
8
Go to the Fluxx Dice page

Fluxx Dice

9 out of 9 gamers thought this was helpful

General Fluxx info:
Basically, fluxx is a card game where the rules can change throughout the game. The goal of the game is to match what is on the goal card, but be weary, the goal card is constantly changing… players place “keeper” cards which are used to fulfill goal cards and declare victory. But watch out, some Fluxx games feature “Creeper” cards which can infect your play area and prevent you from winning (these cards are NOT found in Fluxx, MONSTER FLUXX and a few others). Players can play new rules which can drastically change the game or can play action cards or surprise cards to effect the game play as well. basically, the game starts with a draw 1 and play 1 rule but can quickly change as there are “new rules” cards which vary from specific rules to increasing draw and play amounts, and there is even a play all rule which forces players to play every card they have (this usually leads to a faster game depending on the draw rule).

The Dice Expansion –
You will need a fluxx set, can be any set. But the dice are an expansion and not a stand alone game. Comes with 2 dice and 5 cards that are added into the set you plan to play with. (4 shuffled in, 1 kept out to start with.)
Players start with a new rule card out that lets them roll the dice to see how many cards to draw and how many to play. Once the rule card with the dice rule on it is removed, the game becomes whatever base set you added it to. A keeper, a creeper and an action card spice up things but overall, the dice expansion can be awesome and in some cases it can be almost useless depending on how fast the new card which enables players to use the dice is removed. It is a cheap expansion and definitely worth it if you play a lot of fluxx, but dont expect it to drastically change the game ever time. the Dice make a difference some games but other games its like they were never even a major influence on the outcome at all. great expansion for dedicated fluxxers.

Also, dont forget to check out other fluxx games. From Batman Fluxx to wizard of Oz fluxx to Zombie Fluxx to Cthulhu fluxx to just the original basic fluxx theres a lot of fluxx to be played!

7
Go to the Fluxx page

Fluxx

9 out of 10 gamers thought this was helpful

General Fluxx info:
Basically, fluxx is a card game where the rules can change throughout the game. The goal of the game is to match what is on the goal card, but be weary, the goal card is constantly changing… players place “keeper” cards which are used to fulfill goal cards and declare victory. But watch out, some Fluxx games feature “Creeper” cards which can infect your play area and prevent you from winning (these cards are NOT found in “FLUXX” the basic set but are found in other fluxx sets like Zombie Fluxx, Cthulhu Fluxx, and Star Fluxx). Players can play new rules which can drastically change the game or can play action cards or surprise cards to effect the game play as well. basically, the game starts with a draw 1 and play 1 rule but can quickly change as there are “new rules” cards which vary from specific rules to increasing draw and play amounts, and there is even a play all rule which forces players to play every card they have (this usually leads to a faster game depending on the draw rule).

Overall, this game can get a little crazy, as all fluxx games can, but is easier to learn than some of the other fluxx games, even though they are all relatively easy to learn. Fluxx, in general, isnt a very long game and is great for short to medium game sessions. This version of fluxx has no creepers so the game generally goes even faster than some of the other Fluxxs. That being said I would recommend this as a good intro to tabletop gaming, especially for people who are hesitant to play or for casual/family gamers who dont want anything too deep or too complex.

Dont forget to check out other Fluxx games. From Star Fluxx to Pirate Fluxx to Zombie Fluxx to Cthulhu fluxx to the fluxx dice expansion, there’s a lot of Fluxx to be played!

7
Go to the Holiday Fluxx page

Holiday Fluxx

6 out of 6 gamers thought this was helpful

General Fluxx info:
Basically, fluxx is a card game where the rules can change throughout the game. The goal of the game is to match what is on the goal card, but be weary, the goal card is constantly changing… players place “keeper” cards which are used to fulfill goal cards and declare victory. But watch out, some Fluxx games feature “Creeper” cards which can infect your play area and prevent you from winning (these cards are NOT found in HOLIDAY FLUXX). Players can play new rules which can drastically change the game or can play action cards or surprise cards to effect the game play as well. basically, the game starts with a draw 1 and play 1 rule but can quickly change as there are “new rules” cards which vary from specific rules to increasing draw and play amounts, and there is even a play all rule which forces players to play every card they have (this usually leads to a faster game depending on the draw rule).

