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Tips & Strategies (5)
Tips & Strategies (5)
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Players, watch and control up to how much you spend on bids to buy one gene in Mutation Phase. Unless the gene is crucial to the survival of the dinosaur or a tactic very effective for the rest of the game pay no more than 3 in a gene. Use the variations in your favor, always play a lower bid and take the few genes paying MP (mutation points).
Genes are paid for using MP (mutation points). Since these are also victory points, be careful about how you spend them!
Here’s a great strategy if you are into confrontation and you don’t mind people being mad at you. Concentrate on these two special mutations: Killer Babies and Thick Shell. Killer Babies allow you to possibly populate onto an occupied space, as a result of the combat die. Couple that with Thick Shell, allowing you to place a baby up to 3 spots away, and you have killer babies that can spread at a much wider distance!
A good strategy to be adopted in the Mutation Phase is when you can buy gene “Horn”.
If you buy the game for 3 genes of “Horn” you only have a 1 in 6 chance of having one of his dinosaurs killed by an opponent.
This is due to the fact that as the probability of success on the dice and the number of genes of “Horn” in the game (there are 5 total) makes the chances of someone overcome you in combat fall sharply.
So a good strategy of attack / defense is you buy these genes. Besides the excellent defense that you can acquire in the game, you have the probability of success of 5 on 6 kill the enemy dinosaur!
Just one last comment to this strategy: stay tuned to only two genes of the game – “Bony plates” and “Large horn”. One of these two genes in dinosaur board of an opponent can influence the likelihood of attack / defense.
Evo is won by victory points. You will no doubt spend most of your time trying to gather as many points as possible. But don’t forget that you can take actions to stop your opponents from gaining points themselves. When moving dinosaurs into a safe climate, look at you near by opponents. If you can reliably win combat against them, taken their land and kill their dinosaur, gaining VP and denying their point all at the same time.
After a couple games my friends and I starting throwing all 12 special mutation tokens in the bag. You’re not likely to get more than eight over the course of a game anyway, and they are more fun, so increasing the chance of drawing them has always added to the fun of the game.