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A Game of Thrones: The Board Game (2ed)
This is a solid game. The largest rub I have with this title is that battles, with a bit of math, can be forecast pretty accurately.
Do the hidden order markers help mitigate this? Partially, but on any given turn for each player, there are clear “best option” moves. This is especially true once the first shot is fired and the blood starts flowing.
Do the house cards add a bit of the unknown to a battle? They do, mostly in the vein of an “after battle is resolved” venue. The swing any given card will give to a battle number wise is (if memory serves) 5. So the basic equation is your units vs my units + or minus potential support tokens + or – 5 will give you a pretty close estimate of best and worst case scenario you will be facing. Also, knowing which house cards each player has spent adds to the predictability of battle outcomes.
Again, good game, great components, fantastic flavor but for me the battle system is a bit too predictable.