Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (15)
Tips & Strategies (15)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 04The Lord of the Rings: The Card Game
- 02Zombicide
- 01Terra Mystica
- 01Roll for the Galaxy
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 4 The Lord of the Rings: The Card Game
- 2 Zombicide
- 1 Great Western Trail
- 1 RoboRally
- 1 Arkham Horror
- 1 Arkham Horror: Innsmouth Horror
- 1 Arkham Horror: Miskatonic Horror
- 1 Arkham Horror: Kingsport Horror
- 1 Arkham Horror: The Lurker at the Threshold
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
As in any card drafting games there can be situations where order of the card exchanges gets screwed up – someone misses a turn, someone gets over-excited and goes twice, you name it.
We use a simple check against it – nobody looks at the new hand of cards that was passed to them until everyone simultaneously reveals the card they played. This allows us to make sure no one gets over-excited or lags behind.
Have more than 5 players who want to play? After each round shuffle all of the cards except for the puddings back into the deck and deal again. This may frustrate card counters but works well for casual play.
Getting the most pudding does give a whopping 6 points at the end but you do not need to get all the pudding cards. Staying one ahead of your opponents is all that is needed. I’ve seen several people lose out on completing sets by hoarding the puddings!
It is easy to concentrate on getting two tempura, finishing your sashimi trio, or competing in the maki race with your chopsticks; but I find using your chopsticks to get one card for a set and one card with some solid point scoring nigiri is usually a safe bet.
Some like dumplings, some like tempura, but for me Sashimi is the best. If I am dealt this in my starting hand, I often play it even over the option of chopsticks. Chopsticks are obviously very helpful but if the card you want doesn’t make it back to you as hands are passed around then you may not reach your points for collecting all 3 Sashimi. Since it awards a whopping 10 points for each set, you can really stay in the game if you can manage to put this together. I can usually manage this in at least 2 of the 3 rounds which often secures a win (assuming you don’t lose points for lack of pudding, etc.).
While Sashimi is great for 10 points and to a lesser degree with Tempura at 5, it requires set collection that may not be available. During your first round you should be concentrating on Chopsticks, Dumplings, or Nigiri as the Nigiri and Dumplings can afford you quick and instant points on their own. The chopsticks will allow you to double up in later rounds when you know what cards are circulating. By looking around at other player tableaus it will give you an idea of whether others may be seeking those higher priced items that you may have to compete with.
If a game of Sushi Go! is a three-course meal at a conveyer-style sushi bar, then the yellow Nigiri cards in your hand could form the backbone of the meal. Most of us think of the seaweed-wrapped Maki rolls when we hear “sushi,” but Nigiri – a pressed bed of rice topped with fish or egg – form a substantial core of sushi.
I prefer to play my yellow Nigiri cards – with and without the wasabi card for triple points – early and often. Squid nigiri especially offer reliable, substantial points, as opposed to the other sets that require multiples or majorities to accumulate the same amount of points.
Branch out from your predictable, safe orders of Maki rolls, and try the Nigiri!
Using card holders, either purchased or homemade, for each hand of cards makes passing the hands much more enjoyable for young kids.
As my wife and I often play this with another couple or two, we often treat each round of Sushi Go! as if it were a course at a sushi restaurant. If you order a roll that’s not quite as tasty, or is particularly delicious, you share it!
Usually everyone has played a card in a set that they weren’t able to complete for points. In order to make the “dining” experience more enjoyable and less competitive, we’ve introduced a trade phase after each round before scoring to help as many as possible to avoid wasted cards in front of them.
Example: My wife might have an extra tempura card that is not earning her the 5 points she expected it to; and I might have a Maki card that I can’t use to gain points because I don’t have the most or second most Maki symbols at the table. I trade her my Maki card to boost her to most Maki symbols, and an extra 6 points, for her tempura card, which when added to my solitary tempura card, gives me an added 5. This is a trade we’re likely to make before scoring the round, because it’s a pretty even increase for both of us, and reduces wasted cards.