Overall, this game can get a little crazy, as all fluxx games can, but is easier to learn than some of the other fluxx games, even though they are all relatively easy to learn. Fluxx, in general, isnt a very long game and is great for short to medium game sessions. This version of fluxx has no creepers so the game generally goes even faster than some of the other Fluxxs. That being said I would recommend this as a good intro to tabletop gaming, especially for people who are into the Holidays but are hesitant to play, or for casual/family gamers.

Holiday Fluxx definitely focuses most heavily on the end of the year Holidays like Christmas and Thanksgiving but has some easter eggs in the mix (gaming pun intended). theres also a promo card for Holiday fluxx you might still be able to find some places. Check online.

Dont forget to check out other fluxx games. From Monster Fluxx to wizard of Oz fluxx to Zombie Fluxx to Cthulhu fluxx to just the original basic fluxx theres a lot of fluxx to be played!

7
Go to the Dragon Slayer page

Dragon Slayer

8 out of 8 gamers thought this was helpful

Dragon slayer is a simple but deceptively challenging push your luck dice game.

There are 4 sets of dice: (Easy) Blue dragon dice, (medium) green Dragon dice,(difficult) Red Dragon dice, and the slayer’s dice.

Each set of dragon dice has 3 dice: one die with the head of the dragon, one with the tail, and one with the body. Also, there are various amounts of fireballs (damage to the slayer) and mountains (re-roll) results on each die.

the warriors dice have Axes, fireballs, and shields. An axe result enables you to kill the dragon once all three body parts are rolled. The fireballs damage the slayer, causing the player to lose a slayer dice. and the shields cancel out one fireball result each.

Each turn consists of a player rolling a set of dragon dice while simultaneously rolling the slayer’s dice.

the player wants to roll at least one axe on the slayer’s dice as well as roll the dragon head, body, and tail. For each shield result rolled a fireball result is cancelled. For each fireball not cancelled, a slayer dice is lost.

If all three dragon body parts are rolled and the player has rolled an axe, resolve all shields and fireballs, and if the axe still remains, the dragon is slayed. 2 points for blue, 4 for green, 6 for red.

The player decides whether to stop or continue. If a player fails to defeat a dragon, all points earned during that turn are lost. if a player stops, they bank their points. If a player decides to stop another player may use a challenge token to force you to give up some of your points in order to stop or force you to continue on to the next dragon, at a bonus 2x points multiplier.

so for instance, john defeats 4 dragons (2 blue, 1 green, 1 red). He has lost 2 of his slayer dice and has only one left. He decides he wants to stop and bank his 14 points. I can play the challenge token to make them lose half their points and give me a bonus 5 points if they decide to decline my challenge and end their turn. Or they can accept my challenge and attempt to fight the next dragon with a 2x points bonus. If they fail to defeat the next dragon they lose all their points and i would get 5 points.

A player can only face the same color dragon again once they have defeated all three different colored dragons.

So for example, I defeated the blue dragon but in order to fight the blue dragon again i would have to defeat the red and green dragon first. in order to fight the blue dragon a 3rd time, i would have to defeat the red and green dragon twice.

The game is rather simple but the challenge token which each player gets is the interesting component. They can force a player to continue their turn or give up half the points they have earned in order to stop their turn. theres a little bit more to the challenge token but it sure is a fun component. you only get one or two so its something you want to wait for the right moment to use.

I believe the game goes to about 40 points. and theres some small rules with the scoring that i think I am not remembering but overall, this is a small, portable easy to learn push your luck dice game which fits in perfectly with zombie dice, martian dice, mars attacks dice, Pirates vs Ninjas, and many other quick dice games. Solid 7/10 for sure.

