Magic: The Gathering – 2012 Core Set
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The Battle Rages On
The Magic: The Gathering game expands every year, introducing new worlds filled with deadly perils, ancient adversaries, and fantastic new adventures. At its center is the Magic core set, the game in its purest form: evocative spells, menacing creatures, and infinite possibilities. But even at its core, the experience is ever-changing. The Magic 2012 core set boldly continues this tradition.
Collector's Highlights
Magic: The Gathering 2012 Core Set features 249 black-bordered cards, including randomly inserted premium versions of all cards in the set. It is available in booster packs, intro packs, and fat packs.
User Reviews (4)
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I started playing Magic in 1993, collecting a good amount of the Beta set, and continuing on through Ice Age in 1996. I took a break then during college, and then got back into it somewhat when Magic Online was released in 2002. I never collected as heavily as I did in the early days, but the online draw, that I could find multiplayer opponents at any time of the day or night, made it appealing again.
Magic has obviously been around for quite a long time, and for good reason – it’s a very fun game. That is, if you play a fair match. Because Magic has been around for so long, the sheer amount of cards out there is vast. This leads to problems when two people who aren’t cutting-edge players wish to play, as the power of different sets and cards can vary greatly. Wizards creates “types” to try and combat this, but if you’re not playing “Type 2” chances are you’ll face some sort of imbalance between your deck and your opponent.
For this reason, my favorite way to play Magic is a Booster Draft. Getting everyone involved essentially the same chances at the same cards makes for a fun, fair game with the added bonus of a draft mechanic, which I enjoy by itself. The down side to this is that a Booster Draft costs money each time you wish to play one.
The latest sets and core sets Wizards is releasing has done a good job of getting back to making Magic accessible to everyone. No more trying to remember and look up one of 100+ different keyword abilities a creature may have.
Pros:
Fun and easy to find players for.
Great card art.
Online play.
Cons:
Expensive.
Addictive. (See: Expensive)
The latest two sets that have come out for Magic the Gathering have been aimed firmly at making it easy to get in to (or back into) Magic. As with all of the basic sets that Wizards of the Coast puts out 2012 is a good overview of the mechanics that all Magic players should know. The preconstructed decks they put out with the 2012 set were not only easy to pick up and play but they were a lot of fun. If you and your friends enjoy playing Ascention again and again I would recommend you pick up a starter deck each and give Magic a try.
Drafting from the 2012 booster packs is also very fun. For new players it gives you a chance to get a broader view of the cards and mechanics that are at play and it places you on a more even footing with more experienced players. For experienced players 2012 holds some changes that may seem jarring. Some of the familiar cards that have been staples of players’ decks for years are gone but I think this really helps make this set even more new player friendly. With the lack of a few old standbys long term players are left searching each booster just like a new player.
If you had been thinking of getting into Magic I would definately say that 2012 is a good set to start with.
Magic is one of the reasons I got involved with hobby gaming. I don’t play it as avidly as I once did just from a pure monetary standpoint. I still enjoy playing limited games of sealed deck, booster drafts, and cube drafts.
The Magic 2012 Core Set is your standard Magic core set. It provides many staples for the Type II format. There are a few cards that are bombs, and others are just sort of forgettable.
The best card game on Earth