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Tips & Strategies (11)
Tips & Strategies (11)
Add your own Tip, Strategy, or House Rule
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To find games to play online with little wait, look for 2 players games with 10 or 30 minutes timers. These are by far the most active set-up.
If you want to play a 3 or 4 players games, it might be easier to create it and stick around in the app so people can see that you will respond soon if they join; and this is also valid if you join a 3-4 players games but more players are needed.
And well, my GC profile is Sleepow, catch you online!
In Ascension there is no limit to the number of cards you can play, acquire or defeat and actions/effects you can use (unlike Dominion). As a game of Ascension can be quite quick, mixing “thinning the deck” cards with “draw more cards” cards can be a powerful strategy as it enables you to reliably get to the few more powerful cards you own.
As it is always a good strategy (in most if not all deck-building game) to keep a small deck allowing you to reach your most powerful cards as often as possible, if no banishing cards (the core of keeping your deck small) and draw cards (as explained in a previous post) are available for acquisition, Constructs are also a good choice as once played, they do not come back in your deck as they stay in play (except if an action is played forcing them to be destroyed).
In any DBG, you want as thin a deck as possible. Thin decks are reliable. If ANY deck-thinning cards come up in the first several turns, buy them. Black Watch cards, Arbiter cards, buy these in preference to buying any card draw or any point-heavy Mechana construct in the opening turns.
Ruthlessly purge your deck of Apprentices and Militia, because these cards are junk compared to the other cards you could be drawing. And nothing feels better than looking at your deck in the midgame and realizing that the Mystics are now your junk cards. When you get there, don’t add any more to your deck, and look to get rid of them, too.
When your deck thinners have served their purpose, thin them out. Tossing away an honor or two is nothing compared to the benefit of getting rid of a junk card from your deck. And it feels truly great to have such a thin deck that you can reliably draw cards that you just bought that turn.
One common question about the game is knowing which player goes last. Thankfully, the answer is simple: the player going last is marked by a white halo surrounding their in-game avatar.
If you are linked to Gamecenter and trying to make the achievements there, it is possible to win the game without ever defeating a cultist. Focus more on getting cards from the middle, especially the high victory point cards. You may want to focus more on items that allow you to buy rather than fight as well, since there will be times when you will allow those points to go unused.
If you really want to make it easier, pick up one of the expansions that add the fanatic. They can be killed without counting towards your goal of never killing a cultist.
Finding an online game might seem a bit daunting at first. Here is a tip to make your search a little more successful.
When looking online to play with a live person remember these 3 key facts:
1) You have to have the same expansion that the creator of the match has- ie: if you only have the 1st and 3rd expansion, you can’t play someone who has selected all 3 decks
2) You will get a faster response from a player who has been active recently- ie: look for a green light next to their handle/game center name
3) If you see that one user has made 20 or more games and isn’t playing any of them- don’t even bother trying to join his game. Likewise- if this happened to be you, please delete games you don’t want to play!
Hope this helps! Catch me online!
The iOS application was my first exposure to Ascension. During my offline games against a single A.I., I found very helpful at first to crank up Honor Pool points from 60 up to the max 120. A 60 point game can whiz by to completion in no time. By expanding the total Honor pool points you subsequently extend the games’ length. This will allow much more time to collect a wider variety of heroes and constructs (while simultaneously exposing you to their cool combinations). Once you start to get the hang of how certain cards chain together, you can then scale back your Honor Point pool back down to the intended 60 total, forcing you to focus solely on your new found combos. This should be a great learning exercise for beginners yet still prove useful to veterans looking to seek out new combos.
Nearly every time I play Ascension I want to try a Lifebound strategy, as the Lifebound cards have the most interesting interactions in my opinion. Void banishes, okay we did that in Dominion. Drawing is kinda boring. But to date a Lifebound strategy has yet to do particularly well for me; the honor gained from Lifebound constructs in the end is chump change compared to the honor value to cost ratio on Mechana cards. As has been true in Ascension from the beginning: buy the big Mechana cards for their honor and nothing else.
I feel one of the better strategies is to mold your deck by banishing cards from it, simultaneously building your deck with a few cards that produce more than 1 rune and lots of mechana constructs and cards that draw you additional cards. This will allow you to consistently will keep the number of cards that stay in your deck and don’t draw you cards to a minimum allowing you to draw out most of your deck in one turn and maximize its purchasing potential!
Fighting monsters in this first set is almost always a waste of time!
If you are playing in a four player game always banish cards if able in the center row. If you can’t buy that really nice Mechana construct than no one else can. Get rid of it and then you will possibly give someone else less options. Though it sometimes bites you in the *** and something better pops in I think this strategy is the best case scenario.