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Tips & Strategies (10)
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If you have Influence you can manipulate your own dice (but not those purchased from other people, including the neutral player).
For 1 Influence, you can re-roll any 1 of your dice. You can keep paying 1 Influence to keep re-rolling it.
Even MORE beneficial is using 4 Influence to ‘flip’ 1-3 dice (i.e. flip a 1 to a 6, 2 to a 5, or 3 to a 4, and vice versa of course).
Yes, you read that right, 1 to 3 dice can be flipped (if you own them)! We got this wrong when we played we thought we could only flip 1 die – you can actually flip up to 3 dice! This is VERY powerful!
For instance, if you have rolled three 1’s you can flip them all to be 6’s instead! And, because no one else can buy your 1’s from you and then flip them, they are less likely to buy them off of you leaving them for you to manipulate!
Don’t forget these rules!
Watch what your opponents are doing. If they are good players, they will likely be building their hidden role, especially toward the 5th and 6th rounds. Try and figure out what they have any then block it as much as you can.
Also your hidden role could be the single most important factor of the game. I went from last place to winning because of my hidden role. Don’t just try to complete the goals in the last 2 turns, you won’t be able to maximize your points. Start on turn 1 and try to add to it at least once per round.
And if you are lucky enough to draw some of the cheap cards that award victory points, grab them as much as possible. One of the best is Pilgrimage. It costs ZERO gold to land there and awards 2 victory points! Don’t let that 7 divider scare you off. Towards the end of each round, there will be dice that no one wants or can use. Buy them up and get at least 2 victory points each round.
I find that Hidden Roles can been the desicive factor for a lot of games. You need to figure out what roles are out there as soon as possible, while trying to hide what your role is at the same time. Once you figure out which roles are out there you can figure out which moves give you the most points. One way to cast doubt on your role is to declare somebody else has the role you actually have when they make a move that makes them suspicious, this will cast doubt that you actually have this role (at least the person you accused will probably asssume you do not have this role).
Most of the time, I try to not invest into my role too much untill the last round. Then, you can swoop in with a move that gets you a lot of points while taking all the dice that are needed to contribute towards your role. This usually works unless you know more than 2 people plan on using the same type of dice and before you.
If you get the priest card, use it as soon as possible. Adding 3 points to each yellow dice can really come in handy later in the game. I’ve received a lot of extra points many times with this action.
I will have to agree with the method to teach as the above poster. Playing a demo round will help out a lot. Also, make sure the players know they need to commit to finish the game, as it is not one that can keep playing with a dropped player or even possibly a swap out.
There are very numerous strategies to take when playing this game. You just have to be flexible. One of the biggest mistakes it to lock yourself in to a part of the city you want to dominate, and not adjust to what the other players are doing. Pay attention!
Finally, it can sometimes be to your advantage to use the event (black) dice to eat up dice from your opponents. So don’t always jump to kill them all off to gain influence.
A great way to play and learn this game is to try it on http://www.boardgamearena.com
I just played it for the first time this week and really liked it. The other players were helpful and patient with my “newbie” status.
Note: Boardgamearena.com is NOT a “turn-based” site where you can take your turn and go away. It is a “live” site where you play others in real time –so be prepared to set aside at least 30-45 minutes for this one. (Playing online does speed things up as the computer handles cards, scoring, etc.).
The more people play, the bigger competition for city dice. Setting aside all the other factors (bigger chance of getting your dice stolen or your meeples pushed out), the city dice availability is something which made a world of difference for me between a 2-player and a 3- or 4-player games.
This is a pretty heavy game, whenever I have taught it I have setup the game and played the first round. Give a rough explanation of what you can do and just try and get things played out.
Then reset the game and start from fresh. Its not so bad as long as the players have experienced all the options available to them.
It’s easy to do things in the wrong order after a round is over. I suggest that you keep the handouts visible at all times, and follow them each time a new round is starting, and just follow the handouts to the letter.
For me, Troyes is easy to play. But the key doesn’t lie in there. When you learn the game for the very first time, it seem simple and easy. But when you try to explain the rules or the game play to new players…now you got yourself a little trouble. The idea of the game is quite different and it’s not easy to grasp by some. If i can state a phrase for this game i would say : “An easy game that opens up lots of possibilities on how you play it!”