Components are just a few unique dice, nothing remarkable. 3/5

replay value is average. Can get boring if played too many times, like any push your luck dice games, but is great for quick filler every once in a while. we play it a few times in a row when it does get played. 3/5 replay value

Easy to learn, but some dice games are a little easier so i give this one a 4/5.

7
Go to the Tiny Epic Galaxies page
49 out of 55 gamers thought this was helpful

General concept: TEG is basically a worker placement & resource building game. Each player leads a society on the brink of expansion and must utilize energy and culture to expand their society. Players send their fleet of ships (two at start) to different planets, each of which has a special action/ability which can be utilized, as well as a resource to be collected, either energy or culture. players can attempt to claim the planet, its victory points, and its special ability by progressing through the planets orbit track. To progress ones ship along the orbit track a player is required to utilize one of two other resources, economy or diplomacy, which are provided by the dice or a planets ability. Players can spend culture and energy to expand their societies development level, increasing victory points as well as providing more ships and dice to roll each turn.

The dice: 6 sided dice with 6 different result: Develop, economic influence, diplomatic influence, move ship, energy, culture. players are allowed one re-roll and can spend energy to re-roll further (1 energy : 1 re-roll ratio). Each die is activated one by one until all die are utilized or a player declares they are stopping.

What makes this game unique? One of the main mechanics of the game is the “Follow” option. During another players turn, once the player has declared that they are activating a die, all other players may spend 1 culture to use that die effect as their own, right then and there. If a player moves their ship, another player can spend one culture to move one of their ships to where ever they want, they don’t have to literally follow the player they are “following”, instead they are allowed to take the action as if it was their own.

Overall: Im not a big fan of resource management games or worker placement games but this is one of my favorites by far. A lot of strategy in this game makes it great for those intense gamers that analyze everything, but its also great for casual gamers who want something that is not hard to learn or set up. 30-45 minute game play with 4 players.

8
Go to the Exploding Kittens page
66 out of 75 gamers thought this was helpful

This game is awesome and is really easy to play. Basically if you draw an exploding kitty card and do not have a defuse card, you are out of the game. The game consists of players playing as many cards from there hand, which include actions such as look at the top three cards, skip your turn and dont draw, get a card from an opponent, etc…

Overall players get 5 cards to start (4 random cards and 1 defuse card) and may play as many as they would like and then end their turn by drawing a card unless they played a card that makes them skip their turn (ex. attack & skip cards).

One of the most interesting aspects of this game is that when a player successfully defuses an exploding kitten card, they can place the exploding kitten card back into the deck in anyplace they would like, it can go on top if they would like… cold blooded.

All in All, I loved this game and am definitely going to pick myself up a copy. I played with a total of three players and thought the game was very fun and pretty quick. Its a great casual game with just enough strategy to make it more interesting than fluxx.

8
Go to the Coup page

Coup

66 out of 74 gamers thought this was helpful

Coup is a bluffing game. Players get two cards face down and declare an action from an action list, most of which revolve around collecting money to spend on a Coup. A coup is an action which forces a player to discard one of their two cards. Other players can block actions and both blocks and actions can be contested, which means a player doesnt believe that another player has a card that allows them to take that action. Players who correctly contest an action/block that is taken by a player who does not have the card that allows that action/block forces the other player to lose a card. The overall goal of the game is to be the last player with a card.

All i gotta say is I love this game. I am not big on bluffing games but this one is one of the greatest games I’ve ever played. Very quick rounds, replay value is off the charts, and overall it really brings out the ruthlessness in some of my friends… I LOVE It. If you have 5 friends or more that are willing to play then this game can be very very fun… I highly recommend it for any group that enjoys quick competitive games.

