krspond
gamer level 2
528 xp
528 xp
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Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=krspond
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My First Heart
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Critic - Level 2
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Player Stats
Critic (lvl 2)
345 xp
345 xp
Explorer (lvl 0)
40 xp
40 xp
Professor (lvl 0)
0 xp
0 xp
Reporter (lvl 1)
135 xp
135 xp
About Me
What can I say? I pretty much like 'em all.
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Machi Koro
First of All…
I’m a power gamer, and I love this game! This isn’t just for families with 9 year olds.
Engine Building & Game Breaking
I love the engine building aspect of this game. Building your city is like putting together a puzzle that will eventually gain a mind of its own and finish itself faster than your opponents’ puzzle. One downside to this engine building, however, is the simplicity and lack of variety in the cards. “Breaking” the game was a quick and easy task. My method is to buy up the Ranches (the 2 cost with the cow on it), build my Station (for the dice rolling), and buy up Cheese Factories (3 coins/Cow establishment when you roll a 7). I’m telling you, this strategy seriously dominates. One major reason this is the best strategy is based on the 7. When rolling 2 dice, a final sum of 7 is the most probable outcome. This literally makes one able to calculate the best possible engine.
Take it to the Harbor
In my opinion, The Harbor expansion for Machi Koro is absolutely necessary. It takes this game to another level of gaming awesomeness. I will no longer play the base game alone for this one. The Harbor adds elements to the game that complete fix all of my previous problems. The cards are no longer all laid out to be dissected and purchased in the best order. Instead, the cards are all shuffled and put in a face down deck, coming out in random order based on a simple, but interesting dealing mechanic. Also, more cards are added that add complexity and card interaction to make many winning strategies possible.
Replay Value
With The Harbor expansion, the game has great replayability, due to the added cards and not knowing in which order they’ll hit the table.
Components
Just cards and coin chits. It’s all that’s needed, but nothing spectacular.
Ease to Learn
Very. The base game is especially easy to teach to children, although they will likely miss some of the more intricate card interactions.
In Closing
Buy Machi Koro. Play Machi Koro. Buy Machi Koro: The Harbor. Add Machi Koro: The Harbor to every game you play. Enjoy yourself!