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It is only briefly mentioned in the rules, (heck EVERYTHING is only briefly mentioned in the rules) but keep in mind just because someone hit 13 doesn’t mean the game is over. Unless the last player to play the round just hit 13, everyone else who has not yet played that round still gets an opportunity to match or beat that score.
So, remember, just because you got your lucky thirteenth brain, you may not want to just quit and score it, because your buddy on the left may end up with more!
Android users can download “Brainscore” for free. It has 8 different color brains representing each player to choose from, and you simply tap one to add one to your score.
The app isn’t perfect, but it is free, keeps track of up to 8 players and has no permissions, so it isn’t reporting your scores and internet usage to John Boehner. I do recommend changing the number of brains to win in the settings to something somewhat higher than 13 as in it’s current state the app declares a winner as soon as they hit 13, which isn’t correct, but I hope that will be addressed in an update.
Still, even with that fault, it is a great way to keep track of everyone’s scores when you want to play and have no paper handy, and even if you like to play when less than sober, you won’t have a problem remembering who has what.
This small, inexpensive expansion to Zombie Dice is a must have, especially for fans of the game.
The three dice, when played all at once, add another layer of gameplay and help to keep things fresh/interesting.
The hunk (white die) has a LOT of shotguns (even a DOUBLE shotgun!). But eating his brain is even more yummy! (Double Brain). The hottie (pink die) is somehow fast in those high heel shoes (lots of feet on the die).
Santa (red die) brings you presents! Double Brains, Energy Drinks (change feet to brains), and a Helmet (4 shotguns instead of 3 before “bust”). He also, of course, has his own brain (single), and a shotgun blast.
All of these can work together. A shotgun blast from one of these new dice, can “Free” a brain previously rolled on another (ie, the Hunk frees the Hottie, etc).
This expansion adds enough to the gameplay without GREATLY changing it. It feels like just the right amount of change, and we never play without all 3 expansion dice anymore (You can play with one, two, or all of them). They replace 3 dice from the original game (yellow and green).
I would recommend going the the fabric store and getting a very small piece of felt fabric and spray glue. Cut the fabric to size, roll it up tight, spray the inside of the shaker, then carefully insert the felt. Once it is in you can let go and it should stick to the sides with ease. Just be careful not to let the fabric unroll before it is all the way in the shaker. Once done cut two circles for the top and bottom of the shaker and just glue them to the top. Then, BAM!!! Quieter shaker 🙂
I like to shake the dice hard in the cup, so I glued a small circle of felt to the bottom and then glued the bottom to the cup. Now I can shake to my heart’s content without being excessively loud.
Eat brains and don’t get shotgunned!
Plays like the original, but with sound effects! Free game is single player and you can upgrade for a buck to pass & play with up to 8 players (10 on an iPad) plus you get more zombies!
I find that this is a great game for kids, but if you find that the idea of your young one eating brains is just too morbid, consider this alternative.
Instead of explaining that the dice are your victims, they represent you and your friends efforts against the bad guys. Feet means you got away, the gun blast indicates you got knocked down and brains mean you outsmarted your adversary.
Not good enough? If the game sounds good but you still can’t get past the zombies, consider another Steve Jackson game called Trophy Buck. Same basic premise with deer. Who doesn’t love Bambi?
http://www.sjgames.com/dice/trophybuck/
We all know that nothing comes close to satisfying our gut-bursting hunger and our teeth gnashing joy like the brains of the strongest of the living. Unfortunately the stronger they are, the more likely we are to get shotgunned.
But that won’t stop us, will it?
When you draw your dice, give yourself the option of upping the rewards/risks by replacing your green dice with yellow ones and your yellow dice with red ones. Red dice are replaced by shotguns. Then roll ’em and for every brain you get, count it as two.
It’s nothing deep or anything, but I enjoy rolling these solo to see how many points I can score BEFORE I shotgun (which ends the game in this variant). It’s not the deepest experience, especially solo, but I still find it fun to see how far I can push my luck without shotgunning myself (3 shotgun blasts, as per normal rules). It’s fun and simple enough to kill a few minutes in an airport, pub, doctors office, etc.
To keep it going, one other thing to add is to make the lose condition to accumulate five shotgun blasts, and have them stay around/accumulate for the entire game (like brains). This way it is at least impossible for you to shotgun yourself out of the game with one bad roll, but still not make it go on forever, overstaying it’s welcome.