9
Go to the Monster Fluxx page

Monster Fluxx

46 out of 53 gamers thought this was helpful

General Fluxx info:
Basically, fluxx is a card game where the rules can change throughout the game. The goal of the game is to match what is on the goal card, but be weary, the goal card is constantly changing… players place “keeper” cards which are used to fulfill goal cards and declare victory. But watch out, some Fluxx games feature “Creeper” cards which can infect your play area and prevent you from winning (these cards are NOT found in MONSTER FLUXX). Players can play new rules which can drastically change the game or can play action cards or surprise cards to effect the game play as well. basically, the game starts with a draw 1 and play 1 rule but can quickly change as there are “new rules” cards which vary from specific rules to increasing draw and play amounts, and there is even a play all rule which forces players to play every card they have (this usually leads to a faster game depending on the draw rule).

Monster Fluxx vs Other Fluxx themes
In monster fluxx there are no creepers and many of the card abilities are simple so this version of fluxx is much easier to play than say Star Fluxx or Cthulhu Fluxx. The theme is based on what seems like 1950s horror icons like dracula, witches and cauldrons, frankenstein,mummies, etc… The Monster theme is what I like the most about this version as I am a big fan of early horror films. My favorite goal card is the cereal mascots goal card as I use to eat cereal with monster mascots. Gotta love those Frankenberries. Other than the theme, this version of fluxx does not offer anything unique or unusual from other fluxx games.

Overall, this game can get a little crazy, as all fluxx games can, but is easier to learn than some of the other fluxx games, even though they are all relatively easy to learn. Fluxx, in general, isnt a very long game and is great for short to medium game sessions. This version of fluxx has no creepers so the game generally goes even faster than some of the other Fluxxs. That being said I would recommend this as a good intro to tabletop gaming, especially for people who are into horror/classic monsters but are hesitant to play or for casual/family gamers.

Dont forget to check out other fluxx games. From Batman Fluxx to wizard of Oz fluxx to Zombie Fluxx to Cthulhu fluxx to just the original basic fluxx theres a lot of fluxx to be played!

8
Go to the Star Fluxx page

Star Fluxx

82 out of 89 gamers thought this was helpful

This is the first fluxx game I ever played and I immediately loved it. Basically, fluxx is a card game where the rules can change throughout the game. The goal of the game is to match what is on the goal card, but be weary, the goal card is constantly changing… players place “keeper” cards which are used to fulfill goal cards and declare victory. But watch out, “Creeper” cards can infect your play area and prevent you from winning. Players can play new rules which can drastically change the game or can play action cards or surprise cards to effect the game play as well. basically, the game starts with a draw 1 and play 1 rule but can quickly change as there are “new rules” cards which vary from specific rules to increasing draw and play amounts, and there is even a play all rule which forces players to play every card they have (this usually leads to a faster game depending on the draw rule).

Overall, this game can get a little crazy but is easy to learn. It isnt a very long game and is great for short to medium game sessions. It can be a good intro to tabletop gaming, especially for people who are into sci-fi but are hesitant to play. there are a bunch of different themed fluxx’s as well as the original fluxx which are also very fun.

In terms of replay value, this game has a lot of replay value, but victory is almost always a surprise so dont expect this game to be super competitive or fulfilling. It is more just fun and a good way to pass time. Great for family and casual gamers.

8
Go to the Mars Attacks: The Dice Game page
47 out of 53 gamers thought this was helpful

The Mars Attacks Dice Game by Steve Jackson Games is a standard push your luck dice game with players deciding to continue rolling or stopping and banking their dice roll.

The Theme: You are Martians! Your mission is to destroy Earth by first taking down the United States. You can choose to attack different cities and monuments in the United States. You need to roll ray-guns to take over cities, and you need to roll martians to take over monuments.

Set up: the playing area is made up of 4 location piles which have varied amounts of cards depending on how many people are playing. Also, a difficulty card is placed next to the location piles. The difficulty card has one nuke symbol (the hard mode side) or two nukes (the regular mode side). Most location cards will also display a nuke symbol in one of the corners(The Nukes will be explained in the dice section of this review). Players get 4 tokens to represent their martians progress at the locations. Each player may have 1 token on each location, meaning players can be at all 4 locations at once as long as they have banked points while rolling for each location. decide who is going first and give them the first player token.

