The Magic Labyrinth - Board Game Box Shot

The Magic Labyrinth

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The apprentices to the Master Wizard have accidentally lost some objects in the The Magic Labyrinth! Now, they must try to collect them before the Master notices they're missing. However, this magical maze has invisible walls that the little wizards keep bumping into, forcing them to start all over again! Sharpen your memory and show your skill as you navigate the maze and win the Master Wizard's favor!

You have to move an character through the board but, you're trying to do so with a labyrinth below the first board. The character is joined with a magnetic ball, so, if you hit a wall, the ball drops and you have to start again.

User Reviews (3)

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8
Intermediate Reviewer
I'm a Gamin' Fiend!
Guardian Angel
Master Grader
9
15 of 15 gamers found this helpful
“Beautiful, simple, fun, and MAGNETS”

Any game that totes magnets in it is a winner already, but this game goes further than that, in my opinion.

In this game, you have to travel through an unseen maze in order to collect a number of symbols. Your token consists of a lovely hat which you push around the board, but underneath it holds the physical attention of a mystical ball. When you move through the spaces, the ball remains transfixed when you are moving through open space, but when you move through an unseen wall – UH OH! – the ball falls and you return to your corner. Through your journey, you will hopefully remember which ways are open, and which ways are blocked.

Setup – you construct a maze either by following directions included in the game with variable difficulty, reading online to determine a preferred method, or doing your own thing and making sure to follow the only rule – every tile has to be accessible.

Gameplay is quick, but can be lengthened or shortened by the requirement of symbols. When we played, the goal was to obtain 5 symbols, and it took us about 10 minutes.

Final thoughts – replay value is assured, with all kinds of invisible awesomeness going on. Simplicity of learning the game is definitely there, and the magical theme is awesome as well. Lots of fun!

 
Player Avatar
7
Check Out My Favorites
I'm a Real Person
I'm Completely Obsessed
7
25 of 27 gamers found this helpful
“A Maze I Wouldn't Mind Being Lost In”

Overview:
You play as a young magician in search of missing magic symbols. Unfortunately they seem to be scattered in a magic maze where you cannot see the walls. Between 2 to 4 players take turns trying to find their way around the labyrinth while trying to be the first magician to find 5 symbols and win the game.

Game Play:
Players begin by constructing the labyrinth by placing wooden wall pieces into the labyrinth grid. When construction is complete, the actual gameboard is placed over the grid so players cannot see the placement of the walls. Players choose which color magician they are going to be (red, yellow, green, or blue) and place it in one of the corners. On the bottom of each magician piece is a magnet that will hold a ball-bearing underneath the gameboard. As players move around the maze and run into walls their ball-bearing will drop and they will have to return to their corner. At the start of gameplay a magic symbol will be pulled from the bag and placed on the corresponding picture found on the gameboard. Players will take turns rolling the die and trying to find their way around the labyrinth. If a player runs into a wall their ball will drop, they will return to their corner, re-magnetize their ball under their magician, and end their turn. If a player moves and doesn’t hit a wall they stay were their movement ended. If a player ends on a magic symbol piece they add it to their collection, pull and place a new magic symbol, and end their turn. If the new magic symbol is place on a spot where another magician is already at that player gets the piece and new one is pulled. Play will continue with players moving around the labyrinth trying to remember where all the hidden walls are so they can collect five magic symbol pieces and win the game.

My Thoughts:
I was pleasantly surprised by this game. I had heard it was tons of fun but didn’t quite expect it to be as fun as it was. It sets up and players very quickly so you can get many games played in a short time period. The components are all very nice; the magician pieces and big, the magnets are quite strong, and the magic symbol pieces have nice artwork. The downside is setting up the labyrinth. Players can do this collectively, one player can set it up, or (as I prefer) a person not playing can set the walls up in secret. I figured much frustration would be had trying to remember where the walls were but this was not true, mostly everyone who played just laughed at watching other players run into the same wall over and over.

Pros:
~Very light, quick, and easy to play (Even my teenage sister enjoyed this game)
~Excellent test of memory and attention
~Components are well made and look great

Cons:
~If one of the players was responsible for creating the maze they have an inherent advantage
~Randomness of token placement can make some games very quick and one-sided

Overall:
The Magic Labyrinth is a very fun, very quick, light game that family, social, and casual gamers would enjoy. Its set up and play are quick and easy making it very accessible. I would recommend this game to just about anyone based on its fun factor alone. Again The Magic
Labyrinth is great fun, has great components, and easy to learn.

 
Player Avatar
10
Grand Master Grader
Movie Lover
Book Lover
I play blue
7
18 of 20 gamers found this helpful
“Great Concept; Good Execution”

I bought this one for my son a couple of years ago, and I was as excited to check it out as he was (maybe even more so). The idea of a path hidden beneath the play area with players trying to follow that path intrigued me. I really like the theme of Labyrinth, and the quality of the components and artwork is good. Players set up a series of heavy cardstock partitions on a plastic grid to make up the maze in Labyrinth. Then a square game board with a corresponding grid is placed atop the lower grid. Players blindly draw tokens from a bag, and each of the tokens represents a treasure location on the board.

Two to four players begin the game in separate corners of the board. Pawns have a strong magnet that attracts a metal ball below the board, so pawns must be slid along a player’s chosen path. Lifting the pawn (or bumping into a partition) will cause the ball to drop and return to the player’s starting corner, which means the player must reset his pawn in the corner and begin the path again. It is quite challenging to remember the path and where the partitions are set.

I recommend starting with just a few of the partitions, as a difficult path will become frustrating to new or younger players. There are more than enough of the partitions to make simple or highly complex mazes. When a player collects five treasures, the game ends. Labyrinth is a novel concept in a lovely package. The replay value for my family has been just average, but it is a fun game worthy of a few plays.

 

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