Maijin
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Petroglyph
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Amateur Reviewer
Review 3 games and receive a total of 40 positive review ratings.
Review 3 games and receive a total of 40 positive review ratings.
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Player Stats
Critic (lvl 1)
295 xp
295 xp
Explorer (lvl 2)
520 xp
520 xp
Professor (lvl 1)
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Reporter (lvl 1)
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About Me
Twilight Imperium, World of Warcraft, Zombie Dice, Talisman 4th ed., Dungeonquest, Elder Sign, Carcassone, War of the Ring, Fauna, Get Hooked!, The Adventurers ToC & PoH, Marvel Heroes, Heroscape, Arkham Horror, King of Tokyo
Ikusa
I’m so glad they reprinted this game again. To me, Shogun was the strongest of the Milton Bradley Gamemaster series as far as a big multiplayer strategic experience goes.
The limited real estate and confined space of feudal Japan necessitates diplomacy and with four plus players this game can be a real blast. Its appeal is inversely proportional to the number of players though: the two player game, while still fun, loses the great interactive, truce/backstabbing aspect of the 4 plus player game. Also, the bidding part takes a hit too.
One great thing about this version of the game is not only did it see another name change, there has been some really strong production and cosmetic upgrades. One gripe I have about these changes are the removal of the plastic katana that denoted turn order in the original. The game uses card chits instead which, albeit more functional, don’t lend themselves well to impromptu dueling or eye poking.
The other gripe is some of the art, while well-done, is a little too comic book style. I would have preferred a classic Japanese style approach, to go with the game’s setting. All the other changes they’ve made are great.
The old Styrofoam trays have been replaced with durable plastic castles with deep trays. These are superb and look really ****** cool.
The board is gorgeous and has a vanilla tone to it.
The cards are of top quality “woven” stock. All the card in the game is heavy.
The figure colors are much less flashier, replaced with muted earth tones.
There is a nifty box for you to hold the ninja, 12 sided dice, castles, fortifications and Ronin in.
As far as the rest of the game, it is unchanged. The fantastic scuplts for the miniatures are retained from the original. The rules are the same, though written with more clarity and detail.
While this review has mostly focused on the changes to this version of the game I will touch briefly on this games mechanics and appeal.
The historical aspect is limited. While it is represented in unit types and the map of Japan, it is missing from the gameplay. You start in random provinces. Famous players during the period (late 1500s Japan, like Oda Nobunaga and Tokugawa Ieyesu) are represented only in name. Don’t let this dissuade you from playing this fine game. If feudal japan and its gory, war filled, yet highly cultured past appeal to you, this games captures the feeling well.
The game has mechanics not seen in other broad strokes of similar bent. Bidding is involved, army experience, espionage and assassination. Ronin can surprise attack in a truly inspired mechanic.
Check out the rules and if it sounds fun, well it is. A great, beautiful strategy game with heart. And sessions seldom last over 4 hours!