


Yorick
gamer level 6
7261 xp
7261 xp
followers
6
6
Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=yorick
profile badges
...
...
...
...
recent achievements

Zealot
Give 50 hearts (loyalty points) to a single game
Give 50 hearts (loyalty points) to a single game

Gamer - Level 6
Earn Gamer XP to level up!
Earn Gamer XP to level up!

Arrowhead
Explore select games by completing a series of exploration actions. learn more »
Explore select games by completing a series of exploration actions. learn more »

Advanced Grader
Grade 100 more reviews or tips by clicking "Yes" or "No" in response to the question "Was this helpful?"
Grade 100 more reviews or tips by clicking "Yes" or "No" in response to the question "Was this helpful?"
Player Stats
Critic (lvl 3)
805 xp
805 xp
Explorer (lvl 1)
295 xp
295 xp
Professor (lvl 1)
205 xp
205 xp
Reporter (lvl 1)
125 xp
125 xp
About Me
I like a bit of everything - Euro games, thematic games, party games... the more variety the better.
All-time favourites include: Dominion, Arkham Horror, Mansions of Madness, Agricola, Small World, The Resistance: Avalon.
Elder Sign
Here’s a simple house rule to make monsters a little harder to avoid and therefore a more significant presence in the game. I’m not the only one to have thought of this – I’ve seen it mentioned a few times on Boardgamegeek.com so I guess it’s quite an intuitive and popular one:
When placing a monster, it cannot be put on an adventure that already has a monster, unless there’s already a monster on every adventure; then any further monsters should also be spread as evenly as possible. This prevents the strategy of simply piling up a load of monsters on a single adventure that will never be attempted.
[Edit 8 Jan 2012]: Looks like this is now an official rule, according to FFG’s FAQ.