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Review 3 games and receive a total of 40 positive review ratings.
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Go to the Dominion: Cornucopia page
Go to the Arkham Horror: Miskatonic Horror page
Go to the RoboRally page
Go to the Arkham Horror: The Dunwich Horror page
63 out of 88 gamers thought this was helpful

Dunwich Horror was the first “additional map” expansions and if you don’t know about the others you will love this expansion.

But compared to Kingsport and Innsmouth I think this is the weakest of them. The Horror of Dunwich is the only thing going on on the board, and it doesn’t brake out to wreck havoc that often. On the other boards, there are more things to watch out for and more cleaning up/save the world stuff going on.

It becomes better of you boost it with the Miskatonic Horror expansion, but if you only want one extra map, start with another.

Me? I’m a completionist. I must have it all. 🙂

Go to the Ticket to Ride: USA 1910 page
60 out of 97 gamers thought this was helpful

It’s really good when an expansion brings in 3 new ways to play the original game. Yes, it’s just versions of the same game play, bit it doesn’t matter. This is just what the original game needed.

And if you playing the Big Cities version and take time to learn the cities used the game becomes a fun competitive race. With good planning and a little luck you can score up to 200 points which really makes counting points a joy.

Go to the Pandemic: On the Brink page
36 out of 80 gamers thought this was helpful

This is the kind of expansion that once it’s in use you will never take it out and play the original game again.

Not that you will use every part every time you play (like the Bio-Terrorist Challenge) but the other stuff is too good to not use.

Besides, I think that once your master the original game you seldom lose. This expansion puts back the challenge to the game, even if you play it so many times.

Go to the Race for the Galaxy page
33 out of 57 gamers thought this was helpful

This is game that takes time to learn, but if you don’t give up you will master a game that is truly great.

The sudden moment you see a strategy emerge you get this wonderful feeling of “Yes, now I got it!”. And you can get this several times with this game.

But don’t forget to look at the nice card art. When you try to learn the game you are so focused on all the icons, symbols and numbers that you miss the art. Later on you want to play fast and you miss looking at them again. Slow down a bit and see what’s really going on in your part of the universe.

Go to the Ghost Stories page

Ghost Stories

95 out of 230 gamers thought this was helpful

In the co-op ladder if games, this is probably the game that require most co-op of them all to be able to beat the game.

We only win anout 1 game out of 5, and that is playing on the novice level. But somehow it doesn’t matter. Most other co-op games turns boring when things starts to fall apart. Not this one, it’s fun, tense and positivly frustrating up to the point of failure.

Simply put; it’s a great game. To not play it is a shame.

Go to the 7 Wonders page

7 Wonders

31 out of 85 gamers thought this was helpful

It’s rare to find a gamers game that plays well with 7 players, but this does.

The only downside is that it’s often the game itself that decide wich strategy you will follow, not you.

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