Twilight Imperium: Shards of the Throne
The legacy of a ruined empire silently echoes across the stars, its presence still felt as a timeless entity. It is hope. It is a promise. It corrodes the dreams of a peaceful universe into visions of alluring conquest, propelling the entire galaxy into an endless struggle for power.
Shards of the Throne is an epic expansion for Twilight Imperium, adding new races, new units, and many new options to create an even more incredible power struggle in the far reaches of the galaxy.
Mercenaries, Mechanized Units, and all-new Flagship units give players more options for customizing their fleets and Ground Forces, while the Political Intrigue option will crank up the agendas and espionage of the political phase.
Also adding Race-Specific Technologies, alternate Strategy Cards, new System Tiles, Space Domains, and an all-new scenario that puts one player in control of the legendary Lazax Empire, Shards of the Throne creates a completely new way to wage your galactic conquests!
User Reviews (1)
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Twilight Imperium on its own is a great game.
There are camps of people that do not like expansions for one reason or another; they feel that its testament to the original game not being a good design and requires more bulk to make it work or that its simply a money trap. The other camp that loves expansions because it takes the game experience to a deeper level and affords a richer experience.
For epic games like Twilight Imperium, I relish expansions. In my opinion an expansion should be designed to let you customize the game experience at hand or when playing with asymmetric abilities or races, the expansion is the perfect vehicle to make that race or set of abilities more 3 dimensional. Something to let the players step into to become that race and execute a plan or strategy.
The new flagships, Mercenaries, and custom technologies is a great fit to the TI:3 experience.
It adds more flavor, more feel and more dynamism to the race you are playing. The Flagships also are a compliment to the Warsuns. Before, Warsuns had a stigma of something unbeatable or over the top. The flagships are on par with this, but it elevates the space battles to something more epic and befitting of tone and scope of the game. It makes players tinker a little more with the strategy of their fleet development and utilization and makes the battles that much more interesting.
The Mercenaries, which seem expensive, are extremely useful and powerful add more character to the universe, bolstering the fluff and theme and adding further depth to the decisions associated with the placards. Now, races/players that aren’t partial to taking Trade, now have more incentive to do so, spreading out the placard selections such that there may be more variety amongst the players and not necessarily an autopilot mode.
Including a thematic and well designed scenario into the mix is something I look forward to in future expansions.
So, Shards of the Throne is an excellent addition to TI:3.