Locations and monuments: There are a lot of cities and monuments which give this game a lot of replay value as you will get different cites and monuments each game. some cities and monuments give you special ongoing abilities or one time effects when you capture them. Each location gives you victory points with monuments usually giving a higher amount of victory points as you only may roll once with no re-rolls when attacking monuments. Most locations will have a nuke symbol on them, some have 2, some have none. Basically, the more nukes the easier the game difficulty.

The Dice and the results: The game comes with yellow dice which have 3 results, 2 red ray-guns, 2 green martian, 2 black nuke symbols. Ray-guns are the most common form of scoring points, but for monuments you need the martian result to score. Martian results can be re-rolled while attacking cities but you must re-roll all the martian results at once, they may not be re-rolled while rolling for monuments (when attacking monuments you get only one roll with no rerolls unless you have gained a power). Nukes are generally bad. If a player rolls more nukes than are collectively shown on the 4 location cards and the difficulty card they can not bank points and are forced to end their turn.

Player turns: Players place one of their martian token on a location then take all the dice and roll them. If attacking a city, you roll, then count the nukes. if you have rolled less nukes than are shown on the locations and difficulty cards you may re-roll all the martian results. pLayers decide when to stop and bank their ray-gun results for points. Once a player has enough points at that location, they may claim the card and score its victory points, as well as gain any ability the card may provide (green text on location cards) or one time instant abilities (red text on location cards). once a location has been captured, the card is moved to in-front of the player who captured it and the card under it is flipped. If a pile is empty play continues till it is the first players turn again, in which the game ends.

Overall, I really like Mars Attacks: The Dice game. It is very similar to Zombie Dice and I recommend it for anyone who likes push your luck Dice games. This game is unique in that players have the option to move from one goal to another freely and can be working on 4 different locations at once, though, in games with more than 2 players, it is generally better to stick to 1 or 2 locations as a way to avoid stretching yourself too thin in. The game takes about 3 times as long as Zombie dice but play is more competitive as players can visually see the progress of other players at each location and it can become a race to take a location, with the victory points going to who ever can reach the locations point goal first. You can kind of imagine it as zombie dice but instead of a brain goal for game ending victory, there is a point goal for several locations and it is who ever has more victory points from locations when a pile runs out wins. It is not as portable as zombie dice but can easily fit in a small bag or backpack.
Great game for most gamers, not a deep game so strategy gamers might not care for this one too much.

8
Go to the Martian Dice page

Martian Dice

50 out of 56 gamers thought this was helpful

Dice games can be kind of repetitive with the game play, usually its just push your luck or decide not to roll again. Or there are games like Elder Sign which you have to complete tasks by rolling the dice.

Martian Dice is kind of unique in that you have a task. You have been sent to earth to get a sample of cows, chickens, and humans in order to determine which species is the true ruler of Earth. You have to push your luck as you cannot decide to end your roll. This game forces you to keep rolling until you cant legally roll again. On top of this you can only take chickens, cows, and humans, once per turn, each. so for example, if you roll 2 chickens on your first roll, and decide to take them as a sample, then on your next roll you happen to roll 4 chickens, you cant take the 4 chickens since you already took a chicken sample. You have to either take cows chickens or death rays. Death rays can always be banked but cows, chickens, and humans can only be banked once. Tanks are automatically set aside and at the end of a players turn they must have more ray guns/death rays than tanks. A player must bank something each time they roll until they legally cant bank anything. I think its this aspect that makes this game unique.

Players get one point for each chicken, human, and cow they took as samples, as long as they have more rolled more death rays then tanks. On top of this, if players have at least one cow, human, and chicken they gain 3 extra points for completing their mission by obtaining a sample of all three species.

Overall I would recommend this game for people who enjoy dice games, to people who like alien themed games or just want something quick to play. This game will be something you can play with anyone over and over. And it stays fun even after playing 50 times.

