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Curt Covert
gamer level 3
1010 xp
1010 xp
followers
3
3
Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=curt-covert
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I'm Gettin' the Hang of It
Claim that you have played a game today by clicking the "Played Today!" button on a game page 10 times.
Claim that you have played a game today by clicking the "Played Today!" button on a game page 10 times.
Rated 25 Games
Rate 25 games you have played.
Rate 25 games you have played.
Novice Grader
Grade 20 more reviews or tips by clicking "Yes" or "No" in response to the question "Was this helpful?"
Grade 20 more reviews or tips by clicking "Yes" or "No" in response to the question "Was this helpful?"
Amateur Advisor
Submit 5 game tips, strategies, or house rules and receive a total of 60 positive ratings.
Submit 5 game tips, strategies, or house rules and receive a total of 60 positive ratings.
Player Stats
Critic (lvl 1)
170 xp
170 xp
Explorer (lvl 1)
177 xp
177 xp
Professor (lvl 2)
455 xp
455 xp
Reporter (lvl 0)
49 xp
49 xp
About Me
I love all games - but have a special place in my heart for stab-your-buddy games... which is why I founded Smirk&Dagger Games.
Cutthroat Caverns: Relics and Ruin
Relics & Ruin is an important expansion to Cutthroat Caverns, in that it adds two mechanics to the game that, had they been thought of sooner, would have been part of the base game.
Now that the game boasts over 100 unique Encounters, there is plenty to keep the game fresh and exciting… BUT the addition of the Event deck means that even playing the same Encounter may be vastly different from game to game, making each outing a whole new game of challenges. An event is revealed with each encounter and, if it lists the current round of play you are in, the event activates – making the encounter a lot more difficult usually. And because we made the game harder, we also added Treasure Events. These are events that set up a condition by which powerful Relics are earned.
Unlike the Items in the base game, Relics are not used up and removed from the game. They create ongoing benefits for those who can earn them, giving players game-changing abilities for the rest of the game.
And – Relics and Ruin (and Tombs & Tomes) both increased the deadliness of the encounters a significant degree.
Each expansion brings a lot to the game play experience, but Relics & Ruin was the first to dramatically change the game – for the better!