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31 out of 32 gamers thought this was helpful

Railways of the World Card Game is an amazingly deep and satisfying train game experience. The basic gameplay revolves around collecting track cards, city cards, and locomotives, and then using these cards to create a network of connected cities and delivering goods between them. As a first introduction to the train genre, I feel like it included all of the things I was looking for and more. There is a good level of tension and decision making throughout this game, with many opportunities to develop varying strategies and score points. For example, you can build complex networks and focus on optimal deliveries of goods, or you can compete for city control by building a lot of tracks into key cities, or you can just rake in the points by building long high value links. There are a lot of considerations and ways to earn points, but it never feels like the game slows down because there is too much to consider. The game has a nice flow to it; with many different factors working together to deliver a different experience each time. The components are top notch, with colorful plastic trains, clear symbols and contrasting colors, high quality cards, and great instructions. This game can take up a lot of space on the table, especially with more players, but the rulebook includes great suggestions for stacking cards tightly and curving routes to make use of available space.

During our first game, my husband and I each built our own long sprawling train networks on opposite sides of the board, and had very little competition for points and goods. Since then, we’ve become increasingly more competitive as we learn new strategies and tactics to increase our scores and gain an edge. I can’t help but pay attention to the cities he’s laying track into, the goods he is adding, and the opportiunities to jump in there and swoop some points out from under his nose! This game has a lot of replayability, and is has considerable depth for a small package!

We decided to try out the rules for young players with our 5 year old daughter, and it was a big hit. I’ve often found when there are easy versions or rules that a lot of the depth and strategy in a game is diminished, but that is not the case with this game. The young player rules in Railways of the World Card Game still offer a very engaging, strategic, and rewarding experience with lots of options to consider, while also remaining simple enough for our 5 year old to quickly grasp and enjoy! She is looking forward to learning the full game, but we are having so much fun with the basic rules we haven’t yet felt a need to add anything. The “kids” variant was a very exciting feature of this game, and we’ve come to love playing it both ways. 

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