I cannot say this game is better than Zombie Dice, at least if you have the two expansions for ZD. Comparing the base sets its right there with it but this game might appeal some people who want a slightly deeper game. Zombie Dice is twice as quick as Martian dice so I think it will always have a place in my game rotation. I hope Martian Dice gets some expansions like ZD. Either way Martian Dice is a great buy and if you like to take a game or two where ever you go, this might end up being one of them.

9
Go to the One Night Ultimate Werewolf page
74 out of 84 gamers thought this was helpful

First of all, The game is a short game which u need at least 3 players to play.

Basically, first players decide which characters are in the story. each player is assigned a role by random. The players use an app on their phone to set the story and then once the audio starts from the app, everyone closes their eyes in order to represent that they are “asleep”. The audio from the app will say the character roles one at a time, tell them to wake up complete a task, then will direct them to go back to sleep. Tasks include swapping player cards or looking at one persons card, etc…
By the end of the night some people will not be what they started as and the goal is to figure out what changed.

Ok you’re probably confused.

The theme of the game is that there is a werewolf, or sometimes multiple werewolfs, in the village and you must reveal who the werewolfs are, or if you are the werewolf, you must kill off a villager.

So, after everyone does the whole sleeping and waking up process, everyone talks about what happened as a way to try and figure out who each person is. After a few minutes players must all choose which player they want to die, and point at the player to signify their vote. If a villager gets the most votes the wolves win, if a wolf dies, the villagers win.

This game may seem kind of weird or boring but when played with a group of friends who get whats happening, the game can be super fun. I mean we usually play it about 5 times in a row whenever it gets played because its so fun and so short.

I’d recommend this game for people who like puzzle solving, lying, bluffing, being sneaky, etc… as the better you are at these the funner One Night UW will be. But be weary of CHEATERS! as the game relies on people being honest about keeping their eyes closed when their character is asleep.

8
Go to the Quarriors! page

Quarriors!

51 out of 58 gamers thought this was helpful

First off, I really like Deck Building Games and I gotta say, this game is really cool. It is set up like a deck building game and has overall the same mechanics as most deck building games, draw, buy, draw, buy… but this game is different in that you collect dice to put into your draw “bag” instead of your draw pile. Each card has corresponding dice which each have 6 sides. This makes the game very different as you are not guaranteed to get the effect of the card, you gotta roll the die.

So basically, its a deck building game that balances the strategy aspect with the luck aspect. This is gonna be something that people who are not very good at immediately planning their deck, like some people who play Dominion, will like as it gives them more of a chance even if they didnt build a great deck. And this in turn, will irritate the people who are really good at planning their deck as it will often come down to them having the dice they want but they just cant get the roll they want.

As someone who does not dominate in dominion I really really enjoyed Quarriors as I had a much better time competing with my friends who are intense Dominion players.

I would recommend this game for people who are either interested in a new deck/dice building experience, people who want to add more luck into their deck building experience, or for people who love dice games as the dice in this game are really neat and there are a lot of them.

9
Go to the DC Comics: Deck-Building Game page
56 out of 65 gamers thought this was helpful

I played this game for the first time yesterday at a local gaming club meet-up. I have played Dominion, Legendary Encounters: An Alien DBG,as well as a few others. I gotta say I really enjoyed playing this game. This review isn’t going to focus on whats different about this game compared to other DBGs but instead about how fun the theme was, which i usually don’t find DBGs to be “fun”. I find them more addicting than fun but this game was both.

I find that some DBGs can lose their lack luster after a few play throughs but having a battle theme with punching and kicking being your main actions, I totally got into trying to give my turns some life by verbally acting out my turns, first I grab my batarang and Kick twice followed by a punch in order to over power the Manhunter and take over S.T.A.R. Labs.

I had a really good time. I would recommend this for people who are new to deck building games as some of the other ones I have played were kind of dull but took more strategic planning, I didnt think this game required as much planning but was more interesting to play.

i definitely am going to check out the Marvel Legendary Encounters dbg to compare. But I am sure I will end up loving both equally.

