Game Brooklyn
gamer level 5
3410 xp
3410 xp
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Baron / Baroness
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Intermediate Reviewer
Review 8 games and receive a total of 380 positive review ratings.
Review 8 games and receive a total of 380 positive review ratings.
Gamer - Level 5
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I Walk the Talk!
Claim that you have played a game today by clicking the "Played Today!" button on a game page 100 times.
Claim that you have played a game today by clicking the "Played Today!" button on a game page 100 times.
Player Stats
Critic (lvl 2)
610 xp
610 xp
Explorer (lvl 1)
167 xp
167 xp
Professor (lvl 1)
235 xp
235 xp
Reporter (lvl 1)
121 xp
121 xp
About Me
Willing to try most anything. Looking to get my young daughter started properly.
Seasons
GAMEPLAY
Players are the mages of Xidit come together to show off their powers to become the archmage. Each turn the starting player rolls special dice to determine what energies are available for the wizards to craft their items. The Dice are specific to each season and have more or less energy symbols depending on the season. The dice energies have one or two winter, spring, summer, or fall and sometimes one of two different seasons. In addition the dice may indicate that the player can play more power cards, gain a power card, gains crystals, or can transmute energy into crystals. The power cards build the mages’ capabilities. Some powers are simple, use two winter energy to get 20 crystals. Some powers rely on the opponent’s resources, spend two autumn energy to copy an opponent’s energy pool and add it to your own. Some powers make it easier for the mage, spend one energy of each type and for the rest of the game calling powers takes one less energy. The mages look to play as many power cards as possible as they add to the victory point total in addition to their effects. The game is broken down into three years and each year into 12 months. The turns move faster or slower depending on the power dice remaining from the turns’ roll. There are two copies of fifty different power cards in the game and the rules recommend using only the first 30 for the first few play throughs as the effects of the last 20 are more complicated and interact in with each other more. With so many powers there is a lot of replay-ability. At the end of the third year each player totals played powers and crystals, the mage with the most points wins the title of Archmage.
COMPONENTS
The card board elements of the game are the good standard, gamers have come to expect from Asmodee. The energy tokens fit into the top of each player board and the symbols all clearly indicate what they are. The dice are much larger than standard size, so aggressive dice rolling should be avoided. The artwork is top notch with interesting details on the player board and the power cards. There are a lot of colors in play because blue, green, yellow, and red are used for the seasons and player colors are orange, grey, brown, and purple.
THEME
I don’t think the world of Xidit has shown up anywhere else. So this new generic magical world has more exploring to be done in it. Everything that has been presented in this box fits and builds a unique high fantasy world. The flow of time on the circular time board feels smooth and is very well implemented into gameplay. The game turns are fast and building power divided by the mages makes for interesting game choices.
WHO IS IT FOR?
This game can cover a wide range of gamers. Those as young as ten can handle Seasons and because of its short play time, under an hour, will work great for families. Seasons also works well for heavier gamers as there are tons of possibilities with 50 different power cards in the game. The game plays 2 to 4 and more players offers more interaction for more interesting gameplay.