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John Augustine

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Go to the Exploding Kittens page

Exploding Kittens

2 out of 15 gamers thought this was helpful

That’s kind of interesting because for me CAH lost its appeal 15 minutes into the first game. From the very start it’s obvious there’s just nothing there. It’s an empty party game that rewards dull witted people with a couple of chuckles they couldn’t otherwise get themselves. It feels like game created for and by hack comedians. I mean it’s perfect for a group of people who get their comedy through memes and ebaums videos but for anybody else it has exactly the shelf life of an open can of tuna

Go to the Ninja All-Stars page

Ninja All-Stars

3 out of 11 gamers thought this was helpful

It is a game of confrontation. Each player carries a “clan” of ninjas and the goal is to defeat the other clans. You can play 1vs1, or “all against all” up to 4 players.

It’s from CoolMiniorNot. Authors of Super Dungeon Explore and Arcadia Quest. The one who knows one or both games already knows what there is: a festival of minis chibis very well elaborated, and a festival of game mechanics that sometimes are not so much.

This game is perhaps the weakest of which I have played CMoN. It’s not even a bad game. It is a game of confrontation and combat, fast and direct. The subject is well reflected and the kickstarter edition brings material to bore the most painted (4 “generic” equipment and material to do not know if they are 6 or 8 clans of the most varied).

Maybe where in my opinion the game fails a little is that it sins of the same that happens for example to Super Dungeon Explore: that there is no incentive beyond repeating the same scenario forever and ever. There is no campaign, there are no targets on the stage. Only to face the other clans and to distribute mechos. I have no problem with that, I love playing games … but the game does not offer anything apart from that

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