Nathan
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860 xp
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https://boardgaming.com/register/?invited_by=pickboy87
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Baron / Baroness
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Innovation
I passed over this game for a while. I’ve tried a lot of the Asmadi games and haven’t really been that impressed with them. Their games kind of wear thin after a few plays. I did eventually cave after hearing good things about this game and ended up buying it on a whim.
I LOVE this game. It’s main focus is tactics instead of strategy. You kind of deal with the board as comes along and deal with the cards your opponents put out. I won’t be diving much into the rules, but I do want to go over some key points:
Components – This game comes with 100+ cards and each card is unique. They come in 5 different colors and each “age” has 10 cards total [except for age 1]. The cards are decent quality, but they don’t carry a linen finish. I sleeve everything and these work great with the Mayday Green Premium Sleeves. Just make sure you get clear sleeves since the backs play an important role in the game. The cards are fairly bland looking [which is why I skipped over it for a while], but after playing, any more pictures/icons on the card would just clutter it. The game also comes with a handful of achievement cards and 4 player mats that are thin cardboard. They work well enough and do their job just fine.
Gameplay – The game goes until enough achievements are claimed or if the players have to draw an ’11’ and can’t. There are other cards that have alternate win conditions on them which is the 3rd way to win the game. On you’re turn you have 2 actions you can use which include the following: Draw the highest card from the draw pile that you have out [if you have a 6 card out you draw a 6], “meld” a card [place a card down from your hand], use a cards “dogma” [use a cards actions that has been melded], or simply claim an achievement if you have a high enough score total. Pretty simple but each card can do some crazy things with other cards in front of you. I haven’t played this enough to figure out more than a small handful of fun card combinations, but just playing the game you’ll realize their is a lot to dive into. The game flows pretty quickly and you don’t ever feel like there is a lot of downtime.
Replayability – There is a ton of replayabilty in this set. With 100+ cards all unique, you’ve got a lot to learn and a lot to work with in unique and fun combinations. The game feels different every time and each game can be a complete swing of power near the end.
Negatives – This game is a great 2 player game and does scale well up to 4, HOWEVER it does become quite a bit more chaotic the more people you throw into the mix and I personally find this game is best played with just 2. This game is somewhat chaotic and can turn people off. It’s also a very aggressive game since you can demand cards from another player or completely tear apart a players starting area. It does have a luck of the draw kind of feel, but it really isn’t that bad. This game also takes up a lot of table space. The last negative is simply that the cards are kind of bland looking. They work for this game, but it was a deterrence for me for a while. Look past it and enjoy the game for what it truly is.
Overall Impressions – I LOVE this game and I feel like it’s a great item for any gamers collection. This is an extremely fun 2-4 player game that takes about 45 minutes. It is chaotic and aggressive, but it’s not the main focus of the game. Finding synergies with the cards is the main focus of the game and trying to utilize what you have in your tableau the best that you can while occasionally screwing over your opposition. It’s quickly becoming one of my favorite games and hopefully it will for you too.