6
Go to the Elder Sign page

Elder Sign

84 out of 91 gamers thought this was helpful

So first off, Elder Sign is very similar to Arkham Horror so people who have played AH should be able to pick up on the end goal of this game fairly quickly.

OVERVIEW: Elder Sign takes place in the Arkham Museum located in Arkham, MA (fictional city.) Players fill the roles of different investigators who have been drawn to the museum for some reason. Whether it is pure curiosity or if it is subliminal beckoning of the ancient one, your investigator can’t seem to stop visiting the museum, the itch must be satisfied. As you explore the museum you encounter different events and possibly other realms as certain events can lead to portals to the other realms to open (Abyss, Dreamlands, etc…). Can your investigation uncover enough clues and hidden elder signs to prevent the awakening of the Elder god? If not, can they prevent the elder god from destroying the world?

Set up: Set up is not very complicated but it does take some experience to set up quickly. Just like most Fantasy Flight Games, there are a lot of tokens and several different decks but set up is way quicker and way easier than Arkham Horror.

Gameplay: Players take turns exploring different museum locations or investigating different museum attractions then encountering the event that is taking place at that location or attraction. In order to succeed, a series of tasks must be completed, some cards have 1 or 2 tasks while some others have 3 or 4. Monsters can appear which alter tasks and can even add extra tasks (one time we had 6 tasks on one card; 3 from monsters, it was a bad day in the museum). players must complete all the tasks on the card in one turn or else their efforts were futile. Players can work together by being at the same location and “focusing” die results which pretty much means you can lock in a die result for future use. The player whose turn it is can focus one die, and 1 other person on the same location can focus a second die. Spells can also be used to lock in dice results for future use as well. There are also 2 special dice which can only be used through items but these give players a high chance of success. On top of these mechanics, there is also a clock which represents the 12 hours that the museum is open. After the clock strikes midnight each night, players are to assume their characters left, that something happens in the museum, and players arrive back at the museum at noon the next day and immediately go to where they left off the night before(no one has to move their character its just to explain why the clock only represents 12 hours.) Now there is something new to investigate. And the game continues until players either obtain enough elder signs or the ancient one awakens and the final showdown occurs (or players are unprepared and just get slaughtered.)

WHY I LIKE THIS GAME: Its not a competition so its friendlier, It is much shorter and simpler than Arkham yet leaves me feeling just as satisfied, and you really need to cooperate and help focus dice for other players in order to win.

Pros I have heard from others: The museum is a great setting for the lore of the game, the expansions are great, it is easy to learn, involves both team strategy and luck.

Possible cons: The rulebook is quite long (but is easy to understand compared to other books of the same size), the game can be quite difficult depending on the luck of what tasks are required, it is not competitive, and some groups of friends just dont do well in co-op games.

Overall I recommend this game to people who enjoy push your luck dice games and to people who enjoy cooperative games. Also if you like the Lovecraft universe, this is a great game to buy as the artwork is great and the flavor text on the cards is just an added bonus!

10
Go to the Zombie Dice 3: School Bus page
47 out of 54 gamers thought this was helpful

I’ve loved Zombie dice from the beginning but oh my goodness do I love playing with the bus. Not only do you get a unique die to represent the bus, complete with a turn ending stop sign on one side, but you get so much variety in possible outcomes while riding the bus. from the super awesome triple brains to the triple shotgun, a side that turns all feet into brains, a side that turns shotgun blasts into feet, 2 brains and one shotgun blast, etc… When playing with the bus, and both the dice from the Double Feature expansion, things can just get crazy!. i highly recommend the School bus. and remember kids, always thank the driver.

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Go to the Cthulhu Fluxx page

Cthulhu Fluxx

84 out of 102 gamers thought this was helpful

Ive only played Star Fluxx, Monster Fluxx, and Cthulhu Fluxx but Cthulhu Fluxx is one of my favorites becuase of how many Creepers there are in the deck. A player cant win with a creeper in their area and in with this game I have sometimes seen every player have multiple creepers. Other games have been finished quickly before too many creepers came out but most games took a bit longer than the other fluxx games I have played due to the amount of creepers. That is if we didnt lose to the elder gods due to the new “ungoal” cards which make all players lose if they are fulfilled, unless of course you happen to be the secret cultist.

