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Curt Covert

gamer level 3
1010 xp
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Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=curt-covert
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Go to the Cutthroat Caverns page
Go to the Sutakku page
Go to the Student Bodies page
Go to the Dread Curse page
Go to the Hex Hex XL page
Go to the Nevermore page
9
Go to the Cutthroat Caverns: Relics and Ruin page
13 out of 15 gamers thought this was helpful

Relics & Ruin is an important expansion to Cutthroat Caverns, in that it adds two mechanics to the game that, had they been thought of sooner, would have been part of the base game.

Now that the game boasts over 100 unique Encounters, there is plenty to keep the game fresh and exciting… BUT the addition of the Event deck means that even playing the same Encounter may be vastly different from game to game, making each outing a whole new game of challenges. An event is revealed with each encounter and, if it lists the current round of play you are in, the event activates – making the encounter a lot more difficult usually. And because we made the game harder, we also added Treasure Events. These are events that set up a condition by which powerful Relics are earned.

Unlike the Items in the base game, Relics are not used up and removed from the game. They create ongoing benefits for those who can earn them, giving players game-changing abilities for the rest of the game.

And – Relics and Ruin (and Tombs & Tomes) both increased the deadliness of the encounters a significant degree.

Each expansion brings a lot to the game play experience, but Relics & Ruin was the first to dramatically change the game – for the better!

9
Go to the Star Realms page

Star Realms

93 out of 141 gamers thought this was helpful

In general, I enjoy deck building games – but not all are created equal. Sure, Dominion started the whole genre, but the euro-style collecting of resources always seemed dry. Ascension really delivered for me for a long time – but the frustration of that game was that once you had finally assembled a ‘working engine’ from cards you collected – the game was over.
Star Realms solves beautifully for that. Card combos with your factions start happening almost immediately. You feel your deck taking on a ‘specialty’ as you form it. All of which is very satisfying. On top of that, the direct attacks upon another player scratch an itch for me more than collecting a number of victory points.
So for me, this game is the deck builder that has it all. Kudos White Wizard!

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