duumsong47
gamer level 6
6904 xp
6904 xp
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8
8
Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=duumsong47
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Time Well Spent - Games
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Player Stats
Critic (lvl 2)
335 xp
335 xp
Explorer (lvl 3)
1119 xp
1119 xp
Professor (lvl 1)
244 xp
244 xp
Reporter (lvl 1)
283 xp
283 xp
About Me
I like games that challenge me. I'm not afraid of complex rules, but I do appreciate modular aspects to gameplay. I'm into 4x, history, sci fi and fantasy rpg games. Right now I'm really enjoying Space Empires 4X, Civilization, Mage Knights and Pathfinders the card game.
Space Empires: Close Encounters
I’m not going to list everything you can get in this expansion to Space Empires 4X. Please go to the Close Encounters website and or check out the “unboxing” video on YouTube (at http://m.youtube.com/?#/watch?v=mQmDOiRbBeY). For the sake of understating, I will say there’s a lot of game pieces (ships, ground unit counters, better rendered home planets, etc.), and another well crafted guide booklet that provides clear yet flexible explanations on how to integrate said pieces along with new scenarios, and game play variants on top of that. How’s that for a run-on sentence?
I’ve been playing SE4X pretty regularly the last two weeks–roughly 12 games; a third solo). Due to the many variants the base game presented itself with, I have only integrated two of what appears to be over a dozen new elements and hundreds of pieces from the expansion. One addition I will mention is the Titan ship that is basically a more mobile Death Star. These ships seem to be one definitive answer to the Doomsday Machines, which is a tad disappointing. Titans are very powerful and may encourage a one track strategy for gamers gunning to only destroy opponent’s planets. I guess that is the point of the game, isn’t it? My point is, I’m a fan of everyone struggling a bit to muster up a space armada that is not guaranteed solely based on size to successfully take out another player’s planet or fleet or both. Call me old fashioned. With that said, GMT has built a system that won’t break should I integrate a house rule that provides the Titans with a weakness.
In all, I had already “drank the cool aid” with the base game. Though I did wince at the price of the expansion, I bought it anyway and am not disappointed thus far. I haven’t done the math but there are dozens of modular elements that you can mix and match within a SE4X sitting, thus an exponential amount of games to play. This might make it challenging yet also fascinating when playing against new, experienced players. I look forward to trying as many elements as possible. This exceptionally high replay value makes the base game and Close Encounters expansion well worth their price. Enjoy.