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Tips & Strategies (6)
Tips & Strategies (6)
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In 5th edition, transports are just too good to pass up. No matter what sort of army you’re taking, you’ll generally find that any unit immediately becomes a lot better with a transport to go along with them.
They provide cover when the troops aren’t in it, they hide the troops while they’re embarked, they move the units around quickly, and they’re usually dirt cheap. Always use them.
Strategy in Warhammer 40k is complex and dependent on individual situations. but I find three simple rules can up some ones game considerably. One stick to cover it can save you from really nasty stuff. Two put the weaker units in front, yeah you heard me, and let your big scary units take advantage. Three wait, just wait, you don’t need to hurry it’s turn based think three times before acting. If you want more then I read the reports of other peoples battles and learn from others.
If you play as the space marine or ork faction, this set is perfect for you. Just do the math. If you want terminators, dreadnoughts, or deff koptas, this is the way to get them for cheap. Everyone needs some more basic troopers too, and you get those.
This isn’t exactly a review or a strategy, but I hope it will help people that play either of these armies to get the units they need to field a great army.
The molds for this box are not as detailed as the individually sold models, but they aren’t bad.
More than likely you are only going to be after one army or the other in this boxed set so something I did and I would suggest to others to do is to split the cost with someone else and one person get one army and one person get the other this way it is more like $50 for you to get started and you know you have someone to play with. Most people only play one army then get a second one much later on so chances are you won’t need that other army now anyway.
When building an army remember variety is a good. Most armies have a unit to counter any threat. Collecting and painting 6 of the same unit will be much less fun than mixing it up. For example,with space marines try a dreadnought, terminators, bikes, scouts, a predator, and a land raider. Orks try a battlewagon, deff kopters, nobz, lootaz, a deff dread, and a bikes. Eldar try a wraith lord, warp spider, rangers, dire avengers, fire dragons, and a wave serpent. Not only will they be fun to model and paint but they complement each other in gameplay.
Although it may be counter-intuitive, when playing with a lot of vehicles, you generally want the weaker/less important vehicles in the front, and the tougher/more resilient vehicles in back.
For example, I know that putting your land raiders in front and your rhinos behind them might seem like a good idea, in reality you’re just making it easy to destroy the land raider, and the rhinos aren’t that much more protected.
The main threat to land raiders is melta weapons, and by putting them in front, they’re sitting ducks. The main threat to lighter vehicles is high rate of fire guns with S7ish, like auto-cannons and psycannons. With a high rate of fire, keeping them partially hidden isn’t going to protect them.
That’s why savvy players create a traffic jam of weak vehicles up front, blocking the enemy from reaching your more valuable units.