(If you have an iOS device, you could alternatively just get the free app, which has cool sound effects, a zombie who’s head explodes when he gets shotgunned, and allows for AI players and pass-and-play multiplayer. However, even my wife says it’s just not as fun as rolling the dice yourself. It’s just not the same thing pushing a button and having the dice roll for you, but it’s not horrible by any means if you enjoy Zombie Dice already)
I mentioned in my review of the game that something a little more complicated would add a lot of replay value to this game, so I came up with a fun little variant that could probably use some more tweaking but on the surface sounds pretty fun.
All players start out as humans fighting against the Zombie apocalypse. You will get attacked (your turn), and will have to either run away (roll 3 runs) or fight the zombies off (3 shots). However, if you get hit 6 times (6 brains), you become a Zombie!
Once you’re a zombie, on your turn you get to attack one of the remaining humans at the table! The same rules apply like normal, if you get 6 brains they become a zombie, if you roll either 3 runs or 3 shots you get fended off.
As a zombie, you win if your team is able to convert at least half of the table to Zombies within 6 rounds. If the humans are able to fight off all 6 waves of zombies with half of them surviving, they win.
The concept itself sounds pretty fun, but I just picked the numbers of everything off the top of my head. Would probably have to figure out some laws of probability to get the chances for both teams to win roughly 50% of the time to make it exciting.
Since this game is ultra casual, losing really isn’t a big deal. Also, if you’re playing with 4 or more players, odds are ONE person is going to get ridiculously lucky. Why not have it be you? Sure, you could lose with 0 points, but you might also roll 13 in a single round! Besides, playing the strategical way is fun at first but becomes dull after awhile.
There is a really great App for Zombie Dice and it gives much needed colour to the game. My friends and I certainly fell into playing the part much more colourfully after using the App. It includes real Zombies jabbering (often jibberish) throughout the rolls, egging on the player with comments and shotgun-blasting off heads. It gave depth to a perhaps otherwise straightforward game. And you will never forget to drawl longly and eerily ‘bbbbrrrrraaaaaiiiiiiiinnnnnnnsssssss’. Loads of fun!
Another great idea is to make someone a real gambler with the dice! The edge-of-your-seat-ness makes for fun and laughter. I enjoy doing this myself if there are no other takers, although my sister-in-law is always good for pushing her luck!!
The stowage/draw cup can be taxing on the hand, since it has hard edges, So replace it with a dice bag for drawing the dice. The bag can easily be stuffed into the stowage container. Keeping the game still portable.
I agree with previous posters about making a dice bag. It solves 2 issues, larger hands have a hard time grabbing dice from the cup & the cup is also very noisy.
I would also include another piece of cloth with the game to roll the dice on to save more noise – although the excited yelling of young kids (& adults too)may very well curb your noise reducing efforts!
A dice tray could work but that would take away from the travel size of the game.
Although I usually stay in and gamble, because what’s the fun of a risk game if you don’t take a risk, if you get a tough draw, with multiple yellow or red dice, consider ending your turn if you successfully catch some brains.
Green dice have 3 brains, and only 1 shotgun blast.
Yellow dice have 2 brains and 2 shotgun blasts.
Red dice have 1 brain and 3 shotgun blasts.
When you start having to roll 2 or more yellows and reds, the odds are not in your favor, and it may be time to hunker down and snack on some tasty gray matter.
If anyone is looking to have some longer games, simply make the number of brains you need to win higher.
We tried playing to 100 brains once. Keywords in that sentence are “tried” and “once” 🙂
Everyone should understand the special rules for when you use up most of the dice in the cup. Your turn does not end just because you ran out of dice. This is important during the final round, after someone has gone over 13. It means that even a brainless (he he) player could catch up and win!
Add in a dice tray. This will Make it easy for rolling the dice and it can be passed around when you have lots of people playing.
Most of us agree that the shaker cup that comes with the game is a bit small for large hands. So, here’s what I do… If I’m playing the game at home, I generally use my black leather dice cup for rolling since it’s nice and quiet and just plain awesome. And I place the extra dice for rolling (if you dare roll again) in a wide-mouth drawstring bag, big enough to accommodate large hands. I made the bag out of pink sinewy fabric, which I call the “Brain Bag.” It adds a nice little touch to the game and is a big hit with the kids………… and the adults!
If I’m taking the game on the road, I just roll up the Brain Bag, tuck it nice and tight inside the original container, and I’m on my way! Brrrrraaaaaaaiiinnss!
A nice thing about this simple game is its portability. My family and I recently went on a long trip with a couple of airport layovers. I brought this in my carry-on, and my son and I played it for a bit while at our gate. It was a fun, mindless diversion to pass the time in the airport, and it packed up quickly when we started boarding. I’d recommend it at least as a travel game for just such an occasion.