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Tips & Strategies (4)
Tips & Strategies (4)
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Due to the way the Jungle Elves’ Lioness commons move after the normal movement, it is very easy to inadvertently skip your attack phase entirely. Keep that in mind while playing this faction, and read all the dialog boxes at the end of your movement phase. I have lost games because of this little peculiarity.
The Reinforcement cards (commons/champions/mercenaries) are a lot of fun to work into the current faction decks, and there are some that will improve the default decks. But not all of them will, even if they have decent abilities.
All of the faction decks have their own feel; a type of style of play when going through the game. Before you substitute new cards into a specific faction, make sure they will enhance the style of play or add something that is missing. You can do this by checking the default card abilities and the event cards.
For example, the Cave Goblins have Event cards that activate extra movement and attack for commons with a “0” fielding cost. While it might be tempting to add a Beast Rider or Climber, make sure it does not affect having enough Slingers or Fighters to use those Event cards.
It is the biggest reason why I love this game; you can customize to your liking, or you can just play with the default cards. You can compete and win either way.
When playing the AI, it does a good job of making wise decisions. However, from time to time it will opt for attacking a wall or common over my summoner. This is a horrid decision and do not follow suit. If you have a clear shot at a summoner you should take it every time.
Even in situations where I know my common is going to get destroyed, if I can fit him into a space to roll against a summoner, then he’s on a suicide mission. Good luck buddy.
Look for those holes to take those quick jabs at your opponent and remember your goal is not to destroy your opponents army or walls, but their summoner.
I’ve noticed this little trick especially while playing the Vanguards, but there are other factions that use a similar mechanic.
The Vanguards have a unique ability to heal different team members instead of attacking an enemy. But you can also heal an enemy as well if you are not careful! (Though I’m not sure why you would want to, have not bumped into that scenario yet.)
The problem with this on the iOS is that when you drag your attack to your enemy you can’t always see what is there because your fingers are in the way. If you’re not careful you’ll end up healing your opponent instead of killing them off, as I have twice!
The solution is in the glow. When you drag your fingers to your enemy if you are doing something beneficial it will have a green glow around the value. If it is a harmful attack, it will be red. This works both when healing a friendly or attacking your enemy so make sure you are doing what you intend.