WHATS NEW/DIFFERENT? 1. Ungoal cards which can make all players lose to the elder gods. 2. An optional second rule card to help determine a winner if an ungoal card is satisfied. 3. Lots of Creepers to annoy you and your friends.

To any Lovecraft fans, the goals and keepers are awesome since they correspond to specific writings and stories as well as specific characters in the stories, such as Wilbur Whately (Dunwich Horror)and Herbert West(The Reanimator.)

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Go to the Arkham Horror page

Arkham Horror

81 out of 97 gamers thought this was helpful

The encounters mechanic in this game is really kool and are what make it one of my favorites.The board is split into several neighborhoods in the city of Arkham as well as the university and other parts of the town. each area can hold at least one portal to the other realms (dreamlands, Abyss, etc) and players must travel through the portals, survive the portals encounters, then attempt to close the portal gate. Overall, the game comes down to trying to gain enough clue tokens to close how ever many portals your goal is, determined by the Elder God you chose to set as the boss. There are about 10+ elder gods to choose from as well as a large variety of monsters and enemies that have unique characteristics. Players must work together to beat enemies, collect clue tokens and close the portals before the elder god is awoken. If the elder god is awoken by allowing too many portals to open, letting too many monsters terrorize the city, or by running out of portal tokens, the game turns into everyone trying to kill the elder god (which depending on the elder god you chose can almost be impossible without an arsenal of spells and weapons.) The first few games you play will probably go on for about 4 hours or more but as players get use to the mechanics and develop a team strategy the game can be played much faster. Overall I recommend this game to people who enjoy co-op games like pandemic. If you are going to play as lone wolfs be prepared for a much longer game, as well as a fight with an Elder god.

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Go to the Munchkin Apocalypse page
96 out of 118 gamers thought this was helpful

Munchkin Apocalypse is basically the same as any other Munchkin game except for there are new cards called the Seals of Apocalypse. If seven seals are opened the game ends with the person who has the highest combat bonus winning. On top of this each open seal has an effect on the game as well as giving each monster a +1 bonus for each open seal. I’ve played a lot of munchkin and must say I enjoy this version the most because the games are usually short, and most games end due to the seals rather than getting to level 10. Overall, what I think you should know is that the apocalypse edition is much harder to win by getting to ten and usually ends faster than a regular game of munchkin due to the seals opening. Other than the seals, there are a lot of treasures and items and even a disaster proof tent, which, in crossover games, can be ridiculously good since it makes you immune to traps, curses, disasters, etc. Theres a lot of fun to be had with Munchkin apocalypse and definitely recommend for Munchkin fans. If you want shorter munchkin games, or want a more challenging route to level 10, Munchkin apocalypse is for you!

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Go to the Myth page

Myth

63 out of 72 gamers thought this was helpful

Definitely a complicated game to learn. took about 3 hours for us to figure everything out but once we got the game going it picked up pretty quick. We played with 5 people our first run through and it took quite a bit of time to finish since we kept having to refer back to the rule book. From opening the box to finishing the 1st chapter of the story, it took about 7 hours(we were prepared for a very long game since it was all our first time and the rule book was kind of difficult to navigate through.) But overall the game was really fun and we had to cooperate well together to keep everyone alive and get all our treasure. In regards to the components, the miniatures are pretty cool and it would be easy to add in new enemies of your own just by creating a simple reference card for their stats. there are a lot of small tokens so i recommend getting an organizer or lots of little containers for the pieces. Overall, great replay value since there are a lot of quests and several full stories with 3 chapters each. For the hobbyists out there, there are a lot of miniatures for you to paint. Thanks for reading! I hope you found this somewhat helpful and I hope you enjoy Myth as much as I did.

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