Freyja
gamer level 6
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Intermediate Reviewer
Review 8 games and receive a total of 380 positive review ratings.
Review 8 games and receive a total of 380 positive review ratings.
Gamer - Level 6
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Player Stats
Critic (lvl 2)
675 xp
675 xp
Explorer (lvl 1)
296 xp
296 xp
Professor (lvl 2)
443 xp
443 xp
Reporter (lvl 1)
160 xp
160 xp
About Me
I got in to the hobby via Catan and now I can't wait to try new games and to build up my own collection. I mainly play with friends and when buying a game I always try to think about who would enjoy playing this with me, how easy it is to pick up and longevity. I am not a big fan of games that involve a high amount of luck, I prefer to have strategy there but a small amount of luck can be a good way of introducing new people and meaning anyone has a chance to win.
Evolution
Gameplay
Players begin with one species with body size and population 1 and no traits.
Every round players are dealt a set of cards. Everyone will discard one card to determine the amount of plant food for this round and then turn by turn players either:
– Play up to 3 trait cards on their species (face down) to determine special abilities, such as getting plant food early, reproducing, defense against predators or becoming a carnivore (explained further on).
– Discard a card to gain a new species
– Discard a card to increase population or body size of your species. Population size determines how much you can eat and body size can be used as a defensive mechanism.
All traits cards are revealed, then starting with the start player, everyone takes it in turns to eat something, repeating this until everybody is full or there is no food left. If someone’s species is a carnivore then instead of eating plant food, they will attack other players’ species in order to gain food and thus reduce the prey’s population by one – attacking and defensive traits as well as body sizes will determine if the carnivore can successfully attack.
Species are full if they have eaten food up to their population size. If they cannot eat food up to the population size then their population reduces to the amount that it can be fed. If a species has no food (or was eaten by carnivore to reduce population to zero) then they will become extinct.
Once extinct a species and its trait cards are removed from the game and the player receives the same number of trait cards in return. If the player has no species then they receive a free new species (at least that is how my gaming group plays it).
Rounds are played until the deck needs to be shuffled signifying one more round. The winner is the player with the most points – one point for every food, 1 point for every population of surviving species and one point per trait card on surviving species.
Who is it for?
Evolution is somewhere slightly above a filler game in that it is pretty casual but has some strategy to be learned in terms of the best card combinations and lasts about 45min to an hour.
Pros
– Easy to learn (it usually takes a second game for players to learn the card combinations but since the game is short this isn’t a problem)
– Suits the theme of evolution very well
– Several different routes for winning
– Gorgeous artwork
– Being able to customise your species and evolving them with different traits is great fun and trying to imagine what they look like and giving them silly names adds to the highly social element of this game
Cons
– I don’t think the balance between carnivore and plant-eaters (who can also scavenge meat) is quite right. Being a carnivore is a harder strategy to win with.
– Replayability is fair to good but new trait cards would need to be introduced to improve the longevity.
Should you own this game?
If you like the sound of the theme, would like a lighter game / a deeper filler game to add to your collection then this is a win. Bear in mind though that you may end up attacking other players so if conflict is not your thing then think carefully. I personally love pulling out this game, it is one of my favourites and have played it successfully with gamers and non-gamers.