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I Got What I Wanted
Add a game to your Owned list that was previously in your Wish list.
Add a game to your Owned list that was previously in your Wish list.
Explorer - Level 1
Earn Explorer XP to level up by completing Explorer Quests
Earn Explorer XP to level up by completing Explorer Quests
Follow a Local Game Store
Follow a local game store. The purpose of following is to get notifications when comments are added to the board.
Follow a local game store. The purpose of following is to get notifications when comments are added to the board.
Reporter Intern
Earn Reporter XP to level up by completing Reporter Quests!
Earn Reporter XP to level up by completing Reporter Quests!
Escape: The Curse of the Temple
Is there anything more joyous than rolling a handful of custom dice? In Escape: The Curse of the Temple, each roll sees a colourful cacophony of symbols flash before you as you eagerly wait to decipher the result.
Then, “Oh no!” you’ll think as all of your dice inexplicably turn up black masks. You need help, you need to scream for help, but you’re cursed so instead, you wave frantically at your friends. They finally notice but *BONG* the gong sounds and they have to make a split second decision; do they help you or make for the start tile and save themselves?
Almost every second of Escape goes like this; it is perhaps the most stressful game I have ever played. Set to a sound track, you and up to 4 others have 10 minutes to explore the temple, find the exit, activate gems and get out of there! Either everyone escapes or you all lose in typical co-op fashion. You roll dice, you match symbols and when the gong sounds, you sprint for the start tile or risk losing one of your precious dice.
There is nothing particularly complicated here, but being pitted against the clock creates a comradery and a real sense of the theme that other co-ops sometimes fail to achieve. There is less strategy involved in winning than other co-ops and the ‘alpha gamer’ problem is somewhat eliminated by the frenetic nature of the game, you simply don’t have time to dictate.
Playing Escape is wonderful; I highly recommend it although I don’t find myself itching to play again, enjoyable as it is. The components are nice without being show stopping and the mechanics are well implemented, though with the clattering and shouting that goes on, the sound track is sometimes hard to follow. I often play Escape as a penultimate game on a games night – it’s too stressful to finish up with but short enough to slot in. Win or lose, you’ll have fun for 10 minutes and then pack it away.