Millhouse
gamer level 8
38504 xp
38504 xp
followers
200
200
Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=millhouse
profile badges
recent achievements
Guardian Angel
Give 2500 hearts (loyalty points) to a single game
Give 2500 hearts (loyalty points) to a single game
Critic - Level 4
Earn Critic XP to level up by completing Critic Quests!
Earn Critic XP to level up by completing Critic Quests!
Tactician
Submit 20 game strategies and get 680 positive ratings.
Submit 20 game strategies and get 680 positive ratings.
Senior
Earn Professor XP to level up by completing Professor Quests!
Earn Professor XP to level up by completing Professor Quests!
Player Stats
Critic (lvl 4)
1515 xp
1515 xp
Explorer (lvl 4)
2213 xp
2213 xp
Professor (lvl 4)
1604 xp
1604 xp
Reporter (lvl 2)
527 xp
527 xp
About Me
I enjoy the creative imagination of Ameritrash games with a lot of theme, but at the same time I play a butt ton of Euro styled games with a good amount of strategy. I really like games with a little bit of luck and strategy in the mix. I'll play anything once.
I also really enjoy going to my local game store for some gaming whenever possible, but that can be a rarity. I also enjoy listening to different podcast about gaming such as the Dice Tower and Plaid Hat PodCast.
I also really enjoy going to my local game store for some gaming whenever possible, but that can be a rarity. I also enjoy listening to different podcast about gaming such as the Dice Tower and Plaid Hat PodCast.
Alea Iacta Est
I’ve played a few games where dice are rolled and used as worker placement mechanics, but Alea Iacta Est throws in a very nice twist into the works and creates a really good game.
Gameplay is easy and fun. Starting with your eight die, you roll, and chose any number of those die to play on one of the buildings to gain their benefits. Here are a rundown of the buildings you can choose from
Templum: The first player to play here uses one die of any value and then the second has to you two die to total higher value. Third, three higher and so on. Playing here gives you the bonus of random victory points.
Castrum: Here you play sets of die to get to choose from a number of lands that have “been conquered”, although no conquering is actually done in the game. The player with the higher number of die, not value selects first and down from there. Each different land has a victory point number attributed to it.
Senatus: Play your die here in a run to get a selection of Senate cards. These cards are multipliers and bonuses that work with what you have built.
Forum: Place your die here to get to select members to govern the lands you have conquered. Each member comes with victory point amount similar to the lands. You can have one man and female for each land. You can place any value die here, or values of 1 & 4, or 2 & 3, can be played in one turn. However, the higher the value will get bumped down the line of selection as others played until they are bumped into the latrine.
The Latrine: is the last place to go and is where all of your left over die will end up at the end of the round. For each die you get a reroll chip.
Once you chose a building to play on the turn goes to the next player. Once everyone has placed on a single building all players reroll their die for new results and place again. However, one person may only play one die and another may play a whole set of die, but once one player has placed all their die the round ends and whatever die you have left end up in the Latrine.
The game ends after the fifth round for 4-5 players and sixth round for 2-3 players. At that time the players count up each of the points they have gained from each of the buildings. Reroll chips are worth 2:1 VP’s and lands without governors are worth one less than their total value.
Mechanics that I Enjoy: I like how in most cases for the buildings you play on it is the number of die that you are rolling, not their total value that wins you the right for first pick. So if you have four one value die, you go before someone who has two sixes in the Castrum.
Additionally, I like now there is a good amount of interaction as players are fighting over the first action on a building. Players are often trying to one up their opponent to get the land or action they want first.
I don’t want to sell the interaction in this game short because that is what sends it home for me. (Also, all the dice) But because you can only place one spot each round before rerolling you will have to choose, do I play another die to make my set or run longer, or place someplace else. Someone could play against you and challenge your place, so you want to secure it, and you also do not know what your die roll will be next! Also, if you dilly dally too long then your opponents will use all their die and send you to the Latrine. So as you can see there are a good amount of options with overwhelming you. Great balance.
The one con that I do have against the game is that the iconography on the Senate cards is about as readable as hieroglyphics. You will need to have the rules handy to figure it out during your first few play throughs.
Overall, I like this game. I would say this is a good waist deep game. The strategy and mechanics are not so much that new players and gamers are going to be in over their head. And at the same time its not like playing in the kiddie pool either. Its has a nice bit of strategy even though there are dice. The interaction is also nice for new and mature gamers. Plus,. it has dice! Lots and lots of dice rolls that are always fun.
From Wikipedia: Alea iacta est (Latin: “The die has been cast”) is a Latin phrase attributed by Suetonius to Julius Caesar on as he led his army across the River Rubicon. With this step, he entered Italy at the head of his army in defiance and began his long civil war against Pompey and the Optimates. The phrase is still used today to mean that events have passed a point of no return, that something inevitably will happen.