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Castle Panic
Castle Panic is a simple little co-op that is an outstanding selection for families or a group with young or new gamers.
Castle Panic is one of the first games to get my family into boardgaming so I’m loathe to say anything negative. However, while it can work well with a group of adults of a casual mindset, it just isn’t going to satisfy those who take their gaming seriously. I do hurry to add however that my understanding is that the expansion to the game makes it quite a challenge and a more meaty experience for serious gamers.
The Play:
Simple. Straightforward. Fun. Each player on their turn draws up to the correct number of cards for their hand. You have the opportunity to chuck one and draw another and trade one to a teammate. Then, you utilize all the cards you can and play passes. The goal is to destroy the oncoming monsters before they destroy your castle by running into it. Monsters are in one of three colored parts of the board and at one of three levels. To hit them, you must have a card of the correct color and level. Monsters have up to three hit points. Each turn you also draw two new monster tiles to replenish the board (some of these tiles can chain together to bring out an army of monsters) and all monsters present move forward one level.
As the monsters march inevitably forward legitimate tension is generated as you fear for your castle and laughter frequently follows someone’s inevitable bad draw that puts lots of monsters out to fight just as the team thought they had the situation under control.
Components:
Castle Panic is a fine looking game. The easily built castle in the center is nothing to write home about but serves its function well. Importantly, is does give a sickening feeling when you are seeing it destroyed. The cards are high quality with nice cartoonish drawings appropriate for any age. The monster chips are also of good stock with the same fun artistic style. I do wish they had included a bag in which to draw the tiles but it is a minor quibble (and one is included in the expansion).
Final Thoughts:
At the end of the day, you win Castle Panic far more than you lose. Winning is fun but is the reason why Castle Panic gets a reputation for being for younger gamers (along with its simplicity of play). Still, Castle Panic provides a very nice entry into the cooperative game genre for young and old alike. The theme is fun and accessible even for folks who don’t like fantasy due to its cartoon approach; the theme also makes sense even for those who come to a game assuming it has to be every man for themselves.
For those steeped in fantasy or cooperative gaming, Castle Panic will be pleasant but will ultimately be considered a regression from other more “serious” fare. Therefore, Castle Panic is a great place to start for those new to the hobby and/or for those with young children but is not probably worth the investment for others.