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New Frontiers - Board Game Box Shot

New Frontiers

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Build space empires in the Race for the Galaxy universe.

In New Frontiers, each game is different, based on the developments selected during setup and the worlds drawn during play. On your turn, choose an action that everyone may do, but only you will gain its bonus. Choose wisely, to avoid helping your opponents too much. Can you build the most powerful and prosperous space empire?

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6 of 6 gamers found this helpful | Medals x 1
“Race for the Puerto Rico!”

The newest game out of the Race for the Galaxy universe is a Puerto Rico-esque version, and the results are quite fun

Gameplay/Replay

Taking a page from the role selection that made Puerto Rico and San Juan the games that they are, New Frontiers presents yet a third way to experience the Race for the Galaxy concept. Each round consists of a player selecting one of several actions that do things that all players participate in, but you get a special benefit for choosing such as

-Explore: pull 7 planets out of the bag, each player in turn order starting with the leader picks an unsettled planet and places it on their planet board, the leader gets to choose a second world from leftovers.}

-Settle: Settle a planet on your board through settler meeples paying credits or using military as appropriate, otherwise take 2 settlers, Leader gets a free settler. Planets are worth VP

-Discover: Purchase a tech, leader gets a 1 credit discount Tech is worth VP

-Produce: produce a good on all non windfall production worlds, leader gets to produce one good on an empty windfall world

-Trade/consume: May sell one good, man then use each consume action you have. Leader gets 1 vp

-Leader Get 2 credits

-Move to front of turn order

-(Optional) Introduce an endgame goal and gain 1 credit which everyone gets VP from doing

After all players have chosen different roles and everyone carried them out, the roles reset and it all starts again. 4 things can trigger endgame; Running out of VP tokens, having 7 or more settled planets, having 11 or more discovery tile spaces on your board covered, or the settler meeple pool having less than 5 meeples in it. Most VP wins, credits left break ties

The Bad

Credit crisis is a fairly easy trap to fall into, I have played 3 times so far and seen it happen twice. Also the military path is a difficult path to pull off in this game

In Conclusion

All that said, I recommend this one quite highly and this might be my favorite 2019 game so far. With the random techs and multiple starter player boards each game is different. A fun time.

 

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