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Tips & Strategies (12)
Tips & Strategies (12)
Add your own Tip, Strategy, or House Rule
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- 00Nemesis
- 00Arkham Horror: The Card Game
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Everybody starts by playing through the movies. Then they begin to randomize the objectives and characters. This house rule will provide the next step in evolution.
Suspense is one way that this game captures the feel of the films. Once you start to learn the cardpool, you will know what threats each Objective will bring and which cards are best to recruit to deal with them. A player with deck-building experience will draft cards to help during the third Objective long before it becomes pertinent. Using hidden Objectives will help bring back some of the surprises.
Stack each Objective 3 pile facedown on the table with the grey Objective card on top of the corresponding Hive cards. Have two different players move these stacks around to randomize and eliminate tracking. Select one stack. Place the Objective card facedown on the Objective stack space. Add the appropriate drone cards to the Hive cards, shuffle and place them on the Hive stack space. Do this same process for Objectives 2 and 1. Choose your characters and reveal the 1st Objective only when you are ready to begin the game. Don’t show any of the future Objectives until the previous one is completed.
This method will help keep some tension in the game and should extend the replay value.
This game is fully cooperative. Buying cards that help your team can actually be more effective than just buying cards that help your deck only. Adding a card with the Coordinate keyword will boost your teammates with very little negative impact on you.
The replacement draw after you play the helpful card will return your hand to a net-zero balance, even though someone else still gained a benefit. This actually enables you to effectively thin your deck and see your power cards faster, a result much needed in a card pool that is short on “kill”, or trashing, cards.
Sergeant cards are must haves in the early game and should always be included on the short list of what to buy. They can help boost recruiting as early as the third game round and keep the HQ flowing at an optimal pace.
Pay attention to the character symbols on the Coordinate cards you pick up from HQ. You should try to procure symbols that match effects in your teammates decks, since the cards will play on their turns more often than on yours. Leave the ones that match your deck for them to buy.
LE:A is a game where players may be eliminated, both facehuggers and an unlucky draw may result in character death almost before the game has started.
Give each player one mulligan where they simply draw a new avatar and start from scratch putting all their recruited characters in the dead character pile. The game is gonna be a tough cookie either way but it is not worth taking the enjoyment out of it because of an unlucky draw.
Some objective sets have Facehuggers ready to spring out once you scan them. One location will insert a few into the Barracks for some nasty surprises. When they appear, the current player can save themselves or the very next player can help. If both are unable to help, the unlucky discoverer will become impregnated and almost inevitably doomed.
When faced with situations where Facehugger attacks are increased, avoid actions that may discover them unless you, or the next player, have 3 spare attack points. Don’t be poking around (ala Kane in Alien!) unless you can deal with a surprise visitor on your nose. So if you have 6 attack and plan on killing a xenomorph, then scanning after, just do your scans first to be safe. If you only have 3 attack and the guy behind you has 2, you may be better off wasting value rather than taking a risk of gaining a parasitic cuddler. When there are Huggers in the Barracks, recruit cards first, and only if you have 3 attack. Holding back will result in an obvious loss of efficiency, but the extra caution will keep the team at full capacity, ultimately benefitting the group.
I’d heard it mentioned in the reviews. I saw it in the unboxing videos on youtube. I was psyching myself up for it the entire time Legendary Encounters was in the mail. But I was still unprepared for the baffling task that Upper Deck had prepared for me: sorting the cards! Yep, sorting.
Now this isn’t a big deal if you’ve only got a couple of decks to sort out, but I ended sorting Legendary Encounters into 39 separate decks. Fortunately they give you more than enough card dividers to keep everything straight. Unfortunately they did not include a deck list. Granted there is smallish text at the bottom of each card that assists you in sorting, but it is by no means a quick process. Cards can be identical and yet belong to different decks.
Thankfully I had printed off a fanmade deck list. It made the whole experience a lot less painful than it could have been, and I suggest you save yourself some frustration (and the potential experience spoilage) by downloading one. The one I used was made by BGG user Reitoei and formatted for single-page printing by gwarjuice. You can find the pdf here.
There are numerous inexpensive cards that allow you to scan a location for free. These are extremely important because they allow you to see a target without reducing your ability to eliminate it. This buys you more time which in turn allows you to strengthen your deck which gives you a better shot at victory.
Like its Marvel cousin this can be a bit of a time hog on getting going. One way to minimize this trauma is if you only intend to play via the movie scenarios then you can keep the cards for each of these together without needing to split them up. You can do the same for the character sets. Does make putting away and setting up much quicker.
When introducing this game to new people, it can be especially frustrating to be knocked out early by an unfortunate face hugger transforming into a chestburster. We allow everyone 9 recruit points to spend toward any card they want out of the character deck or sergeant pile and discard that many grunts/specialists from their starting hand. It gets the game going faster and lets everyone get a feel for the mission. After the first playthrough, win or lose, we rebuild the starting hands according to the games rules and play for real.
Properly managing the “flow” of the HQ will help steer your team in the path of success. Unlike its Marvel counterpart, this game is 100% cooperative. That means buying a specific card before a teammate does, may make your deck stronger but could have a negative impact on overall team strength. Often, the team will be better served if you leave cards behind for upcoming players to pick up and better tune their decks.
Try to discuss who is going for which types of cards and who will benefit the most from them. Make efforts to save them for the appropriate decks.
A few cards will typically not fit very well into anybody’s deck strategy. Having a player without a specifically purposed deck can help here. They can buy out the random unwanted cards to ensure that the HQ continues to provide the ones key to victory.
Each Avatar has a card that gets shuffled into your deck. This card has a symbol under the movie icon in the top left corner. Pay attention to your symbol! It’ll be either “leadership”, “Tech”, “Medic”, or a green fist (my wife calls it the hulk hand) while you’re recruiting you can gain other cards with this symbol that will grant you abilities like drawing more cards or, in the case of the power loader, keep a card in play while you discard the rest of your hand. This can be the difference between winning and losing a scenario. The power loader is a necessity for the Aliens scenario so you’ll want the player with the most “hulk hand” symbols in their deck to be the one to recruit it so they can keep it in play.
Due to the large amounts of shuffling in this game, not just with the player decks but also with the objective, barracks, sergeants and strike decks, I highly recommend spending the extra dough and getting enough Dragon Shield sleeves to sleeve the entire game.
Decks sleeved with Dragon Shields cut into each other very nicely so it can cut down your shuffling time immensely as well as saving your cards from the dreaded “shuffle bend”.