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Dave Peters
gamer level 6
11017 xp
11017 xp
followers
14
14
Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=rynelf
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Sophomore
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Player Stats
Critic (lvl 3)
1075 xp
1075 xp
Explorer (lvl 1)
188 xp
188 xp
Professor (lvl 2)
308 xp
308 xp
Reporter (lvl 1)
268 xp
268 xp
About Me
I've been a fan of Magic Realm since I bought my copy in 1979. Other games from that era (Dune; Titan; Cosmic Encounter, to name a few) still resonate strongly with me, too. Considering recent titles, I tend to enjoy the Winsome train games - but am often pleasantly surprised to find other things that work really well for me too: Race for the Galaxy; Runewars; Le Havre; Antiquity; or Princes of the Renaissance are all recent success stories, despite not having much in common.
I find that my tastes in "reviews" differ dramatically from the majority of this site's voters. The reviews I value are short, pithy, opinionated things that give a subjective feel for the game at hand. Long rehashes of rules, mechanisms, or themes turn me off; if I want those, I'll go read the official rules myself.
Starship Merchants
Y’know the classic description of a chaotic system: the butterfly flaps its wings in Southeast Asia and some event happens in New York as a result?
This game, at least at first blush, is more than a little like that. There’s a fair bit of randomness (two shuffled decks of cards appear in some order, and one pulls Ore tokens from a bag when prospecting) but (after seventeen plays!) it seems to me that the primary driver of the game outcome are the downstream ripples from the decisions the players make.
That means that the game can easily seem capricious in a first play: the players haven’t yet been trained to see the tie between decision and outcome; and so one might (as we did!) complain that “the best player didn’t win.”
With practice, though, the best players absolutely do win. And the motivations for making one plausible decision over another start also to become clear. I’ve really enjoyed this for the last dozen plays, and would absolutely recommend it for folk willing to give it repeated and regular attempts. (Or, I guess, for folk that find the references to 2038 charming.)
Equally, I’d not recommend it to folk that won’t play often: a novice in a table of experienced players will lose (and not know why); and a table of novices will see a (superficially) random result. And neither of those are particularly compelling.