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Go to the Race for the Galaxy page
Go to the Thunderstone page
Go to the Ascension page
Go to the The Lord of the Rings: The Card Game page
Go to the Magic: The Gathering page
9
Go to the Ascension page

Ascension

33 out of 42 gamers thought this was helpful

Ascension has become my “Go To” deckbuilding game over Dominion and Thunderstone. I still really enjoy both of those games, but Ascension makes it easier to scratch that itch.

I love the ease of setup for a game of Ascension, and I really enjoy the tactical feel from turn to turn. Some people complain about the lack of strategic options since you have to react to the changes to the board each turn. I can see that a bit, but there are still many layers of strategy that reveal themselves the more you play.

There is also a variant that some people enjoy that increases the strategic options. Instead of only one six card display of cards, you setup a second row directly above the main row. You can only buy from the main row, but you can see the replacement for the cards you are going to buy now.

9
Go to the Innovation page

Innovation

58 out of 74 gamers thought this was helpful

My rating of Innovation is as a two-player game. I think this a fantastic two player, and I kind of wish they had only listed that as an option. That being said, this is one of my favorite two player games. Every game plays out differently because of the different inventions. It’s also extremely fun to exploit the various power combos in the game.

I don’t recommend this game for four players, but definitely give it try if you’re looking for a top notch two player game. There is also a way to play a partnership game. I would try that before playing the standard four player version.

8
Go to the Dominion page

Dominion

63 out of 113 gamers thought this was helpful

Dominion is responsible for the surge of deck building games that have hit the market over the past three years. The Dominion base set is still one of the best. I will admit that I’m more partial to some of the more recent deck builders (Ascension and Thunderstone), but I still enjoy a good game of Dominion.

8
Go to the Ticket to Ride: USA 1910 page
60 out of 82 gamers thought this was helpful

These cards are a requirement for any true Ticket to Ride fan. The “Big Cities” variant also adds some nice spice to the vanilla ticket set. Having everyone’s tickets require connections to only a few different cities on the board is a great change up.

8
Go to the Magic: The Gathering - 2012 Core Set page
59 out of 78 gamers thought this was helpful

Magic is one of the reasons I got involved with hobby gaming. I don’t play it as avidly as I once did just from a pure monetary standpoint. I still enjoy playing limited games of sealed deck, booster drafts, and cube drafts.

The Magic 2012 Core Set is your standard Magic core set. It provides many staples for the Type II format. There are a few cards that are bombs, and others are just sort of forgettable.

10
Go to the Race for the Galaxy page
33 out of 65 gamers thought this was helpful

Race for the Galaxy is one of my favorite games. The learning curve for the iconology is very steep. Fortunately, this is a deeply rewarding game once you get over that hump. Find a few other people who enjoy it, and you can play it over and over. The card variability provides almost infinite replayability.

7
Go to the Dominion: Intrigue page

Dominion: Intrigue

63 out of 98 gamers thought this was helpful

I’m not a big fan of this Dominion expansion. I think it introduced to many evil cards. Sure, some people may like that about this set, but it caused the games to drag out. Dominion is supposed to be a quick game in my opinion.

9
Go to the 7 Wonders page

7 Wonders

31 out of 87 gamers thought this was helpful

This game is a great game to play in 30–45 minutes. It’s also excellent for up to seven players, and that’s not something many games can say.

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