Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (8)
Tips & Strategies (8)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 04The Lord of the Rings: The Card Game
- 02Zombicide
- 01Terra Mystica
- 01Roll for the Galaxy
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 4 The Lord of the Rings: The Card Game
- 2 Zombicide
- 1 Great Western Trail
- 1 RoboRally
- 1 Arkham Horror
- 1 Arkham Horror: Innsmouth Horror
- 1 Arkham Horror: Miskatonic Horror
- 1 Arkham Horror: Kingsport Horror
- 1 Arkham Horror: The Lurker at the Threshold
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
Many times rounds of this game can end very quickly or come down to 1 or 2 points between a win and a lose.
Don’t go all out on the offensive straight away, think, a sneaky heal in your beginning spell could be all that you need to gain the advantage over your opponent as you can heal higher than your starting health.
This game is amazing, and absolutely ridiculous. One part I feel is really underutilized though is the EPIC WIZARD VOICES.
I know the rules said that players can choose a punishment if you fail to cast your spell in your voice, and this is what my group game up with to give it an impact on game play. If you fail to cast your spell in your wizard voice you lose a random component. you only forget once, usually cause it leaves you standing a little weak on your knees.
Epic Spell Wars is fun, fast, and hilarious… and sometimes in order to win, you have to lose a bit. That may sound strange, but the thing with this game is that if you come out swinging hard every round, the other players may decide to team up against the common foe (you). The next thing you know, you’re collecting dead wizard cards as your friends battle it out over your wizard’s smoldering remains.
A time honored trick used by the likes of Gandalf, Dumbledore, and countless other famous wizards is… play the fool. If you’re confident that you can afford to take a few lumps for a round or two, play a few weaker spell combinations. You may even want to make a deliberate “mistake” by playing a spell that appears poorly thought out. When you do, play it up (convincingly, don’t overdo it). If it works, your opponents will be focused on each other and then you can hold that really kick-butt awesome spell to finish one or more of them off in a moment of weakness.
Of course, don’t overplay this trick. Like bluffing in poker, if you’re the wizard who cried fireball one too many times, people won’t fall for it. They may even decide to blast you with Old Scratch’s Festering Testikill just for spite.
I have found that I tend to do better when I play more Arcane and Primal glyph components earlier in the game, and then Dark and Elemental to close out. The thought is to heal up and gain treasure earlier in the round and then finish strong with some power spells.
When only playing with 3 people as I find I do more and more, instead of winning 2 battles we now have to win three battles. There are enough last wizard standing tokens to support the longer game for 3 players.
Those with one card spells go first, those with two go next and those with the max of three compare initiative on the Delivery card.
If you’re hurting and looks like death is imminent, play a one or two card spell (assuming it deals some hefty damage or helps you heal) so you can take your turn sooner and hopefully survive.
If you’re in a good position to deal a bunch of damage to everyone else (have the Thai Foon spell for example), use a Wild Magic card in the Delivery slot. Initiative is zero and you can then flip through the deck to place the first Delivery card you encounter onto your spell.
One thing we’ve noticed in playing this game is that the treasure deck barely gets touched. This is shame seeing as the treasures can add a cool and powerful twist to the round (and are usually the most hilarious cards)!
To remedy this, my wife and I “evoke” the house rule of everyone getting to draw 1 free treasure card each at the beginning of the round. Everything else proceeds as normal. It doesn’t noticeably unbalance the game… just makes it more chaotic!!