includingtacos
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About Me
I love a good thematic American style game, but also have a fondness for any Euro.
Games I'm playing: Dominion, Twilight Imperium, Runebound, Rune Age, Ticket to Ride, Ingenious, 7 Wonders, Village, XWing, Lords of Waterdeep, Mage Knight, Lord of the Rings LCG, Alhambra, Vinhos.
Thunderstone Advance: Towers of Ruin
Ever since Final Fantasy for the original 8-bit Nintendo was the single video game gift I opened on Christmas morning so many years ago, I have had this constant itch for Fantasy. It’s also a fact that books like The Hobbit and The Chronicles of Narnia helped the itch too. I remember playing Dragon Warrior 3 for hours on end until my eyes were completely dried out. Recently I read the entire Inheritance Cycle [Eragon] and finished A Game of Thrones. My itch continues. Having fantastical board games only keeps me itching. Games like Runebound, Lords of Waterdeep, and Thunderstone Advance all bring to mind those experiences as a kid and how much I really enjoy the theme.
Oddly enough, I don’t have many Fantasy board games. Of the 80 or so games I own, I’ll bet only 8 or 9 are actual Fantasy themed. Wow. Less than 10%. It literally just hit me as I was typing that out. Why so few then, if it’s a theme I really like? Well, just like any other theme I suppose, it can get tired and repetitive. Elves and dwarves and dragons and wizards. It kinda all bleeds together sometimes, and the theme gets missed quite often. And if it’s a theme I really like, what makes this stand out among other fantasy themed games? How well does the theme hold up? Let’s answer those questions among others in this review…read on…
I’ve never actually played the original Thunderstone. I had my mitts on a copy of it to buy it, but a kind fellow at the game store said “Ummm…there’s a new one coming soon I hear…”. Obviously, that was earlier this year. So I waited patiently, and apparently that was a great move. I know a lot of reviewers out there have spoken highly of the series, and I’m glad I didn’t wait too long to get on the train with this game [the new version, that is]. I’ve had the game for some time now, just haven’t had a chance to get a good review in until now. So what is Thunderstone Advance anyway? It’s deck builder. Plain and simple, it’s a deck builder. But you’re not building a deck to score points, oh no no no…you’re building a deck, essentially, a team with an arsenal, to defeat the baddies in the dungeon or wilderness. This game, in addition to being a deck-builder like the grandfather of them all, Dominion, is also a dungeon crawling adventure. You can hire mercs in the village, buy up weapons and special abilities, hire some expendables, and kill of the creeps in the Dungeon/Wilderness that threaten the lives of the villagers. The expendables you hire can level up…and this is necessary..because the baddies in the deeper parts of the dungeon are only going to get stronger. You need your guys to level up so that you can have them carry bigger and better weapons, wield stronger spells, and pack stronger punches. The goal of the game is to defeat the Thunderstone bearer that resides deep within the dungeon. This has most of the elements of a solid RPG, and yet it keeps it within the confines of a deck-building game. So…let’s look at what the box offers:
1. The Cards
Duh…it’s a deckbuilder. And that means that there’s a lot of cards in this box. Like..a ******** of cards. Enough cards that if played by the basic rules, no two games will be alike, unless you play this game a few hundred times. Me? I play the best way I know how: The Epic Variant. Popularized by Tom Vasel and Richard Launius [even credited them in the rulebook], the epic variant basically makes use of ALL of the freaking cards. The upside? Having a crazy epic game, with a mystery around every corner. The downside? Reorganizing the dang cards again. The box comes with a great insert, along with dividers, to keep your game ready and clean and organized…just like I like it. If I can’t keep it well organized in it, then darlin’, we’ve got a problem. Needless to say, I had a bit of a fit when I did the epic variant. Easy to set up and play…just flipped me out when I went to stow it back in the box. Took as long to reorganize it as it did when I just threw all of it together and played the game. In any case, the artwork on the cards is gorgeous and pretty well keeps the theme intact without being crazy over-the-top [Ascension, while has creepily great artwork, I think it’s heavy and dark fantasy just for the sake of being so]. Thunderstone Advance’s artwork is right in line with what one would expect going into a fantasy themed game. Brilliant and Beautiful.
2. The Board
Yep…there’s a board in this here card game. While not necessary, it’s definitely got some amazing visual appeal to it. And it’s a full on legitimate board, not some flimsy thin sheet or ****** cardboard. No kids, this is a thick stock of a card board. Like I said, it isn’t necessary to even have. But it has spots laid and filled out where each stack of cards should be stowed, again, with some remarkable visual appeal. And seeing where the village is in relation to the wilderness or dungeon? Yes please.
3. The Thundstones
There’s a set of plastic bits acting as the thunderstones themselves. These are used in exchange for leveling up your heroes. The publisher [AEG] could have done themselves a favor by just putting in a punch board of bits to use but NO, dang it…they did US a favor and added these pretty sweet plastic bits. I haven’t swallowed any yet, but then again, I don’t actually plan to.
4. The box insert
I learned some time ago that I need to get past the idea that all box inserts are good to keep. Most of the Fantasy Flight games I own I take the card board insert out, and do some sort of ritualistic ceremony when I toss it in the recycle bin. It just isn’t necessary. I don’t see the benefit for long term storage, but it makes sense in delivering and shipping the game itself. I’m seeing that in a lot of my games. The insert for Lords of Vegas? Not even the right insert. Should have been for some other game. But where does Thunderstone Advance fit in? The game came with some fancy divider cards, along with some foam inserts to keep the cards organized, in tact, and unmovable. Right now, I have this game sitting vertically on the shelf, and not one card has budged. AEG did a fabulous job with this insert. Plenty of room to grow in the box, too, if you know what I mean.
The bottom line is that this is a fabulous game. While it is a card game, it doesn’t feel strictly as a card game. The theme is engaging enough that you don’t feel so compelled to grab up victory points, rather you seek out your victory by wiping out the monsters that are constantly coming your way. Being able to grab up delicious loot and formidable companions keeps the theme alive. Now that there are two expansions out for Thunderstone Advance, you can be certain that these will make it to my shelf and eventually, my table. If you like Fantasy and card games, this is a no brainier…get it. If you’re looking for something tactical, look towards Rune Age. Thunderstone Advance doesn’t have the tactical strategies you might think it should have. It is after all, a deck builder. And it incorporates that “do I have enough to get this sword” economic strategy, much better than other deck builders I’ve played.