This is not a house rule for power gamers or strategy gamers, but for family/casual gamers trying to keep a light game more fun and immersive, this trading round helps each player feel more satisfied with the overall experience, and more fulfilled at the end of each round. Try it out!
TWO-PLAYER VARIANT – The rules state that for 2-Player games, you play three rounds of 10 cards each. However, we’ve gotten to the point that we like to play the whole deck (we’re getting better at tracking the individual cards), so we play 4 rounds with 10 cards, the 5th round is a “Lightning Round” of only 4 cards, and then the final round is 10 cards again. That Lightning Round goes quick, you have to make a decision immediately about what you’re going after, and often is a “catch-up” for someone who is behind.
CHOPSTICKS VARIANT – we sometimes play where Chopsticks can be played to play two cards from your hand OR to steal 1 card that your opponent has already played. The Chopsticks analogy still works, and we’ve had some exciting outcomes from this. Even though we play it as an only-1-card-take from the opponent, often this can complete a 3 card sashimi set – very satisfying!
For such a long term play, pudding seems relatively one-note and you’re either in the pudding race or you aren’t after the 1st game.
We’ve played it to where it still gives 6 pts to who has the most, but also gives +1 for each pudding you have, regardless of what place you are in in the pudding list. This allows players to sneak in some points, even if they don’t win the pudding battle.
Being forced to play the last card in each round feels strange. Instead you can follow the 7 Wonders rule and discard the last card in the hand at the end of each round.
A single Squid Nigiri gives you 3 points with one card.
Below are the points for completed sets in point yield order :
-Squid Nigiri (Wasabi) : 9/2 = 4.5 points/card
-Sashimi : 10/3 = 3.3 points/card
-Squid Nigiri : 3/1 = 3 points/card
-Salmon (Wasabi) : 6/2 = 3 points/card
-Dumplings (5) : 15/5 = 3 points/card
-Tempura : 5/2 = 2.5 points/card
-Dumplings (4) : 10/4 = 2.5 points/card
-Salmon : 2/1 = 2 points/card
-Dumplings (3) : 6/3 = 2 points/card
-Egg (Wasabi) : 3/2 = 1.5 points/card
-Dumplings (2) : 3/2 = 1.5 points/card
-Egg : 1/1 = 1 point/card
-Dumplings (1) : 1/1 = 1 point/card
Maki Rolls :
Majority in 1 card : 6/1 = 6 points/card
Majority in 2 cards : 6/2 = 3 points/card
2nd in 1 card : 3/1 = 3 points/card
Majority in 3 cards : 6/3 = 2 points/card
2nd in 2 cards : 3/2 = 1.5 points/card
Majority in 4 cards : 6/4 = 1.5 points/card
2nd in 3 cards : 3/3 = 1 point/card
As you can see, the only combo that can beat a single Squid Nigiri card in point yield is itself on a Wasabi, a completed Sashimi, or a Maki Roll majority won with just 1 card (highly unlikely, if not impossible). So a Squid Nigiri is always nice with or without a Wasabi – plus if you do not have the Wasabi then you are denying 9 potential points to the other player who does.
That being said, if circumstances dictate that a Sashimi is feasible, by all means go ahead lest the other players do go for the Sashimi and thus one-up you by a few points. When faced with options other than the Sashimi, however, if a Squid Nigiri presents itself don’t hesitate to grab it.
One minor quibble our group’s had with Sushi Go is writing down scores. Jotting numbers on a pad or a phone note app breaks the flow of the game. Instead, opt for using poker chips to tally points, with denominations of 1, 5, and 10. Score-keeping is faster, much simpler and less of a hassle, and feels more gamey. Flow is not broken as there is no such downtime where every player scuttles to their phone or a notepad; everyone keeps their eyes on the group table.
Dumplings are a good bet. Even a single one is worth a point, and each additional greatly increases your score.