

mark sellmeyer
gamer level 6
7216 xp
7216 xp
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Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=artmark
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recent achievements

Gamer - Level 6
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Vanguard
Give 250 hearts (loyalty points) to a single game
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I'm a Gamin' Fiend!
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I Got What I Wanted
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Player Stats
Critic (lvl 1)
150 xp
150 xp
Explorer (lvl 1)
151 xp
151 xp
Professor (lvl 0)
30 xp
30 xp
Reporter (lvl 0)
71 xp
71 xp
About Me
Avid board game player, designer and collector. Designer of Spin Monkeys.
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RoboRally
To help even out the game for players, I put a mine on the first flag. This slows down a player who gets out ahead of the other players, forcing them to shut down for a round to repair. (Remember you can’t declare a power down unless you already have some damage) The mine then is put on flag two, etc. If there are more than one robot in contention, the other will take proximity damage as well.
Another option is to put a force field around the flags, so robots must stop to destroy it with their forward laser. We use a six sided die to represent the force field, turning it as damage is taken.
We have also dealt a hand of option cards face down for each flag. When a player tags up, the player to his left chooses an option for him. The idea is that the lead player gets the worst option, the last player getting the remaining best one.